LuciusThorne
June 15th, 2023, 20:20
As someone new to D&D with limited knowledge of gameplay and lore, I'm wondering if there is a way to design special starting items or weapons for my character. I have never played D&D before, but I'm eager to start with Fantasy Grounds Unity and embark on a solo adventure like Ironsworn or D&D 5e using the Mythic Game Emulator as the Dungeon Master. From what I understand, it is possible to "homebrew" your own items and customize other content.
My concept is to play as a reluctant shaman who has inherited a unique family heirloom. It is an ancient wooden ring carved from the ancestral tree, worn on my character's left thumb. Initially, the item will be of little use, but as my character receives more shamanic training, they discover that the ring has the power to summon a magical ancestral bow. At first, the bow should be nothing more than aesthetically pleasing, with each bow limb rapidly growing from the thumb ring into the left hand. Its damage output should be similar to a regular longbow or shortbow. Later on, I would like to upgrade the bow by finding other missing family heirlooms (a thumb ring worn on the right hand), allowing me to shoot elemental arrows. I don't want these abilities to be overly strong or extraordinary. Drawing inspiration from my experience as a traditional archer in real life, I often imagine the thrill of shooting arrows imbued with fire or frost depending on the situation. Therefore, I'm seeking a method to create this type of item within Fantasy Grounds. It's crucial for me to ensure that it's not excessively overpowered but has the potential to evolve alongside my shaman character's growth.
By the way, greetings to everyone!
My concept is to play as a reluctant shaman who has inherited a unique family heirloom. It is an ancient wooden ring carved from the ancestral tree, worn on my character's left thumb. Initially, the item will be of little use, but as my character receives more shamanic training, they discover that the ring has the power to summon a magical ancestral bow. At first, the bow should be nothing more than aesthetically pleasing, with each bow limb rapidly growing from the thumb ring into the left hand. Its damage output should be similar to a regular longbow or shortbow. Later on, I would like to upgrade the bow by finding other missing family heirlooms (a thumb ring worn on the right hand), allowing me to shoot elemental arrows. I don't want these abilities to be overly strong or extraordinary. Drawing inspiration from my experience as a traditional archer in real life, I often imagine the thrill of shooting arrows imbued with fire or frost depending on the situation. Therefore, I'm seeking a method to create this type of item within Fantasy Grounds. It's crucial for me to ensure that it's not excessively overpowered but has the potential to evolve alongside my shaman character's growth.
By the way, greetings to everyone!