PerfectConsumer
June 15th, 2023, 15:35
Hey there,
I think it's really cool that Syrinscape is being officially integrated into the platform. Syrinscape is great and it adds a LOT to a game, and I love that monster sounds are going to automatically populate when they appear in the combat tracker. That is an awesome time saver. Having relevant Story based audio appear in the player looks like it could be a huge time saver, and that's great news.
However, as a longtime user of the MK Syrinscape mod, based on the current integration here is my wish list of future Syrinscape integration updates:
1)Soundboards: A soundboard small, customizable board like the one in the MK extension would be great. For instance, I have relied on an 'exploration' soundboard for the Mega-Dungeon I've been running for over a year now. It allows me to have sounds for open door, walking (different types of terrain), picking a lock, bashing a door etc. handy, along with the overall mood for the level. This was invaluable, and takes up almost no real estate on my already crowded screen. Maybe the Sounds element will just be one big soundboard, and that will perhaps just take some adjustment and change of workflow, though... I won't know until I've put some serious time into exploring the new feature set.
2) Adding sounds as links in the story pages: Forgive me if this is possible already, but it seems that sounds can only be started from the Sound UI. Being able to drop a sound link under a relevant story beat amid the text itself (e.g. finding a treasure chest, and linking a 'chest opening' sound) would be very helpful.
3) Proximity triggers for audio: I doubt this could be implemented, but I have always been jealous of the feature in Foundry, so I will mention it since I am discussing sounds. In foundry, you can have sounds trigger when players approach locations on a map. The sounds get louder as they get closer. This would be an amazing feature that would just work organically, but I'm sure would be no easy feat. Still, It is worth mentioning.
I really look forward to playing around with the new tools, and applaud the team and their progress. I can't wait to try the animated maps, and await the creation of animated tokens... truly exciting stuff.
I think it's really cool that Syrinscape is being officially integrated into the platform. Syrinscape is great and it adds a LOT to a game, and I love that monster sounds are going to automatically populate when they appear in the combat tracker. That is an awesome time saver. Having relevant Story based audio appear in the player looks like it could be a huge time saver, and that's great news.
However, as a longtime user of the MK Syrinscape mod, based on the current integration here is my wish list of future Syrinscape integration updates:
1)Soundboards: A soundboard small, customizable board like the one in the MK extension would be great. For instance, I have relied on an 'exploration' soundboard for the Mega-Dungeon I've been running for over a year now. It allows me to have sounds for open door, walking (different types of terrain), picking a lock, bashing a door etc. handy, along with the overall mood for the level. This was invaluable, and takes up almost no real estate on my already crowded screen. Maybe the Sounds element will just be one big soundboard, and that will perhaps just take some adjustment and change of workflow, though... I won't know until I've put some serious time into exploring the new feature set.
2) Adding sounds as links in the story pages: Forgive me if this is possible already, but it seems that sounds can only be started from the Sound UI. Being able to drop a sound link under a relevant story beat amid the text itself (e.g. finding a treasure chest, and linking a 'chest opening' sound) would be very helpful.
3) Proximity triggers for audio: I doubt this could be implemented, but I have always been jealous of the feature in Foundry, so I will mention it since I am discussing sounds. In foundry, you can have sounds trigger when players approach locations on a map. The sounds get louder as they get closer. This would be an amazing feature that would just work organically, but I'm sure would be no easy feat. Still, It is worth mentioning.
I really look forward to playing around with the new tools, and applaud the team and their progress. I can't wait to try the animated maps, and await the creation of animated tokens... truly exciting stuff.