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Solomon Grundy
June 5th, 2023, 00:17
I am new to Pathfinder 2E and only plan on running published adventures, so I'll at least need the Pathfinder 2E Core Rules.

For players to get access to all the additional ancestries, heritages, spells, feats, classes, etc., that are available on Archives of Nethys, would I as a GM need to buy the Advanced Players Guide, all the Lost Omens guides, Secrets of Magic, Dark Archives, etc.? Or do the Drag N Drop supplements contain actions for all the feats and spells scattered across all the books?

If I would need to buy additional Paizo rules content, does anyone have a recommendation on which ones are essential vs. nice to have etc.?

Trenloe
June 5th, 2023, 15:44
Welcome to the FG forums!

Ultimately, if you want *everything* that Paizo has released on Fantasy Grounds, then you'll need to get most of the stuff on Fantasy Grounds and maybe manually enter data as required. So, I'd recommend having a quick view at what classes and ancestries your players might want to use, and what you're going to allow. Then consider picking up the products that cover those - classes and ancestries are the main one that are a little more involved to enter into Fantasy Grounds.

As far as the Remastered project goes, we're waiting on seeing the digital files from Paizo before we make a final decision on exactly how we're going to approach the technical implementation - whatever we do the ruleset code will be included as part of the FGU license - just as the PFRPG2 (Pathfinder Second Edition) ruleset is now. One thing we will be doing is ensuring that you will be able to use existing PF2 products with the remastered rules.

I know that doesn't fully answer your questions, but hopefully it'll give you some more ideas. For running PF2 on FG I'd look at getting the Core Rules and the APG (assuming you're going to allow classes and ancestries from there), if a player is going to use a class or ancestry from another product, then consider getting that also. If you're going to run more homebrew adventures, then consider picking up at least Bestiary 1 - if you're going to run purely published adventures, then there isn't a need for the bestiaries as the NPC records will be included in the adventure DLC.

Neovirtus
June 5th, 2023, 17:09
To be clear, you and your players can input anything you find in AoN manually for no cost, and the published adventure you purchase should include all items, monsters, etc that you need to run it. While the ruleset is included for free, I think most people would recommend the Core Rules at the very least. If one of your players wants to play a class from a book you don't own, there's nothing stopping them from just creating a character from scratch without automation, same as they would at the table. And they can input all the automation they like by hand as well. After a quick learning curve it's really pretty simple to do, especially if you're just putting in the abilities or spells you know, and not trying to do all the options you might ever get.

Solomon Grundy
June 7th, 2023, 01:56
Thanks for the info!

Sounds like if there's a book that I'm not interested in, but it has a couple of good feats, I can just manually code up effects and/or actions for those feats. I've made custom actions in FG classic for a PF1 game and it was pretty straight forward.

Looks like there are some youtube tutorials on how to enter classes, too. It seems like the books that contain new classes typically contain a bunch of additional stuff related to the theme of that class, so I'd probably just go ahead and buy the corresponding book(s).

hackRPG
August 12th, 2023, 01:10
I really think FG needs to rethink this approach. Just some background - new to FG and have been running a bunch of Pathfinder adventures and campaigns (current Gatewalkers) on Foundry. Foundry currently has built in all the rules content for 2e including creatures, hazards, feats, spells. There are no limits to character creation and a GM is not expected to pay upwards of $600 to buy all the content. If FG had this foundational approach I would consider moving across and buying adventure paths and the core books (like dark archive for gatewalkers) that I want as reference in the game. Already paying Paizo a subscription for the content and then having to essentially re-buy (even at a discount) books I don't really need so I can use the characters really feels like a leaf out of the WOTC playbook - especially given the open nature of this content across platforms like AON. Please don't take this as a criticism of FG - I love how easy it is to run encounters/maps/custom notes and I think you guys have done a bang-up job with the adventure paths. I wish I could give it a go but it's not commercially viable to place this much additional load on GMs who already carry a high financial burden. I think this will hurt further adoption of FG going forward when the competition makes barrier to entry so much easier.

damned
August 12th, 2023, 13:32
I really think FG needs to rethink this approach. Just some background - new to FG and have been running a bunch of Pathfinder adventures and campaigns (current Gatewalkers) on Foundry. Foundry currently has built in all the rules content for 2e including creatures, hazards, feats, spells. There are no limits to character creation and a GM is not expected to pay upwards of $600 to buy all the content. If FG had this foundational approach I would consider moving across and buying adventure paths and the core books (like dark archive for gatewalkers) that I want as reference in the game. Already paying Paizo a subscription for the content and then having to essentially re-buy (even at a discount) books I don't really need so I can use the characters really feels like a leaf out of the WOTC playbook - especially given the open nature of this content across platforms like AON. Please don't take this as a criticism of FG - I love how easy it is to run encounters/maps/custom notes and I think you guys have done a bang-up job with the adventure paths. I wish I could give it a go but it's not commercially viable to place this much additional load on GMs who already carry a high financial burden. I think this will hurt further adoption of FG going forward when the competition makes barrier to entry so much easier.

There is nothing to stop you as an individual entering the material in yourself, and if you stick to materials covered under whatever open licenses Paizo is currently using you can share the materials for free. Various people have spent thousands (that is not a typo) of hours building the ruleset and converting material, in addition to the cost and effort that Paizo spent developing the system and content. I think that everyone involved deserves the small amount of money they each get from the content sales.

MaxAstro
August 12th, 2023, 16:01
I wouldn't suggest buying "all" the content anyway - I would suggest buying just the core rules and what you plan to run, and then whichever specific books your players need.

I have also historically asked my players to help crowdsource the cost of especially player-focused books, and that has gone over well with them.

I think the tradition that "the GM buys all the books and the players just show up" is a bit toxic, especially since GMs do so much work. Putting all the workload AND all the financial burden on the GM has never sat right with me.

hackRPG
August 14th, 2023, 03:17
I hear you - it's a tricky one especially with additional manual effort involved. I am not talking about paying for the new contents of a book, or for the conversion of an adventure path - I'd be happy to pay for an adventure path on FG, or having the Dark Archive content as referenced in my Gatewalkers campaign. I'm specifically talking about a baseline set of information to allow players to roll up characters without gate-keeping it behind buying or re-buying content - I literally have bought the FG core rules/gatewalkers adventure paths and now find myself unable to proceed because my existing players have rolled up a thaumaterge, magus, and swashbuckler. So Mr GM kindly go off and re-buy Dark Archive, Adv Players Guide and Secrets of magic or no game for you - I don't believe this is the right approach. I also don't feel "just add it in yourself" is an adequate answer in a highly competitive VTT space.

MaxAstro
August 14th, 2023, 03:33
I hear you - it's a tricky one especially with additional manual effort involved. I am not talking about paying for the new contents of a book, or for the conversion of an adventure path - I'd be happy to pay for an adventure path on FG, or having the Dark Archive content as referenced in my Gatewalkers campaign. I'm specifically talking about a baseline set of information to allow players to roll up characters without gate-keeping it behind buying or re-buying content - I literally have bought the FG core rules/gatewalkers adventure paths and now find myself unable to proceed because my existing players have rolled up a thaumaterge, magus, and swashbuckler. So Mr GM kindly go off and re-buy Dark Archive, Adv Players Guide and Secrets of magic or no game for you - I don't believe this is the right approach. I also don't feel "just add it in yourself" is an adequate answer in a highly competitive VTT space.

I have to agree with damned on this one - a heck of a lot of work went into converting those books to Fantasy Grounds, and I feel like the people who did that work deserve to be paid for it. You clearly don't want to do the work for free yourself, just to point out.

I will also reiterate a bit of confusion - if your players need those books, why are your players not (at least helping) paying for them?

EDIT: Actually, on rereading, I'm even more confused.

How is a new playable class not "new contents of a book"?

Trenloe
August 14th, 2023, 10:19
I'm specifically talking about a baseline set of information to allow players to roll up characters without gate-keeping it behind buying or re-buying content...
I understand this in principle - but what do you class as baseline content? To fully create a PC you need access to classes and related lookup data, ancestries and heritages, backgrounds, feats, spells (for spell casters) and equipment. For a lot of books this is the vast majority of the content. If there's just a subset of this provided (e.g. classes) then that wouldn't be seen as enough and there'd be further requests for ancestries (and heritages), feats, spells, etc.. And you're basically saying you want this for free? Or would you be willing to contribute towards the many hours of development that has gone into creating this content?


...my existing players have rolled up a thaumaterge, magus, and swashbuckler.
Taking this as an example, these classes are in Dark Archive, Secrets of Magic and the APG, so to satisfy your situation you're really not looking at "... a baseline set of information to allow players to roll up characters..." you'd want *everything* mechanically from those books (and others) otherwise you'd still have to enter in some information yourself.

As has been mentioned above, there has been thousands of hours of development gone into the Pathfinder Second Edition ruleset and official DLC - resulting in there being by far and away the most content available for PF2 on any single VTT (approx. 140 official products). This wouldn't have been done without the license from Paizo, with associated small commissions to the work for hire content developers and converters - who receive nothing from any of your previous Paizo PF2 purchases outside of Fantasy Grounds. Paizo set the prices of their products on Fantasy Grounds. Their very generous PDF sync/discount scheme helps to reduce the cost for the products; unfortunately, this is where Paizo's policy of low-cost base rulebook PDFs (compared to setting and adventure books) means that the cost of FG PF2 rulebooks, even if you own the PDF, is still a big chunk of money. We hope to have ways of alleviating this in some ways in the future, but for now we have to work within the current licensing agreement with Paizo.

Lonewolf
August 14th, 2023, 19:51
Foundry currently has built in all the rules content for 2e including creatures, hazards, feats, spells.
SRD included here too. Want more buy ruleset on both platforms. I know on Foundry there are free modules which really means free code extentions. Created by a third party. Required to patch the ruleset in places where it has missing functionality. Is that what people mean by free content?

There are no limits to character creation
Included here unless some one is on a demo. Foundry demo limits access too.

and a GM is not expected to pay upwards of $600 to buy all the content.
Foundary does not have that much free content. Piazo has one page of products set at the same price as FG. FG has more products. Where is the free stuff coming from? For D&D people can pay an ongoing fee to a third party to scrape data from some beyond. I am sure someone that has code that will scrape data for Pathfinder can help. As Foundry user I want to know how I can load in all the books and adventure paths for free as well.

Already paying Paizo a subscription for the content and then having to essentially re-buy (even at a discount) books I don't really need so I can use the characters really feels like a leaf out of the WOTC playbook - especially given the open nature of this content across platforms like AON.
The product is the same price on FG without the subscription fee. Well provided there is no Steam sale driving the price down on FG website to a lower level. Why does Paizo a need an additional subscription charge to provide content to Foundary?

Given the "open nature" of the content you already have access to it all. So what's stopping you typing in all in to either platform without paying anyone? Is there a way to avoid this and get all for free?

Lonewolf
August 14th, 2023, 20:39
I am kind of lost here. Is it simply a case that FG is bad becuase they have more content?

hackRPG
August 16th, 2023, 05:17
...I feel like the people who did that work deserve to be paid for it. You clearly don't want to do the work for free yourself, just to point out.
-Please read the thread. Buying the content to pay folks to convert is fine if you want the content; I would do this. I don't think it should be a barrier to folks rolling up these characters which are free online, on foundry, and on freely available character creation tools.


I will also reiterate a bit of confusion - if your players need those books, why are your players not (at least helping) paying for them?
Because I choose not to. I also run games for new players to introduce them to the hobby.


How is a new playable class not "new contents of a book"?
I already own the book. And the pdf. I have paid to use the class in a game. I can use it freely in other vtts. I am confused how this doesn't make sense.

hackRPG
August 16th, 2023, 05:24
I understand this in principle - but what do you class as baseline content? To fully create a PC you need access to classes and related lookup data, ancestries and heritages, backgrounds, feats, spells (for spell casters) and equipment. For a lot of books this is the vast majority of the content. If there's just a subset of this provided (e.g. classes) then that wouldn't be seen as enough and there'd be further requests for ancestries (and heritages), feats, spells, etc.. And you're basically saying you want this for free? Or would you be willing to contribute towards the many hours of development that has gone into creating this content?

Yeah look I guess that's tricky and perhaps there are certain technical reasons why this can't be done. In foundry I can roll a thaumaterge without owning Dark Archive however can I really run a game if I don't have access to the source material (Archives of Nethys excluded), probably not. As a GM will I be incentivised to have the content in FG, certainly.

The question I'm asking, as I'm new to FG and actually really like it (the vitriol this simple query has generated aside), is will gating a player's ability to create a character for a game they are playing in by expecting a GM to own a FG copy of content they already own when the competition does not require you to do it - will that hurt long term adoption of FG. Perhaps this isn't something people care about I don't know.


As has been mentioned above, there has been thousands of hours of development gone into the Pathfinder Second Edition ruleset and official DLC - resulting in there being by far and away the most content available for PF2 on any single VTT (approx. 140 official products).

I get it - and yes folks should be supported for their hard work. Never suggested you don't continue to sell the books to be referenced in the games. I've already bought a few and would continue to support this model.

hackRPG
August 16th, 2023, 05:25
I am kind of lost here. Is it simply a case that FG is bad becuase they have more content?

That would be putting words in my mouth - I never said or implied that. I am lost as to how you came to that conclusion.

hackRPG
August 16th, 2023, 05:43
Foundary does not have that much free content. Piazo has one page of products set at the same price as FG. FG has more products. Where is the free stuff coming from? For D&D people can pay an ongoing fee to a third party to scrape data from some beyond. I am sure someone that has code that will scrape data for Pathfinder can help. As Foundry user I want to know how I can load in all the books and adventure paths for free as well.

I am only talking character creation. Not reference material / books / adventure paths etc.

This is a screenshot from Foundry. Baseline Pathfinder system. No limits on character creation.

58560

hackRPG
August 16th, 2023, 06:25
Thank you - I appreciate the welcome (it's been a bit of a flaming reception tbh).

to be clear so there is no ability to misconstue what I'm saying - I do really like FG and having the content referencable and able to be used in games and would support the purchases of content to help support ongoing effort to do this. My query was about gating players who want to play certain classes (and can do so freely IRL or other VTT) behind requiring the GM to own that book on FG. My concern is it will put folks, like myself new to FG, off using what I think is a really great tool and my choice of VTT now for Call of Cthulu games I run. I am not talking about re-buying the core books for content; as I ran games and campaigns, I would certainly be incentivised to buy those core books to have them easily referencable and searchable in game, or to allow me to link specific content to notes or custom scenarios. (Just to provide context I went ahead and rebought the core rules, players guide and Gatewalkers adventure path.... having to buy all the other core books to "unlock the characters" was a step too far).

Perhaps this character creation problem is a limitation of the way the underlying data structures have been architected, or a deliberate choice on the parts of FG content creators. For me as a GM who likes to give players choice and has spent literally thousands of dollars on content; having to re-buy what I already own to allow my player to run his thaumaterge in a campaign I am currently running means I probably will not use FG for Pathfinder going forward. Which is a pity - I'd have liked to try it. Also making me manually re-enter things as an incentive to buy something leaves a bad feel - like here's a punishment - pay or you can waste your time.

For me this is a pity because I really enjoy the way FG allows me to more seamlessly blend theatre of the mind encounters with ones that actually require battlemaps. My question to the group, and to all who seem really happy to misconstrue or misunderstand what I'm asking is, is this a concern or is FG happy enough not to worry about new player and GM adoption?

Farnaby
August 16th, 2023, 09:32
Thanks for the screenshot. Having never used Foundry I didn't know what was going on exactly.

So Foundry lets you create every single character class from the beginning, that's neat.
What about all the feats, weapons, magic items that belong to that class.
Are all the Gunslinger feats and Ways in there?
If so, who entered them into Foundry? Is it a separate module?
Do you have to pay for it or is it free?
Who supports that module?
Who programmed the new traits for guns into Foundry?
Do they get paid?

@HackRPG I'm not against your proposal, I'm just trying to find out how it works in Foundry.

Trenloe
August 16th, 2023, 09:45
Firstly: to the best of my knowledge, there's only one VTT out there that provides this information - Foundry. Roll20 and Fantasy Grounds have had official deals with Paizo for many years, and each of them require you to purchase the rulebooks to be able to use that content within the VTT (although both have the option to enter data). Even some non-VTTs, HeroLab and Demiplane (once the open beta ends) charge for data required for character creation - based off their official agreement with Paizo. Foundry, until recently, didn't have an official deal with Paizo, and that has driven a lot of the OGL data to be available with the product. I've heard Paizo would have liked to move to an official agreement like FG and Roll20, but that's just anecdotal from word I've heard from within the industry. But Foundry/Paizo now have an agreement for adventures, which cost you more than buying them on Fantasy Grounds, by-the-way. So, from the start there's been different models and different restrictions based on the history and official licensing.

Secondly: as far as PF2 on Fantasy Grounds is concerned, it's not just a case of providing the data that's available "for free" in Foundry. Fantasy Grounds has hand-coded automation built into a lot of this data, guiding the character creation process and providing automation in game; the upcoming Release 19 has even more of this hand coded automation. So it's not just a case of scraping data from Archives of Nethys, there's a hell of a lot of work goes into making the data work within Fantasy Grounds.

@hackRPG: I understand where you're coming from. But the reality of the situation is that, based off the Paizo license agreement, there are three different groups that require compensation for their various activities within the whole product lifecycle - Paizo, SmiteWorks and the work-for-hire FG developers/converters. As stated, to the best of my knowledge, Foundry is the exception to this model, not the norm - based off its history and their recent adventures agreement with Paizo. It definitely makes it hard for people who want to dip their toes into PF2 on FG, and we're looking at ways of providing a slimmed down OGL/ORC core rules product in the future; but I doubt we'd ever provide everything needed to create a character in such a manner that you're requesting, especially with all of the hand-coded automation - and if the automation isn't there, then it's not as good an experience as it can be.

If you and your group can't work something out to migrate to PF2 on Fantasy Grounds then, yes, it's a pity. We are concerned about new players and GM adoption, and we're looking at ways of improving that, but I don't think what you're specifically asking for will be done, sorry.

hackRPG
August 16th, 2023, 10:28
That’s interesting thanks, I’m not sure why it's all available in Foundry and not other VTTs, surely puts others at a disadvantage. I know Demiplane is taking a bit of flack for going down the same road of limiting player choice.

I may retry things next game - the issue I have and it’s my thing is my players chose such a diverse set of ancestries because they could. I may try FG for a future game and restrict choice to what’s available. See how it goes. For now I'll kick of Masks of Nyarlathotep on FG and see how it goes.

I think a slimmed down set of base rules is a good way to think about future versions.

Trenloe
August 16th, 2023, 10:43
For now I'll kick of Masks of Nyarlathotep on FG and see how it goes..
That'll keep you busy for a while - fantastic campaign, I hope you enjoy it! And good luck to the players - they'll need it...

hackRPG
August 16th, 2023, 10:55
What about all the feats, weapons, magic items that belong to that class.

Included. Feats. Weapons. Magic Items.
58565
58566
58567
58568


Are all the Gunslinger feats and Ways in there?

Yes


If so, who entered them into Foundry? Is it a separate module?

No, when you set up a game you select a game world. Pathfinder 2 is one of many game systems you can choose from. It comes with all the character creation stuff included.
You need to buy modules for content like adventures and adventure paths.


Do you have to pay for it or is it free?

Foundry has a once off cost - from memory $50. You can install game worlds free.
But no ability to buy the rule books / sourcebooks.


Who supports that module?
Who programmed the new traits for guns into Foundry?
Do they get paid?

Volunteers who love the game by the looks of it.
https://github.com/foundryvtt/pf2e

ThirdSign
August 16th, 2023, 13:28
It's only half true that you don't buy books for foundry.

You can buy officially created and supported modules from paizo: https://paizo.com/store/gaming/accessories/virtualTableTop/foundryVirtualTabletop

AFAIK, a lot of the foundry stuff is free because there's a bunch of passionate people essentially re-creating AON in foundry. I don't actually know how the licensing works with paizo, or why AON is free, but that was my understanding.

I feel like if someone really wanted to, they could do the same thing for FGU. It would just take an extraordinarily long time to do, and conflict with all the official material.

MaxAstro
August 17th, 2023, 00:31
Firstly, let me say I'm sorry if I came off as acidic at all. That was not my intent. I know I am frequently poor at phrasing myself the way I intend to.


My query was about gating players who want to play certain classes (and can do so freely IRL or other VTT) behind requiring the GM to own that book on FG

That said, this is definitely the part that confuses me, at least to the extent of "what do you want available?"

To use Dark Archive as an example, the Thaumaturge and all its feats is a huge part of the content of that book, and a significant amount of the work that would have gone into coding/converting that book would have been focused there. It doesn't seem reasonable for that huge chunk of the content of the book to be provided for free.

On the flip side of that coin, I am not sure what you mean by "gating", in that there are no mechanics or features of Fantasy Grounds that are "unlocked" by owning Dark Archive. A player can absolute play a fully featured thaumaturge without anyone owning Dark Archive, requiring only copy+pasting some text from Archives of Nethys, manually adjusting some proficiencies, and creating a couple actions/effects. In fact that was how I ran a Gunslinger on Fantasy Grounds during the playtest, before it was available "officially". Pretty much the only thing you miss out on is the convenience of having everything quick to reference in Fantasy Grounds (and the automation, of course) - but referencing things on Archive of Nethys isn't much slower, especially during character creation.

So - again, I apologize if I came off as aggressive. I am coming from a place of being genuinely confused by what you are looking for.

Farnaby
August 17th, 2023, 05:24
Interesting, thanks for the info.

[Replying to hackRPG post #22]

ddavison
August 17th, 2023, 15:20
There are some resources on the FG Forge that include additional OGL material for Pathfinder 2.0.

It is not a complete list.

These are the two users who seem to be creating that sort of content for free - ShadeRaven and Dargos.
https://forge.fantasygrounds.com/crafter/39/view-profile
https://forge.fantasygrounds.com/crafter/148/view-profile

Trenloe
September 1st, 2023, 13:23
I've been thinking about all of this (deep thought), along with the challenges of the upcoming remaster project.

In addition to the OGL material mentioned above and, of course, the possibility of more community based OGL/ORC material; we're planning to release remaster rulebooks on FG in the form of data only modules under the Open RPG Creative (ORC) License (https://paizo.com/community/blog/v5748dyo6sico), this will give you the remaster data records you need to play remaster games, but without the full rules (there'll be no reference manual in the ORC version) or graphics/portraits/tokens. There will also be full product releases under the current license - including the PDF discount/free PDF - we hope to provide an upgrade discount if you own the equivalent legacy product, but we're waiting to hear from Paizo if they're going to allow us to do that.

We're not, at this time, planning on doing OGL releases of the legacy products.

The ORC data modules will be for rulebooks only; we may provide limited ORC releases for other PF2 remaster products in future, but that will be on a case-by-case basis.

We hope this will make it easier for people to migrate to the PF2 remaster rules within FG and will also provide an expanding library of ORC data over time that will help to address some of the issues discussed in this thread.

For more information on the plans for Pathfinder remaster on Fantasy Grounds, please refer to this thread: https://www.fantasygrounds.com/forums/showthread.php?78796-Pathfinder-Second-Edition-Remaster-project

hackRPG
September 1st, 2023, 23:02
That is such amazing news and a direction that will not only bring more people to FG but perhaps provide an easier path into the standard license. I will likely continue to pick up the full license as I really like and appreciate having the full rules as a reference. But Having the choice to have the full content for some sources, or the rules only content for others, but still allow players to roll characters will be amazing. I may not want to rebuy Dark archive to let a character play a Thaumaturge for example)

Thank you for finding a direction on this. I think it will be really appreciated by the community and understand this can only really be a model going forward.

I would also like to find a way to help build and contribute to the effort. Perhaps you can point me to some sources on how to get started.

MaxAstro
September 2nd, 2023, 02:24
To clarify, Trenloe, does this plan specifically apply to the four "Core" remaster books, or to all remaster rulebooks going forward?

My assumption is the Core books, but I wanted to ask for clarity.

Trenloe
September 2nd, 2023, 06:19
To clarify, Trenloe, does this plan specifically apply to the four "Core" remaster books, or to all remaster rulebooks going forward?

My assumption is the Core books, but I wanted to ask for clarity.
I envisage this being for the PF2 rulebooks Paizo releases under the ORC - that is, the books that are released in the Pathfinder -> Rulebooks -> Second Edition Rulebooks section of the Paizo store, which currently covers the four core remaster books you mention: https://paizo.com/store/pathfinder/rulebooks/core

Markimedes
August 5th, 2024, 00:10
There is nothing to stop you as an individual entering the material in yourself, and if you stick to materials covered under whatever open licenses Paizo is currently using you can share the materials for free. Various people have spent thousands (that is not a typo) of hours building the ruleset and converting material, in addition to the cost and effort that Paizo spent developing the system and content. I think that everyone involved deserves the small amount of money they each get from the content sales.

Lack of instructions from Paizo is stopping me. I can't even figure out how to create my own ancestries. The best online instructions are "purchase this book and see how they did it so you can do it too."

MaxAstro
August 5th, 2024, 02:07
Lack of instructions from Paizo is stopping me. I can't even figure out how to create my own ancestries. The best online instructions are "purchase this book and see how they did it so you can do it too."

Since the ORC versions of the core books are available free now, you could modify those instructions to "load this free module and see how they did it so you can do it too".

Ancestries are pretty high on the complexity scale as far as FG automation goes - I'd say only classes are more complex. But the flip side of that is, once you figure it out you should be ready for about anything else FG can throw at you. :)

Of course you can also ask for help here on the forums. Plenty of people (like me!) have a good amount of experience doing Fantasy Grounds automation.

Trenloe
August 5th, 2024, 02:48
Lack of instructions from Paizo is stopping me. I can't even figure out how to create my own ancestries. The best online instructions are "purchase this book and see how they did it so you can do it too."
See this video that goes through the ORC data - there's also the Monster Core ORC since this video: https://youtu.be/WHdhzzz5DlA

This gives you an idea of the PF2 ORC data available as part your FG license and how to access it. Then, as @MaxAstro mentions, you can use these as examples for other ancestries you may want to build.

Also, the Player Core 2 ORC data will be out later this month.