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Mephisto
May 31st, 2023, 18:19
Hi there,
I encountered an error when importing a UVTT file created in Dungeondraft 11.0 in the 5E ruleset. I have attached the file.

[5/31/2023 7:15:27 PM] [ERROR] API: System.NullReferenceException: Object reference not set to an instance of an object
at IHBOAJFBIKN.CNAMMIEHMJM (System.String IIIJAJLEKBJ) [0x00061] in <a82cda0ad2224807ba266f7b09a136e4>:0
at JILAONJCLND.IMLCCLCFIID (System.IntPtr MDMHFAEJKAB) [0x00044] in <a82cda0ad2224807ba266f7b09a136e4>:0

pindercarl
May 31st, 2023, 18:25
Thanks for the report and providing the file. There is a known issue with the Uvtt export that we're looking into now.

Trenloe
May 31st, 2023, 18:25
There's a note on the lab announcement that it's currently not working: https://www.fantasygrounds.com/forums/showthread.php?77867-Fantasy-Grounds-Beta-Release-v4-4-0&p=687487&viewfull=1#post687487

pindercarl
May 31st, 2023, 20:18
A fix for the Uvtt importer has been committed and should be available in the next update to the Test channel.

celestian
June 1st, 2023, 01:42
A fix for the Uvtt importer has been committed and should be available in the next update to the Test channel.

Ran a test just now and looks great. Got the LOS. I did test lighting as well (this map did not have any) and seems to work.

https://i.imgur.com/ZVq62B5.jpeg

LordEntrails
June 1st, 2023, 01:47
Cool to hear. That's a lot of nodes though!

celestian
June 1st, 2023, 01:50
Cool to hear. That's a lot of nodes though!

Yeah, thats probably going to be a issue with all the "cave" walls from Dungeon draft. I generally re-LOS cave walls and skim the outside of them so you can see the wall. DD will clip it to close for my liking.

damned
June 1st, 2023, 03:23
There is a command line that can set a certain # pixels that you an see thru to help with Walls being right on the walls...
I just cant find it!

Also it wont help with the big number of nodes.

Trenloe
June 1st, 2023, 09:26
There is a command line that can set a certain # pixels that you an see thru to help with Walls being right on the walls...
I just cant find it!

Also it wont help with the big number of nodes.
And also it was experimental and only worked on the GM side - it didn't impact the player view if I remember correctly.

Trenloe
June 1st, 2023, 09:29
To reduce the large number of nodes, in LoS mode you can select the area and use the "Simplify Selected Occluders" button in the Actions section.

Mephisto
June 1st, 2023, 15:48
Works like a charm now! :)

Griogre
June 2nd, 2023, 02:54
I've done the simplify nodes on the Dungeondraft Caves and while it does help, the problem is when you start getting it down to a reasonable number 0 in complicated sections the occulers separate from the walls.

Lonewolf
December 13th, 2023, 18:37
Uvtt importer what that is that and where is it ?????
What is this secret program or function?
Is it a third party tool?

Moon Wizard
December 13th, 2023, 18:47
Click the import button at the bottom of the campaign Images list; and you can select a UVTT file for import. It will unpack the UVTT file into a graphic PNG file and a metadata XML file in the campaign images folder.

Regards,
JPG