Bonkon
May 29th, 2023, 22:23
Good Day Damned :)
I was looking at the MoreCore ruleset to try and figure out a way to play Champions from Hero Games. I see toy have some presets for this system, but I believe the /ckill is calculating incorrectly. It should add all the pips from the d6 as Body Damage and then roll 1d3 as a multiplier for the Stun Damage. Please see the example from the rule book:
Example: Defender rolls 3d6 for the Effect Roll on his Overload
Blast RKA, and rolls a 13. This is the BODY damage the victim
applies to his Resistant ED. Then Defender rolls ½d6 for the STUN
Multiplier and rolls a 3 on the die (for a ½d6 result of 2), so the
attack totals 26 STUN.
Currently the /ckill rolls the d6s and calculates them as normal (1=0 Body, 2-5= 1 Body, 6=2 Body).
If you could adjust this, it would be greatly appreciated. :)
I was looking at the MoreCore ruleset to try and figure out a way to play Champions from Hero Games. I see toy have some presets for this system, but I believe the /ckill is calculating incorrectly. It should add all the pips from the d6 as Body Damage and then roll 1d3 as a multiplier for the Stun Damage. Please see the example from the rule book:
Example: Defender rolls 3d6 for the Effect Roll on his Overload
Blast RKA, and rolls a 13. This is the BODY damage the victim
applies to his Resistant ED. Then Defender rolls ½d6 for the STUN
Multiplier and rolls a 3 on the die (for a ½d6 result of 2), so the
attack totals 26 STUN.
Currently the /ckill rolls the d6s and calculates them as normal (1=0 Body, 2-5= 1 Body, 6=2 Body).
If you could adjust this, it would be greatly appreciated. :)