seansps
May 28th, 2023, 01:50
Hello,
I was just testing Cyberpunk RED in TEST to see if there's any changes I need to make for the new release. It looks like a nunber of things in the CombatManager script are going away causing errors.
CombatManager.setCustomDrop was removed (without any warning of upcoming deprecation) and it causes an error on load. That's not a big issue, but we need to remove that call.
What is an issue is, now it looks like things are moved to CombatManager.handleAnyDrop and the onDrop calls we have are throwing deprecated errors to the chat to fix. But, this also seems to break some special handling we have in place for attacks using CombatDropManager.setDragTypeDropCallback.
Is that currently still supported with the handleAnyDrop? We will need some time to settle everything in order to make sure this doesn't break the combat script on launch. Can we get an ETA on what the launch day will be for all these changes? I will need more time to get everything fixed.
Thanks!
I was just testing Cyberpunk RED in TEST to see if there's any changes I need to make for the new release. It looks like a nunber of things in the CombatManager script are going away causing errors.
CombatManager.setCustomDrop was removed (without any warning of upcoming deprecation) and it causes an error on load. That's not a big issue, but we need to remove that call.
What is an issue is, now it looks like things are moved to CombatManager.handleAnyDrop and the onDrop calls we have are throwing deprecated errors to the chat to fix. But, this also seems to break some special handling we have in place for attacks using CombatDropManager.setDragTypeDropCallback.
Is that currently still supported with the handleAnyDrop? We will need some time to settle everything in order to make sure this doesn't break the combat script on launch. Can we get an ETA on what the launch day will be for all these changes? I will need more time to get everything fixed.
Thanks!