Morenu
May 21st, 2023, 14:36
How crazy would it be to convert FGU 2e modules to 3.5/PF1e for personal use (not trying to get an exact conversion, we do a homebrew campaign but draw from many sources)? Our DM is interested in using 2e modules in our pf1e campaign in certain places and asked me to look into the difficulty. we are talking adventures only (not handbooks and such).
If I were to use the Universal Mod to open a 2E adventure in a new PF1e campaign, is it as "Simple" as replacing creatures and items with PF1e equivalent (ignoring Balance issues, as the DM is good at adjusting as needed). and then make that into a mod that can be opened in the main PF campaign? Or would I have to recreate everything from scratch?
or am I oversimplifying it so much it is painful to even read the above thought?
Thx
If I were to use the Universal Mod to open a 2E adventure in a new PF1e campaign, is it as "Simple" as replacing creatures and items with PF1e equivalent (ignoring Balance issues, as the DM is good at adjusting as needed). and then make that into a mod that can be opened in the main PF campaign? Or would I have to recreate everything from scratch?
or am I oversimplifying it so much it is painful to even read the above thought?
Thx