View Full Version : Stronghold Builders Extension Feedback.
bayne7400
May 11th, 2023, 21:19
Item can be found here:
https://forge.fantasygrounds.com/shop/items/1202/view
Please post any feedback or questions. You can also hit me up on discord.
Morenu
May 12th, 2023, 14:28
Wow, this looks perfect for what we are working towards! Thank you!
Can we create our castle image in a different program and bring it into the image? we use dungeon alchemist for our maps and I know one of our players has already been laying out their ideas there.
bayne7400
May 12th, 2023, 14:52
Yes that is a perfect way to do it. Import it into your campaign and under assets it will show up. Drag from assets to image window and your set. Should duplicate LOS and lighting as well.
Morenu
May 12th, 2023, 14:54
great. is the DM the only one that can bring in the image or can the Lord of the castle import it as well (say the player updates the map in dungeon alchemist)
bayne7400
May 12th, 2023, 15:07
Anything related to the image is the DM. I know the video is longer than most of mine but check it out.
Morenu
June 26th, 2023, 00:41
We are just dipping into the Stronghold extension and I am using it as several party chests for now (mundane items, Magic items, and Gems/Jewelry/Artwork). so the inventory pages gets quite full. Requests / suggestions (none of these are a big deal):
1) add a scroll bar to the right side.
2) can the sort (alphabetizing) treat numbers as full numbers? right now if I put 1 2 3 4 20 30 40, it sorts as 1 2 20 3 30 4 40
3) make the main box (the item name) size adjustable in some way
Is the last box just for notes? it does not seem to be stored in the item record. and could there be an option to sort by that note box then the item name?
Or, BMOS makes an extraplanar container extension (https://forge.fantasygrounds.com/shop/items/13/view) that allows for containers that you can collapse items inside a container.
Also perhaps a total value option of the good in inventory?
I am sure this is secondary BUT it is really nice to have a party chest that anyone can add to or take from.
Thanks again
bayne7400
June 26th, 2023, 01:31
I won't be able to do anything until next week. Have a family issue we are dealing with.
Only point I don't understand is the last box for notes comment. What last box?
Morenu
June 26th, 2023, 02:10
Well, I can't get into my DM's game so here is a drawing of what I meant...57957
And Family always comes first. no worries. and I hope you work it out ok
bayne7400
June 26th, 2023, 02:26
Looks like an empty entry. He needs to delete it.
stephaniemorris45
November 23rd, 2023, 19:50
Is there a way to add a already existing layered image to the stronghold? I have a campaign base map that i have already been using but will not let me add it to the stronghold, only as a pin. Am I missing something?
bayne7400
November 23rd, 2023, 21:19
If you export it it will be in your assets folder and you can drag ut to the image record
bayne7400
March 7th, 2024, 13:53
3/7/24
-Updated for version 4.5
Jesekiel
May 25th, 2024, 17:39
Is there anything other than installing the extension needed? It shows up on my menu under Dominions -> Strongholds. However Modules and Strongholds are completely empty and the core modules does not show anything there. But if I create a new record and then open it (or switch views from details/income/ etc) .
The errors in console show:
[5/25/2024 11:29:17 AM] EXTENSION: Extension (Stronghold) loaded.
[5/25/2024 11:29:17 AM] MEASURE: LOAD - PART 2 - 8.8926775
[5/25/2024 11:31:53 AM] [WARNING] template: Could not find template (sub_content_toolbar_top) in class (imagewindowsh)
[5/25/2024 11:31:53 AM] [WARNING] template: Could not find template (icon_record_type) in class (imagewindow_headersh)
[5/25/2024 11:31:53 AM] [WARNING] buttoncontrol: Could not find icon (toolbar_off) in control (button_toolbar) in class (imagewindow_headersh)
[5/25/2024 11:31:53 AM] [WARNING] buttoncontrol: Could not find icon (toolbar_on) in control (button_toolbar) in class (imagewindow_headersh)
[5/25/2024 11:31:53 AM] s'string_record_name_image - DEPRECATED - 2024-03-05'
[5/25/2024 11:31:53 AM] s'string_record_name_image - DEPRECATED - 2024-03-05'
[5/25/2024 11:31:53 AM] [ERROR] window: No vertical anchor defined for control (sub_token_detail) in windowclass (imagewindowsh)
[5/25/2024 11:31:53 AM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
[5/25/2024 11:31:53 AM] [ERROR] window: No vertical anchor defined for control (sub_token_detail) in windowclass (imagewindowsh)
[5/25/2024 11:31:53 AM] [ERROR] window: No vertical anchor defined for control (sub_token_detail) in windowclass (imagewindowsh)
[5/25/2024 11:32:44 AM] [ERROR] window: No vertical anchor defined for control (sub_token_detail) in windowclass (imagewindowsh)
[5/25/2024 11:32:44 AM] [ERROR] window: No vertical anchor defined for control (sub_token_detail) in windowclass (imagewindowsh)
bayne7400
May 26th, 2024, 01:43
Thanks for the post. I'll take a look and get this addressed tomorrow. You need to create a module and export it. Thr module will contain the stronghold pieces depending on what ruleset you are using. It is possible I did not upload the example module when I did the last update so when I fix these issues I will make sure I do that :)
Jesekiel
May 26th, 2024, 04:07
Ah yes, there was no sample module. Both the module and the stronghold are blank. I'll look for the update when ready. Thanks for looking at it. FYI - its in the 5E ruleset.
bayne7400
May 26th, 2024, 13:05
Yeah just to be clear you have to input your own stronghold module data. The library module I included just has a few examples I made up that are not IP owned by WOTC.
The first paragraph of the extension description describes exactly what is included.
bayne7400
May 26th, 2024, 13:38
It is updated. Let me know if you have any questions.
Jesekiel
May 26th, 2024, 22:58
Thanks, that did the trick. Since there was no sample module, was not sure what needed to be done to be honest. It works now thanks!
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