Quinn
May 8th, 2023, 19:37
I have created some creatures for my Traveller game using M2E. I want the creatures to have a "poison" attack in conjunction with their melee attack. What the poison actually does is drain END. How do I add that in the NPC sheet so that it is automatic? Also, there are different sizes of the creature and the larger they are, the higher the die for the poison, so I would need to know how to code it for a single point of poison damage and for differing dice of damage. Finally, the character does receive an END Save, so I need to factor that in.
I know this is all probably simple, but I am new to setting up NPCs for combat in FGU and cannot find anything that spells it out clearly.
My CT looks like this: 57306.
If it looked like this one 57307 that appears in all of the videos, I could do it pretty simply. But it doesn't and so I do not know how (syntax) to enter what where.
It may be a case of not knowing how to enter it into the NPC creation form (which is what I believe is indeed the case), but it is not intuitive enough for me and I can't find anywhere where it is covered in a video. here is what my NPC form looks like: 57308
Thanks,
Quinn
I know this is all probably simple, but I am new to setting up NPCs for combat in FGU and cannot find anything that spells it out clearly.
My CT looks like this: 57306.
If it looked like this one 57307 that appears in all of the videos, I could do it pretty simply. But it doesn't and so I do not know how (syntax) to enter what where.
It may be a case of not knowing how to enter it into the NPC creation form (which is what I believe is indeed the case), but it is not intuitive enough for me and I can't find anywhere where it is covered in a video. here is what my NPC form looks like: 57308
Thanks,
Quinn