View Full Version : SWADE combat automation
Whaley
May 2nd, 2023, 23:03
I am having a problem in one of my campaigns where combat automation seems to be off. I have checked all settings and it seems to be set up right but every time I drop an attack on something it just rolls untargeted into the chat and I have to drop the total from chat onto the target and it is getting a little annoying.
I have turned off all extensions to ensure it wasn't one of them and still nothing.
Targeting allowed is set to on
Anybody have any ideas why this happens?
I tried in another saved game and it works for it. Is my campaign file corrupt or some other issue? Thanks!
Trenloe
May 2nd, 2023, 23:11
Check the little targeting icon on the modifier window - you've probably accidentally turned off targeting.
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=57244
However, this does reset back to "on" after a campaign restart - so if this isn't the issue, there could be something else going wrong. In which case, please load up the campaign and recreate the issue - then collect the logs and post them here.
Details on how to collect the logs is available in the Wiki here: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1242136781/How+to+Compile+Logs
Whaley
May 3rd, 2023, 01:13
Update,I have played around with it and can upload logs if needed still but I got it to work. What I found was with Manual Entry ON and if I roll the dice or Faux roll the dice then the targeting does not automatically work. It works if I turn it off or if I manually enter the rolls.
Roll 1: Manual Entry ON, Faux roll = no targeting
Roll 2: Manual Entry ON, roll dice = no targeting
Roll 3: Manual entry ON, manual dice entry = targeting
Roll 4: Manual entry OFF = targeting
Seems like a simple patch to me should fix this. Still want me to upload the logs?
Trenloe
May 3rd, 2023, 09:45
Still want me to upload the logs?
That should be enough for the devs to track down the issue.
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