Stargrove
April 30th, 2023, 17:25
I am trying to create an effect so one of my players can use his Unleash Psyche feat.
You call on the depths of your mind and let psychic power flood through. Your Psyche remains Unleashed for 2 rounds or until your fall unconscious, whichever comes first. You can't voluntarily quell your unleashed psyche. While your Psyche is Unleashed, the following effects occur.
*You're constantly surrounded by the visual manifestation of your psychic magic.
*When you cast a damaging spell, you gain a status bonus to its damage equal to double the spell's level. This applies only to spells that don't have a duration and that you cast using psychic spellcasting.
*You can use actions that have the psyche trait.
After your unleashed psyche subsides, your mind must recover from the strain of channeling its full power. You can't use Unleash Psyche again for 2 rounds, and you're stupefied 1 for 2 rounds.
I have tried a number of things and finally came up with this: Unleash Psyche; DMGS: [2LVL] status
When I apply that effect to the character and roll damage for the first level spell Kinetic Ram (1d6 bludgeoning) it does not apply the extra damage which in this case should be 2 points. I have checked to make sure the spells damage is has 'Spell Dmg?' set to Yes.
You call on the depths of your mind and let psychic power flood through. Your Psyche remains Unleashed for 2 rounds or until your fall unconscious, whichever comes first. You can't voluntarily quell your unleashed psyche. While your Psyche is Unleashed, the following effects occur.
*You're constantly surrounded by the visual manifestation of your psychic magic.
*When you cast a damaging spell, you gain a status bonus to its damage equal to double the spell's level. This applies only to spells that don't have a duration and that you cast using psychic spellcasting.
*You can use actions that have the psyche trait.
After your unleashed psyche subsides, your mind must recover from the strain of channeling its full power. You can't use Unleash Psyche again for 2 rounds, and you're stupefied 1 for 2 rounds.
I have tried a number of things and finally came up with this: Unleash Psyche; DMGS: [2LVL] status
When I apply that effect to the character and roll damage for the first level spell Kinetic Ram (1d6 bludgeoning) it does not apply the extra damage which in this case should be 2 points. I have checked to make sure the spells damage is has 'Spell Dmg?' set to Yes.