Minty23185Fresh
April 26th, 2023, 22:26
An NPC has cast a spell that requires concentration, then the NPC is subsequently hit by an attack and receives damage.
But the NPC has enough temporary hit points to absorb all the damage, in essence receiving no damage to themself.
Fantasy Grounds is rolling a Save for the NPC to determine if concentration is lost. Is this really proper FG behavior?
The scenario that triggered this is "Arcane Ward". I'm using TMP HP to track the hit points that the Ward can absorb. The wording for the Ward states the Ward takes the damage instead of the actor (NPC). I.e. the NPC receives no damage. No damage implies a concentration roll is inappropriate.
Given the definition for Temporary Hit Points in the Players' Handbook, using the TMP HP for Arcane Ward seems reasonable to me.
From the definition:
"Some spells and special abilities confer temporary hit
points to a creature. Temporary hit points aren’t actual
hit points; they are a buffer against damage, a pool of hit
points that protect you from injury."
But the NPC has enough temporary hit points to absorb all the damage, in essence receiving no damage to themself.
Fantasy Grounds is rolling a Save for the NPC to determine if concentration is lost. Is this really proper FG behavior?
The scenario that triggered this is "Arcane Ward". I'm using TMP HP to track the hit points that the Ward can absorb. The wording for the Ward states the Ward takes the damage instead of the actor (NPC). I.e. the NPC receives no damage. No damage implies a concentration roll is inappropriate.
Given the definition for Temporary Hit Points in the Players' Handbook, using the TMP HP for Arcane Ward seems reasonable to me.
From the definition:
"Some spells and special abilities confer temporary hit
points to a creature. Temporary hit points aren’t actual
hit points; they are a buffer against damage, a pool of hit
points that protect you from injury."