WildKnight
April 12th, 2023, 15:00
Time Zone: EST ( UTC/GMT -5)
Day of week and time: Monday or Wednesday 9 or 10 AM EST
Planned Duration & Frequency: 3-4 Hours, Weekly
Fantasy Grounds License: I have Ultimate, so all you need is the free version
Discord required for voice (English)
(ALTERNATIVELY if someone has a game going in these hours and is seeking a player who likes to focus on roleplay and is typically a team player, I'd be potentially interested)
Greetings! DM with 30+ years experience looking to get a game going to fill the morning/day hours. My games are typically focused on role-play and I don't have much patience for power gamers, rules lawyers, or murder hobos. Not condemning your favored play style, just saying my games probably aren't for you. I own a bunch of the 5e adventures on FG, so its negotiable, but I'm currently leaning toward running Waterdeep Dragon Heist and then heading directly into the Spelljammer adventure Light of Xaryxis. I tend to go "off script" quite a lot on published adventures, and weave in quite a lot of homebrew.
Character Creation may vary somewhat if the group decides to play something different, but my general rules are as follows
Ability Scores: Point Buy or Standard Array, absolutely NO random generation
Races: May change if people prefer another adventure, but for Dragon Heist -> Light of Xaryxis, races from the PHB, Mordenkainen's Monsters of the Multiverse, and the Spelljammer book are allowed. All races may use the rule from Tasha's allowing them to place their ability score modifiers in whatever ability scores they choose (however no one score may benefit from more than one racial bonus).
Classes: Again, possibly subject to change, but generally all classes and subclasses from the PHB, Tasha's Cauldron of Everything, and Xanathar's Guide to Everything are allowed. Alternate Class abilities are allowed.
Backgrounds: We will be using ONLY custom backgrounds. Each player chooses two skill proficiencies, as well as a proficiency in two from any combination of setting appropriate languages and instruments/vehicles/tool kits. We will not be using any background features.
Equipment: Each class lists a random amount of gold available to that class at level 1. Characters will begin with the maximum available amount, and must purchase starting equipment from that gold, keeping the balance. Equipment from the PHB only at 1st level.
IF YOU ARE INTERESTED please respond here with your day & time of availability, as well as anything else you'd like us to know about you!
Day of week and time: Monday or Wednesday 9 or 10 AM EST
Planned Duration & Frequency: 3-4 Hours, Weekly
Fantasy Grounds License: I have Ultimate, so all you need is the free version
Discord required for voice (English)
(ALTERNATIVELY if someone has a game going in these hours and is seeking a player who likes to focus on roleplay and is typically a team player, I'd be potentially interested)
Greetings! DM with 30+ years experience looking to get a game going to fill the morning/day hours. My games are typically focused on role-play and I don't have much patience for power gamers, rules lawyers, or murder hobos. Not condemning your favored play style, just saying my games probably aren't for you. I own a bunch of the 5e adventures on FG, so its negotiable, but I'm currently leaning toward running Waterdeep Dragon Heist and then heading directly into the Spelljammer adventure Light of Xaryxis. I tend to go "off script" quite a lot on published adventures, and weave in quite a lot of homebrew.
Character Creation may vary somewhat if the group decides to play something different, but my general rules are as follows
Ability Scores: Point Buy or Standard Array, absolutely NO random generation
Races: May change if people prefer another adventure, but for Dragon Heist -> Light of Xaryxis, races from the PHB, Mordenkainen's Monsters of the Multiverse, and the Spelljammer book are allowed. All races may use the rule from Tasha's allowing them to place their ability score modifiers in whatever ability scores they choose (however no one score may benefit from more than one racial bonus).
Classes: Again, possibly subject to change, but generally all classes and subclasses from the PHB, Tasha's Cauldron of Everything, and Xanathar's Guide to Everything are allowed. Alternate Class abilities are allowed.
Backgrounds: We will be using ONLY custom backgrounds. Each player chooses two skill proficiencies, as well as a proficiency in two from any combination of setting appropriate languages and instruments/vehicles/tool kits. We will not be using any background features.
Equipment: Each class lists a random amount of gold available to that class at level 1. Characters will begin with the maximum available amount, and must purchase starting equipment from that gold, keeping the balance. Equipment from the PHB only at 1st level.
IF YOU ARE INTERESTED please respond here with your day & time of availability, as well as anything else you'd like us to know about you!