lokiare
April 11th, 2023, 19:02
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.
The following products have been updated:
Shadow of the Demon Lord Terrible Beauty (Shadow of the Demon Lord)
Parcels and Equipment
[U]Shadow of the Demon Lord (Shadow of the Demon Lord)
Players Guide Fixes
[Updated] Ancestries
[U]Shadow of the Demon Lord Adventure Pack 4 (Shadow of the Demon Lord)
Parcels and NPCs
[U]Savage Rifts(R): Arcana & Mysticism (Savage Worlds Adventure Edition)
[Fixed] Missing MARS Frameworks!
2E Ruleset (2E Compatible)
[Added] Support for CoreRPG blood splatters
Rifts: The Garnet Town Gambit (Revised Edition) (Savage Worlds Adventure Edition)
Reference manual tidy up and corrections
[U]Savage Rifts: Blood and Banes (Savage Worlds Adventure Edition)
GM Reference Manual updated
[Updated] Racial abilities and minor update
[U]Savage Rifts(R) North America: Empires of Humanity (Savage Worlds Adventure Edition)
racial abilities updated
[U]Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)
[Fixed] Minor bugs
Dog Boy and Breed Advantage updated.
[U]Savage Rifts(R): Tomorrow Legion Field Manual (Savage Worlds Adventure Edition)
updated racial abilities and some cross references.
[Updated] Dragon Hatchling Frameworks update to contain all the base Hatchling abilities.
[U]Cyberpunk Red - Tales of the RED: Street Stories (Cyberpunk Red)
Encounters that reference # of PCs changed to use random encounter types keyed of the number of PCs in the Party List
[U]Cyberpunk RED Data Pack (Cyberpunk Red)
Encounters that reference # of PCs changed to use random encounter types keyed of the number of PCs in the Party List
[U]Cyberpunk Red: Core Rulebook (Cyberpunk Red)
Encounters in the GM module that reference # of PCs changed to use random encounter types keyed of the number of PCs in the Party List
[Updated] Random Encounters in the core module reworked to use sub-tables, and those that reference # of PCs changed to use random encounter types keyed of the number of PCs in the Party List
[Fixed] Typo in Popup Grenade Launcher
[U]Breath of Life - The Spelljack (5E Compatible)
[Updated] For the changes in the base PDF
[Fixed] The descriptions for spellslinging bows/crossbows
In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.
The following products have been updated:
Shadow of the Demon Lord Terrible Beauty (Shadow of the Demon Lord)
Parcels and Equipment
[U]Shadow of the Demon Lord (Shadow of the Demon Lord)
Players Guide Fixes
[Updated] Ancestries
[U]Shadow of the Demon Lord Adventure Pack 4 (Shadow of the Demon Lord)
Parcels and NPCs
[U]Savage Rifts(R): Arcana & Mysticism (Savage Worlds Adventure Edition)
[Fixed] Missing MARS Frameworks!
2E Ruleset (2E Compatible)
[Added] Support for CoreRPG blood splatters
Rifts: The Garnet Town Gambit (Revised Edition) (Savage Worlds Adventure Edition)
Reference manual tidy up and corrections
[U]Savage Rifts: Blood and Banes (Savage Worlds Adventure Edition)
GM Reference Manual updated
[Updated] Racial abilities and minor update
[U]Savage Rifts(R) North America: Empires of Humanity (Savage Worlds Adventure Edition)
racial abilities updated
[U]Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)
[Fixed] Minor bugs
Dog Boy and Breed Advantage updated.
[U]Savage Rifts(R): Tomorrow Legion Field Manual (Savage Worlds Adventure Edition)
updated racial abilities and some cross references.
[Updated] Dragon Hatchling Frameworks update to contain all the base Hatchling abilities.
[U]Cyberpunk Red - Tales of the RED: Street Stories (Cyberpunk Red)
Encounters that reference # of PCs changed to use random encounter types keyed of the number of PCs in the Party List
[U]Cyberpunk RED Data Pack (Cyberpunk Red)
Encounters that reference # of PCs changed to use random encounter types keyed of the number of PCs in the Party List
[U]Cyberpunk Red: Core Rulebook (Cyberpunk Red)
Encounters in the GM module that reference # of PCs changed to use random encounter types keyed of the number of PCs in the Party List
[Updated] Random Encounters in the core module reworked to use sub-tables, and those that reference # of PCs changed to use random encounter types keyed of the number of PCs in the Party List
[Fixed] Typo in Popup Grenade Launcher
[U]Breath of Life - The Spelljack (5E Compatible)
[Updated] For the changes in the base PDF
[Fixed] The descriptions for spellslinging bows/crossbows