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mikegraf
April 11th, 2023, 04:22
Hi

Have just noticed that there seems to be a problem with how items that have a defined QU penalty are reflected in the Defensive Bonus calculation (COMBAT tab of character sheet). This appears to be the same regardless of the items chosen, as long as the item has a QU penatly, the amount actually shown under Defensive Bonus QU Pen is reduced by 15 (or more in some cases).

The screen shot below shows a new character with QU 90 (common man), so with a QU bonus of +10.
Whilst wearing Breastplate (AT 17), the QU penalty of -10 from that Breastplate should reduce his STAT bonus from +10 to be 0 so that total DB is 0. However it shows QU Pen as 0, and the stat bonus remains.
57013

If I equip Full Plate instead, which has a QU penalty of -40, I would expect the stat to be reduced to 0 (and it is), however the QU penalty is shown as only -25 and therefore the stat is reduced to 0 because of the -25 and not the -40. I know this is the case, because if I change his QU to be 110 (+35 QU bonus), then the stat remains as +10 even whilst wearing normal full plate (-40 QU penalty).
57014

Not sure why or what I might have missed in trying to set things up (or whether this changed a while ago and I just missed it).

Appreciate any help or guidance please....

PS. No extensions running, FGU updated to latest version.

QuirkyBirky
April 11th, 2023, 10:20
I've had a look and get the same issue. Equipped a PC with +21 Qu stat bonus with AT18 (should be -20 Qu but this doesn't show on the combat tab, though the MM penalties do). Have tested in combat and the full +21 Qu bonus pulls through without the penalty.

Dakadin
April 11th, 2023, 17:34
Thanks. I will look into it.

Grimbold11
April 11th, 2023, 22:45
I added a breastplate to a character and I saw the reduction in Quickness appropriately. Try removing the breastplate the character has in his inventory and drag a new one into his inventory from the Items menu. That may reset it so it calculates correctly.

Majyk
April 11th, 2023, 23:49
Is it taking into account a Character’s Strength Bonus that offsets QU penalties automatically?

based off the differences in ATs you posted, it looks like the PC has a +15 Strength bonus(wiping out the -10 QU penalty of AT17 but reducing the higher -40 Penalty of AT20 down to -25).

mikegraf
April 12th, 2023, 03:16
Is it taking into account a Character’s Strength Bonus that offsets QU penalties automatically?

based off the differences in ATs you posted, it looks like the PC has a +15 Strength bonus(wiping out the -10 QU penalty of AT17 but reducing the higher -40 Penalty of AT20 down to -25).

Sorry but I do not remember that rule - can you point me in the direction of where that is stated? it might be the issue but everything I have read in the standard rules says nothing about ST offsetting QU penalties.

Thanks

Dakadin
April 12th, 2023, 05:08
I just did some testing and I can't replicate the issue. Could I get a copy of one of a campaign with the issue and the steps to recreate it?

QuirkyBirky
April 12th, 2023, 08:22
Is it taking into account a Character’s Strength Bonus that offsets QU penalties automatically?

based off the differences in ATs you posted, it looks like the PC has a +15 Strength bonus(wiping out the -10 QU penalty of AT17 but reducing the higher -40 Penalty of AT20 down to -25).

This!! That'll teach me to try and replicate issues with my players' characters (damned Skill at Arms BG table mean they're almost all superhuman in terms of strength!!). Apologies.

mikegraf
April 12th, 2023, 15:38
Where is that rule found please?

QuirkyBirky
April 12th, 2023, 16:00
Page 142 of RMC Character Law:

Strength Stat Bonus: Once a character
has determined his encumbrance
penalty, his Strength stat bonus may
be used to cancel all or part of this
penalty. If this Strength stat bonus is
greater than his encumbrance penalty,
the difference may be used to cancel
all of part of the character’s armor
Quickness penalty.

I don't remember it being a thing in Spacemaster, which is likely why I'd overlooked it (well, that's my excuse, and I'm sticking to it!! :o).

mikegraf
April 13th, 2023, 01:35
Thanks - I overlooked it as it is not near the whole section on defensive bonuses (which is where you kind of think it would make sense to have it, or at least reference a notation to it).

Will have a play as it still seems odd and some incosnsitencies in how it works... need to create some simpler characters than my players have (the god-like that they all seem to end up being).

Thank you all for the responses

QuirkyBirky
April 13th, 2023, 22:32
It took me a while to find, if I'm honest. I ended up finding an old post on the ICE forum that gave me the page reference. It's certainly not where you'd expect it to be, and isn't even referenced when discussing quickness DBs, either in the text or the table.