View Full Version : Battletech: A Time of War Ruleset
Brotherkelly
April 6th, 2023, 09:18
This ruleset is for those wanting to run A Time of War campaigns in the Battletech universe.
It has been created using the Ruleset Wizard by psicodelix
The current version is ATOW V2.2, to distinguish it from my earlier Extension, and was uploaded here on 020923.
Any questions, just reply to this thread.
I have also created a notes document to give some information on what is included.
All new versions will be uploaded into this post.
damned
April 6th, 2023, 12:21
Woot!
damned
April 6th, 2023, 12:22
You might consider putting it on the Forge - it is pretty easy to do and it helps keep everyone on the right build.
Brotherkelly
April 6th, 2023, 12:47
I have been thinking about it but wanted to 'tidy it up' a bit more.
I'll certainly look into the process though, thanks.
Baufrin
April 11th, 2023, 22:24
Honestly, just my thought here. Putting it up on the forge would make it easier for me to stay up to date.
trodoss
June 3rd, 2023, 23:22
Hi! I was running the ruleset and when using the "Initiative" button on the character sheet, it looks like it makes the roll then gives "findNode: Invalid Parameter 1"
I see "Debug.chat()" statements around that section in the code, so is this a feature that is in-progress? Thanks.
Brotherkelly
June 4th, 2023, 09:56
Hi! I was running the ruleset and when using the "Initiative" button on the character sheet, it looks like it makes the roll then gives "findNode: Invalid Parameter 1"
I see "Debug.chat()" statements around that section in the code, so is this a feature that is in-progress? Thanks.
Hi Trodoss,
Firstly thanks for taking an interest in this ruleset.
I have investigated your issue and can replicate it. The error will occur if the character you are rolling the initiative for is not in the Combat Tracker. Once this is done then the error will no longer occur.
The Debug.chat() messages have been left active in error. As part of the next update I will comment these out so they do not display.
Let me know if you have any further problems.
Brotherkelly
June 14th, 2023, 04:50
I have an update to push out in a few weeks. Currently away on holiday at the moment, but when I am back I will finish off the update notes and then look at putting this ruleset on the Forge.
chillybilly
June 30th, 2023, 23:39
Wow. This is amazing. Thanks for sharing.
Brotherkelly
July 2nd, 2023, 14:16
Thanks, glad you are enjoying it.
If there are any issues the ruleset, let me know. I am going to doing some updates/improvements over the next few weeks. Any comments/suggestions will be gratefully received.
Brotherkelly
August 4th, 2023, 15:50
The latest update will be released at the end of August. I have been extremely busy with real world issues so this project has been delayed.
My plan is to put the next version on the Forge so any further updates are easily captured for those subscribing to it.
cboillot
August 30th, 2023, 03:54
I am looking forward to the update. I do have question: I am not seeing where one can add Skills to drag and drop. Am I overlooking it?
Brotherkelly
August 30th, 2023, 11:23
I am looking forward to the update. I do have question: I am not seeing where one can add Skills to drag and drop. Am I overlooking it?
Glad you are enjoying the ruleset.
You are not missing anything, I haven't implemented a Skills list for drag & drop yet. This is on my list of things to include. For the moment you can right click in the Skills window on the Character Sheet and manually enter the information needed. I think I put an explanation of this in the ruleset notes in post #1.
Hopefully by the end of September this new feature will be included and I will push out the updated ruleset (possibly via Forge).
Brotherkelly
September 2nd, 2023, 14:58
Hi all,
I know I was going to put this into the Forge, but I thought I would provide the latest version here until I sort out my Forge crafting account.
The latest version is now in post #1.
You need to load the ruleset and the extension for it to work.
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