bmos
April 1st, 2023, 21:39
A while back, Starfinder, 3.5E/PFRPG, 4E, and 5E both got some helpful extension tie-in-points (https://www.fantasygrounds.com/forums/showthread.php?74059-Beta-Release-2022-07-Ruleset-Updates&p=652892&viewfull=1#post652892) added to their onAttack function.
I'd really like to be able to have these in PFRPG2 as well.
They're ActionAttack.onPreAttackResolve(rSource, rTarget, rRoll, rMessage), ActionAttack.onAttackResolve(rSource, rTarget, rRoll, rMessage), and ActionAttack.onPostAttackResolve(rSource, rTarget, rRoll, rMessage).
and they moved the HRFC stuff into onPostAttackResolve.
I noticed this change wasn't implemented in PFRPG2 because a user asked me to port Ammunition Manager to PFRPG2 and that's the mechanism it relies on in other rulesets.
I'd really like to be able to have these in PFRPG2 as well.
They're ActionAttack.onPreAttackResolve(rSource, rTarget, rRoll, rMessage), ActionAttack.onAttackResolve(rSource, rTarget, rRoll, rMessage), and ActionAttack.onPostAttackResolve(rSource, rTarget, rRoll, rMessage).
and they moved the HRFC stuff into onPostAttackResolve.
I noticed this change wasn't implemented in PFRPG2 because a user asked me to port Ammunition Manager to PFRPG2 and that's the mechanism it relies on in other rulesets.