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View Full Version : Release Updates for March 28th, 2023



lokiare
March 28th, 2023, 16:58
Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.

The following products have been updated:

Barbarians of Lemuria (Barbarians of Lemuria)

Scripting to utilize Core RPG for armor drops to player inventory (removing duplicative files)
[Removed] Legacy xml files that are no longer being utilized in the ruleset.


[U]Dungeon Crawl Classics Lankhmar Boxed Set Extension (Dungeon Crawl Classics)

Compatibility with death markers and alternative methods of ability score generation.


[U]Shadow of the Demon Lord (Shadow of the Demon Lord)

Debug cleanup
[Updated] Errant XML Tag GM Bestiary


[U]Mutant Crawl Classics Role Playing Game (Mutant Crawl Classics)

[Fixed] Luck rolls (roll under) not accounting for stat loss in target DC.
[Added] Death markers.
[Added] PC races to recognized creature types for death marker compatibility.


Level Up Extension (5E Compatible)

[Fixed] Script error when Imperial culture dropped to char sheet.


Savage Worlds Super Powers Companion (SWADE) (Savage Worlds Adventure Edition)

Reference Manual and Effects/Modifiers on some Powers.


[U]Savage Rifts: Savage Foes of North America (Savage Worlds Adventure Edition)

To work with new Iconic Frameworks Edges and tidy-up of Ref Manual


[U]Savage Rifts: Game Master's Handbook (Savage Worlds Adventure Edition)

To work with new Iconic Frameworks Edges and tidy-up of Ref Manual


[U]Savage Rifts: Blood and Banes (Savage Worlds Adventure Edition)

To work with new Iconic Frameworks Edges and tidy-up of Ref Manual


[U]Savage Rifts(R): Tomorrow Legion Field Manual (Savage Worlds Adventure Edition)

To work with new Iconic Frameworks Edges and tidy-up of Ref Manual


[U]Savage Rifts(R) North America: Empires of Humanity (Savage Worlds Adventure Edition)

To work with new Iconic Frameworks Edges and tidy-up of Ref Manual


[U]Rifts: The Garnet Town Gambit (Revised Edition) (Savage Worlds Adventure Edition)

To work with new Iconic Frameworks Edges and tidy-up of Ref Manual


[U]Savage Worlds Adventure Edition (Savage Worlds Adventure Edition)

Errata: Arcane resistance edge updated
[Updated] Errata: Entanged effect causes Vulnerable status instead of Distrated
[Updated] Errata: Breaking Free from a Device rules updated
[Updated] Errata: Falling damage updated
[Updated] Errata: Arcane Protection power updated
[Updated] Errata: Boost/Lower Trait power updated
[Updated] Errata: Dispel power updated
[Updated] Errata: Entangle power updated
[Updated] Errata: Protection power updated
[Updated] Errata: Size ability updated
[Updated] Errata: Stun ability updated


[U]Pathfinder 2 RPG Ruleset (Pathfinder 2.0)

Chat version message to Release 18y
[Added] ACDEXCAP effect. Format: ACDEXCAP: N [range] Sets AC dexterity modifier cap - PC only. The lowest AC dex cap across all effects and currently equipped armor will be used.
[Fixed] Negative DEX effects wouldn't apply AC dex cap correctly.


[U]D&D Player's Handbook (D&D fifth edition)

[Fixed] Links to tables in spells


Kingdoms & Warfare (5E Compatible)

[Fixed] UI issue with domains


Savage Worlds Base (Savage Worlds)

[Added] List Racial Abilities by group view
[Added] List Hindrances by attribute view
[Added] List Skills by attribute view
[Added] Modifications record type
[Added] Export Modifications
List Edges by type view contain short description column
[Updated] List Powers by rank view contain short description column
[Updated] Entanged effect causes Vulnerable status instead of Distrated
[Updated] Distance calculation between chase cards is based on adjacency instead of raw distance
[Updated] Chase cards dropped on images will respect scale of the first dropped chase card


[U]Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)

Frameworks gone - replaced by Iconic Frameworks as Edges which autopopulate when dragged onto characters.
[Added] Rifts Bennies (6 variations)
[Updated] Rifts Wildcard Tokens added


[U]Cyberpunk Red: Core Rulebook (Cyberpunk Red)

Names of Items, Cyberware, Skills, Moves, Architectures were moved to the top header and can now wrap to multiple lines for enhanced usability


[U]Vault of Magic for 5th Edition (5E Compatible)

[Fixed] missing images
[Added] Reference Manual

lokiare
March 28th, 2023, 21:35
Hotfixes

Savage Rifts(R) North America: Empires of Humanity (Savage Worlds Adventure Edition)

[Fixed] Iconic Framework Edges


Savage Rifts(R): Tomorrow Legion Field Manual (Savage Worlds Adventure Edition)

[Fixed] Iconic Framework Edges


Savage Rifts: Blood and Banes (Savage Worlds Adventure Edition)

[Fixed] Iconic Framework Edges


Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)

[Fixed] Iconic Framework Edges - Juicer double Super Reflex

Moon Wizard
March 29th, 2023, 01:38
CoreRPG (and layered rulesets)

[Fixed] Changing container carry state did not correctly update contents carry state.
[Fixed] Support for death marker set transparency values.


Pathfinder, Starfinder, D&D 3.5E, d20 Modern rulesets

[Fixed] Single numerical digit for NPC attack damage would not work.

lokiare
March 30th, 2023, 17:46
Hotfixes

Shadow of the Demon Lord (Shadow of the Demon Lord)

[Fixed] Equipped Armor and Min Strength Bug
Players Reference


[U]Shadow of the Demon Lord Adventure Pack 1 (Shadow of the Demon Lord)

[Fixed] Parcels