View Full Version : Portraits taking up to much space
SilentRuin
March 27th, 2023, 17:41
My FGU games are a battle for real estate on my screen - but for some reason the portraits of logged in users at the top left of the app have become massive.
I tried to find out how to change them to a smaller size via extension but evidently the desktop characterlist_entry are all tied inside engine code to User.setPortrait with no way to effect its size (that I could find by experimenting around). I can see where the <bounds>10,10,72,72</bounds> can be changed for all portrait displays everywhere BUT the User.setPortrait one.
Is there any way this User.setPortrait can be changed in size? Or if not, can it go back to the way it used to be (much smaller)?
LordEntrails
March 27th, 2023, 17:56
I'm pretty sure Mad Nomad has an extension that changes portrait size. Sorry, don't remember which one, but maybe Interactive Portaits?
SilentRuin
March 27th, 2023, 18:08
I'm pretty sure Mad Nomad has an extension that changes portrait size. Sorry, don't remember which one, but maybe Interactive Portaits?
Watched the video looks very cool - more than I'm after though for sure. And for sure I don't want to replace characterlist with my own thing and then potentially have to maintain it when FGU changes that area. Which it looks like what he'd have had to do (at a guess). Still - having watched the video I'd for sure recommend people look into it as it seems to do a lot and looks very powerful.
Zacchaeus
March 27th, 2023, 20:07
I think it was in the last update that the player portrait sizes were made slightly bigger from 80 to 100px I believe.
SilentRuin
March 27th, 2023, 20:14
I think it was in the last update that the player portrait sizes were made slightly bigger from 80 to 100px I believe.
I know. Pretty sure I'd heard other complaints on that also. My question would be why? Real estate is the number one problem with FGU the way they handle windows and all - why would you make less space available?
Zacchaeus
March 27th, 2023, 20:47
I don't know; but probably because more people were complaining that they were too small. Or possibly because something that's coming down the line requires slightly bigger portraits.
SilentRuin
March 27th, 2023, 20:51
I don't know; but probably because more people were complaining that they were too small. Or possibly because something that's coming down the line requires slightly bigger portraits.
In the forms? Sure I can see that. In the upper left of the overall real estate? I have honestly never seen a request for that. Could have missed it for sure - but that... I've only seen a few complaints about it being larger.
damned
March 28th, 2023, 00:06
In many of the rulesets that I have coded I had been using bigger portraits for some time. People like them - they often spend a lot of time finding the right portrait. it does however cost in Real Estate. Everything has a flip side.
Salto
January 13th, 2024, 18:49
Perhaps there could be a way to adjust the portrait sizes, locations or turn them off altogether? Another thing that I noticed is that every party member (including NPCs in the party) is in this line up whether they are online or not. All I have to do is put 19 characters in the party and functions start to get covered.
I know that they are useful for selecting a player or NPC, but I have seen some glitches where a player's login name was made into player portrait, added to the screen and wasn't accessible, because there was no character assigned to it. One of my players took a screen shot of such an occurrence and they blocked vital functions for him. He only had to have 15 characters to start covering functions. This of course can be adjusted with the /scaleui and mine is set to 90%.
(I would include a picture, but the upload feature does not work.)
My real issue here is not the size of the party or even the large portraits, but that the laying of the portraits along the top of the screen without screen wrap or prevention of portraits from invading control space to the right.
I run a Pathfinder 1 game with 10 players and NPCs, so don't have much real estate on my desktop along the top of the screen with the new size increase.
LordEntrails
January 13th, 2024, 19:12
Perhaps there could be a way to adjust the portrait sizes, locations or turn them off altogether? Another thing that I noticed is that every party member (including NPCs in the party) is in this line up whether they are online or not. All I have to do is put 19 characters in the party and functions start to get covered.
I know that they are useful for selecting a player or NPC, but I have seen some glitches where a player's login name was made into player portrait, added to the screen and wasn't accessible, because there was no character assigned to it. One of my players took a screen shot of such an occurrence and they blocked vital functions for him. He only had to have 15 characters to start covering functions. This of course can be adjusted with the /scaleui and mine is set to 90%.
(I would include a picture, but the upload feature does not work.)
My real issue here is not the size of the party or even the large portraits, but that the laying of the portraits along the top of the screen without screen wrap or prevention of portraits from invading control space to the right.
I run a Pathfinder 1 game with 10 players and NPCs, so don't have much real estate on my desktop along the top of the screen with the new size increase.
See discussion here: Character portraits always visible? (fantasygrounds.com) (https://www.fantasygrounds.com/forums/showthread.php?80026-Character-portraits-always-visible)
If you want to see discussion of this and the implementation of the option, you can read the discussion of the beta test here: Portraits that have shown me who is logged in with what PC now no longer seem to work (fantasygrounds.com) (https://www.fantasygrounds.com/forums/showthread.php?79651-Portraits-that-have-shown-me-who-is-logged-in-with-what-PC-now-no-longer-seem-to-work)
Salto
January 13th, 2024, 19:26
Thank you. That works for me.
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