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View Full Version : Release Updates for March 21st, 2023



lokiare
March 21st, 2023, 21:12
Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.

The following products have been updated:

D&D Player's Handbook (D&D fifth edition)

[Fixed] Missing races


Barbarians of Lemuria (Barbarians of Lemuria)

[Fixed] Ship damage rolls from character sheet should now roll correct die
Ship damage rolls from character sheet name field is no longer cut off
[Updated] Updated icon cyclers added name to source
[Fixed] Missile attacks from ship tab of character sheet should now work properly


[U]Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)

Added Rifts WIldcard icons to Extension.


[U]Shadow of the Demon Lord (Shadow of the Demon Lord)

[Fixed] Surprise
NPC Attacks
[Updated] Spells
[Fixed] Perception Rolls
[Added] NPC Chat Bubble


[U]Blighted Lands III - Isle of Ill Omen (Castles & Crusades)

[Removed] Removed dependency on Monster Manual


Shadow of the Demon Lord Tales of the Demon Lord (Shadow of the Demon Lord)

[Fixed] Typos
Attacks


[U]D&D Classics - PHBR9 The Complete Book of Gnomes & Halflings (2E) (D&D Classics - AD&D 1E/2E)

Forest Gnome racial dex modifier


[U]Pathfinder 2 RPG Ruleset (Pathfinder 2.0)

Death marker creature types


[U]Cyberpunk Red: Core Rulebook (Cyberpunk Red)

[Fixed] Languages added in the Complete Package step were adding an extra 4 skill points
Major Release update to add support for future Black Chrome Release with the following new features, updates, and fixes:
[Fixed] Death Saves would auto reset if changed during combat and then opening the NPC's window
[Added] Secondary Drug Effects now can have associated Humanity Loss
[Added] "DSAVE:#" passive effect to allow for death save penalties from drugs/other items
[Added] "DODGE" passive effect to allow those with <8 REF to Dodge melee
[Added] Cyberfingers tables beneath Left and Right Cyberarm tables and new passive effects to enable them
[Added] "DMGDIE:#" CT and Passive effects to allow increasing/decreasing the damage of attacks
[Added] Moves can now be created with a Request Save button instead of Roll Ability
[Added] "COVER: NET #" CT effect for Net and Net-like weapons. This cover only protects from Melee. Ranged damages the target and the cover.
[Added] "NOCOVERDMG" CT effect for weapons that do no damage to COVER
[Added] "VEHIGNOREAMOR" CT effect for attacks that ignore armor on vehicles
[Added] "VEHWEAKPOINT" CT effect for attacks that always deal *2 after armor to Vehicles
[Updated] "Head" shot on vehicle outputs "Weak Point" instead of Head Shot (and deals the *2 damage after armor)
[Added] "IGNORE: Critical Injury Damage" CT effect, to ignore the +5 damage from critical injuries, if set
[Added] "HALF: Mortally|Seriously Wounded" CT effect to half the penalties of either Seriously or Mortally wounded
[Added] "JUNK" pasive effect for Ammo that does less damage to enemies with >0 SP. The last damage die, if >1, is automatically ignored.
[Added] "AFRATING:#" CT effect for to lower (min 3) or raise the autofire rating of the current weapon
[Added] "ACTIONSAVE" Items effect to add Moves that have Saves
[Added] "INTERFACE: Ability #" and "MEDICINE: Ability #" CT effects for bonuses to Netrunner or Medtech abilities
[Added] "HASSCOPE" weapon effect to allow Smart Ammo w/o a scope
[Updated] Weapon attachments have been modified slightly to allow attached weapons with additional bonuses
[Updated] Weapon attachments with applied effects can now specify if it applies to SELF or TARGETS
[Updated] "Grab (Self)" Move in the module has been updated to target SELF as meant to
[Updated] Attachments in the Core Module with applied effects meant for the user have been changed to target SELF
[Updated] Links to Street Drug Items added to reference manual.
[Added] New drone item type for items that link to drone NPCs
[Updated] The Item type selector on all items has been changed to a combobox for usability
[Added] New feature to right-click the Count of items in Gear of Character Sheet to split the stack in half or take one
[Added] A new feature on the Gear list for NPCs allows you to enter a list of items and/or cyberware and search for all possible matches to add them to the NPC faster
[Updated] Logic to re-roll an injury when the same critical injury is rolled under-the-hood has been made more random
[Updated] If SMARTAMMO:MISS CT Effect was applied, ammo will not be deducted again when rolling to retry the shot


[U]Pathfinder 2 RPG - Pathfinder Kingmaker Adventure Path (Pathfinder 2.0)

[Fixed] The bow in Speartooth's treasure parcel should be shock, not frost.


D&D Classics: The Complete Barbarian's Handbook (D&D Classics - AD&D 1E/2E)

[Removed] Story Entries on export to limit clutters and match other player's handbooks


D&D Classics - PHBR10 The Complete Book of Humanoids (2E) (D&D Classics - AD&D 1E/2E)

[Removed] Story Entries on export to limit clutters and match other player's handbooks


Barbarians of Lemuria (Barbarians of Lemuria)

Added death markers
[Added] Additional effects for Brawling and lifeblood
[Updated] Damage dice. Throwing additional dice without using desktop (Boon/Flaw) buttons will apply total die result.


[U]D&D Keys from the Golden Vault (D&D fifth edition)

[Fixed] Removed un-needed image


Aegis of Empires 4: Legend of the Burning Star (Pathfinder 1E) (Pathfinder RPG and D&D 3.5/ OGL)

[Updated] NPC Spell lists (includes abilities)
[Updated] treasure parcels for corrections and consistency

lokiare
March 22nd, 2023, 20:21
Hotfixes

Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)

[Fixed] Rifts Wildcard icons didn't make it in upload, fixed now.


Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)

[Fixed] Extension gone

superteddy57
March 23rd, 2023, 22:44
Hotfixes

Fallout 2d20 (Ruleset and modules)

[Fixed] Skill rerolls throwing errors
[Fixed] NPC HP not updating when changed in the combat tracker.


Savage Worlds Base (Ruleset)

[Fixed] Character Summary window produces error when opening.

superteddy57
March 26th, 2023, 00:48
Hotfixes

Starfinder RPG (Ruleset)

[Fixed] Races without alternate traits not adding proper ability score increases

superteddy57
March 26th, 2023, 22:36
Hotfixes

Starfinder RPG (Ruleset)

[Fixed] Races that include ability score choices not displaying correctly when selecting those races for characters


Star Trek Adventures 2d20 (Ruleset)

[Fixed] Weapon entries for the character are not displaying damage rating bonus provided by the weapon and displaying controls incorrectly based on lock state

lokiare
March 27th, 2023, 19:53
Hotfixes

Barbarians of Lemuria (Barbarians of Lemuria)

[Fixed] modifiers will no longer double on NPC rolls


Shadow of the Demon Lord Adventure Pack 1 (Shadow of the Demon Lord)

Bug fixes - A Year Without Rain


[U]Shadow of the Demon Lord (Shadow of the Demon Lord)

Bug fixes


[U]Shadow of the Demon Lord Tales of the Demon Lord (Shadow of the Demon Lord)

[Updated] Bug fixes