Mike Serfass
March 12th, 2023, 15:41
I ran into an odd bug while setting up NPCs.
The NPC has a d12 in the attack trait (Fighting).
I add a new attack via the add item button (not by dragging a weapon from the item list).
I right click the attack die (the d12) and open "trait info".
On the little info window I click the add item button to add a modifier.
The info window locks.
This also happens if I add an ad-hoc ranged weapon and Shooting is d12.
56686
The work-around I figured out is to lower the linked skill, set it back to d12, then the trait info window won't lock when you add a modifier.
However, the subtext "+2" doesn't appear on the bottom right of the d12.
The work-around for that is to lower Fighting then increase it again. Now the modifier subtext appears.
So the better work-around is to set the linked skill to d10, add modifiers, then raise the skill to d12.
Sorry I didn't catch this in the test channel.
Thanks you!
P.S.
The tile should be "Maxed", not "Mazed". I hope that clarifies.
The NPC has a d12 in the attack trait (Fighting).
I add a new attack via the add item button (not by dragging a weapon from the item list).
I right click the attack die (the d12) and open "trait info".
On the little info window I click the add item button to add a modifier.
The info window locks.
This also happens if I add an ad-hoc ranged weapon and Shooting is d12.
56686
The work-around I figured out is to lower the linked skill, set it back to d12, then the trait info window won't lock when you add a modifier.
However, the subtext "+2" doesn't appear on the bottom right of the d12.
The work-around for that is to lower Fighting then increase it again. Now the modifier subtext appears.
So the better work-around is to set the linked skill to d10, add modifiers, then raise the skill to d12.
Sorry I didn't catch this in the test channel.
Thanks you!
P.S.
The tile should be "Maxed", not "Mazed". I hope that clarifies.