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View Full Version : SWADE Ad-Hoc Modifications Are Locked



Mike Serfass
March 9th, 2023, 03:33
When adding an ad-hoc modification to a vehicle, armor, weapon, anything, the modification can't be edited.

In this example, I'm adding a new mod on the fly (not from the available mods list) to a vehicle.
I clicked the green add button, an empty mod is added to the list, I typed "Inboard Defense System". When I click on the red button to open the mod to enter info, here' what I get
56643
It's locked because <recordname> isn't being set.

In the underlying record, the link it creates looks like this
<link type="windowreference">
<class>modification</class>
<recordname />
</link>

Instead of this (vehicle from the vehicles list)

<link type="windowreference">
<class>modification</class>
<recordname>vehicle.id-00001.modifications.id-00013</recordname>
</link>


or this (vehicle on a character sheet)

<link type="windowreference">
<class>modification</class>
<recordname>charsheet.id-00003.vehicles.id-00001.modifications.id-00013</recordname>
</link>

Likewise with armor, weapons, etc.

Dropping preexisting mods works just fine.

Thank you!

Jiminimonka
March 9th, 2023, 08:03
When adding an ad-hoc modification to a vehicle, armor, weapon, anything, the modification can't be edited.

In this example, I'm adding a new mod on the fly (not from the available mods list) to a vehicle.
I clicked the green add button, an empty mod is added to the list, I typed "Inboard Defense System". When I click on the red button to open the mod to enter info, here' what I get
56643
It's locked because <recordname> isn't being set.

In the underlying record, the link it creates looks like this
<link type="windowreference">
<class>modification</class>
<recordname />
</link>

Instead of this (vehicle from the vehicles list)

<link type="windowreference">
<class>modification</class>
<recordname>vehicle.id-00001.modifications.id-00013</recordname>
</link>


or this (vehicle on a character sheet)

<link type="windowreference">
<class>modification</class>
<recordname>charsheet.id-00003.vehicles.id-00001.modifications.id-00013</recordname>
</link>

Likewise with armor, weapons, etc.

Dropping preexisting mods works just fine.

Thank you!

Something similar reported for Traveller
https://www.fantasygrounds.com/forums/showthread.php?51017-Official-MGT2e-Bug-Report-Thread&p=680910&viewfull=1#post680910

Moon Wizard
March 10th, 2023, 03:02
Just pushed an update that I believe fixes this for the Savage Worlds ruleset. Please run a Check for Updates, and let me know if you still see the issue.

Regards,
JPG

Mike Serfass
March 10th, 2023, 18:25
That fixed it, thank you. I checked vehicles, armor, items, weapons. All good!