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View Full Version : Release Updates for March 7th, 2023



lokiare
March 7th, 2023, 19:12
Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

Note: Fantasy Grounds Classic is no longer receiving regular updates. These updates are for Fantasy Grounds Unity unless specifically noted.

The following products have been updated:

Shadow of the Demon Lord Demon's Lord Companion (Shadow of the Demon Lord)

Attacks and Challenges


Shadow of the Demon Lord (Shadow of the Demon Lord)/B]

[Updated] Death Markers


[U]Call of Cthulhu 7E (Ruleset) (Call of Cthulhu 7E)

[Fixed] Error in console when an Era is defined with unnamed skill(s)
[Fixed] Half and Fifth Skill Checks not updating


Kingdoms & Warfare (5E Compatible)

[Fixed] The Power Pool page of the party sheet was throwing errors. Now it's not.


Starfinder RPG - Interstellar Species (Starfinder)

[Added] Evolutionist class


Pathfinder RPG - Occult Adventures (Pathfinder RPG and D&D 3.5/ OGL)

[Added] more tricks and game mechanics for the mesmerist
[Added] more game mechanic for the psychic
[Added] more game mechanics for the spiritualist
[Fixed] this should fully flesh out all the core class for occult adventure


[U]Savage Rifts: Savage Foes of North America (Savage Worlds Adventure Edition)

[Updated] Updated for latest version of Tomorrow Legion Player's Guide


[B][U]Savage Rifts: Game Master's Handbook (Savage Worlds Adventure Edition)

Update to work the latest Tomorrow Legion Player's Guide


[U]Savage Rifts(R): Tomorrow Legion Field Manual (Savage Worlds Adventure Edition)

Update to work the latest Tomorrow Legion Player's Guide


[U]Savage Rifts(R) North America: Empires of Humanity (Savage Worlds Adventure Edition)[/]

[Updated] Update to work the latest Tomorrow Legion Player's Guide


[U]Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)

Overhaul and update of Ref Manual and extension
[Updated] Update and overhaul.


[U]Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)

Overhaul and update


[U]Rolemaster Companion I (Rolemaster Classic)

[Added] Rolemaster Companion 1 - Players module - Death marker information to the appropriate races


Rolemaster Classic (Rolemaster Classic)

[Added] Character Law module - Death marker information to the appropriate races
[Added] RMCCreaturesTreasures - Players module - Death marker information to the appropriate races
[Added] Death markers that use the NPC Subgroup field list for customization
[Added] Death Marker field to Race records that is used for PC death markers


Savage Rifts: The Tomorrow Legion Archetypes - Set 2 #SWADE (Savage Worlds Adventure Edition)

Updated to match latest Tomorrow League Player's Guide


[U]Savage Rifts: The Tomorrow Legion Archetypes - Set 1 #SWADE (Savage Worlds Adventure Edition)

Updated to match latest Tomorrow League Player's Guide


[U]Savage Rifts: Savage Foes of North America (Savage Worlds Adventure Edition)

Updated to match latest Tomorrow League Player's Guide


[U]Savage Rifts: Game Master's Handbook (Savage Worlds Adventure Edition)

Updated to match latest Tomorrow League Player's Guide


[U]Savage Rifts(R): Tomorrow Legion Field Manual (Savage Worlds Adventure Edition)

Updated to match latest Tomorrow League Player's Guide


[U]Savage Rifts(R) North America: Empires of Humanity (Savage Worlds Adventure Edition)

Updated to match latest Tomorrow League Player's Guide


[U]Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)

Updated to match latest Tomorrow League Player's Guide


[U]Rifts: The Garnet Town Gambit (Revised Edition) (Savage Worlds Adventure Edition)

Updated to match latest Tomorrow League Player's Guide


[U]Cyberpunk Red: Core Rulebook (Cyberpunk Red)

[Fixed] Weapon Attachment lists on Items did not properly enforce attachment type
[Fixed] Typos in the reference manual for Exec Role Ability
[Fixed] Disabling a weapon attachment did not disable passive damage effects.
Vehicles will hide the Plow with NOS button unless Combat Plow and NOS is equipped
[Updated] Vehicle ramming damage can now be changed and set to desired value
[Fixed] Selected grenades on NPCs was not remembered on re-load of window
[Added] Support for "IGNORE: Critical Injury Name" Internal Effect
[Added] New option "Chat: Show Critical Injury description when rolled during combat" to output the description of the rolled injury
[Updated] Optimizations to the Combat Tracker for faster NPC load
[Fixed] If multiple COVER effects existed, and damage was applied, some cover values would increase
[Fixed] Shield destroyed output now works properly when damage equals the shield hp
[Added] "Shield Prevented Damage" output added when shields protect the target
[Fixed] The `INT: #` combat tracker effect was not applying to INT skills properly
[Fixed] Some typos in the reference manual on the N54 section


[U]2E Ruleset (2E Compatible)

[Fixed] double dice crits
[Fixed] skip dead in CT


Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)

[Added] Missing corruption and misfire tables for magic missile spell.


Barbarians of Lemuria (Barbarians of Lemuria)

The Included Adventure Sagas of Krongar: Maps now have LOS and Lighting,
[Updated] Updated and relinked all NPC token and images for included adventure
[Fixed] Graphical bugs in text related to special characters for included adventure
[Removed] Sagas of Krongar Adventure NPCs from Reference manual (was duplicative)
[Added] Added button for trademark weapon automation
[Updated] To roll more than 2 bonus or penalty die use the desktop Boon/Flaw Buttons and drag and right click to add additional die.
[Fixed] All ranged and Brawl attacks now round strength bonus down instead of up
[Fixed] Arcane Value will no longer reset to zero (from last update)
[Updated] Priority message for NPCs is now a "Secret" to players
[Updated] How modifiers are applied to character sheet rollers.
[Added] Basic effects are implemented. See related forum Post.
[Fixed] Lifeblood max will once again update. It is also automated for strength and lifeblood effects


[U]Horror on the Orient Express (Call of Cthulhu 7E)

[Fixed] Missing story entries in Death and Love in a Gondola
[Fixed] Missing story entries in Cold Wind Blowing

superteddy57
March 7th, 2023, 19:20
Dune 2d20 (Ruleset)

[Fixed] Further clean up in relation to the last Beta


Star Trek Adventures 2d20 (Ruleset)

[Fixed] Further clean up in relation to the last Beta

Moon Wizard
March 8th, 2023, 00:09
CoreRPG (plus layered rulesets)

[DEV] Added indirect references to TokenManager global script.


[U]Dungeons and Dragons (5E) (Ruleset)

[Added] Appended ignore subrace field to race records to handle Tiefling and Aasimar variants.
[Fixed] Errors reported to chat when rolling 1-3 on failed system shock roll when using house rule variant.


Savage Worlds

Integration of Feb 2023 CoreRPG changes
[Updated] Death markers updated to use new customizable death marker options from CoreRPG.
[Fixed] Distance display numbers too large when using decimal distance base units.
[Fixed] Token height information not used in distance calculations. (Still ignored when using chase mode.)

superteddy57
March 8th, 2023, 16:03
Mutants and Masterminds 3e (ruleset)

[Fixed] Resistance rolls did not take into account bruises (circumstance penalties) when rolling saves.

superteddy57
March 9th, 2023, 14:12
Hotfixes

Pathfinder (1E) (ruleset)

[Fixed] Combat totals not updating correctly on PC combat tab.


Starfinder RPG (ruleset)

[Fixed] Ability cast actions would throw error when attempting to open editor window.