View Full Version : Shotguns and how to automate the effect of target's armour?
Cuirassier
March 5th, 2023, 04:26
In the rules, the armour value of the target is doubled when fired at by a shotgun. Is there any way of automating this in FGU or do I simply have to manually modify the damage outcome after the damage has been recorded?
Cuirassier
May 9th, 2023, 09:36
A lack of responses seems to indicate that we can't?
Moon Wizard
May 9th, 2023, 21:56
I've forwarded to the original developer for the Traveller ruleset (@MadBeardMan), but he has not been available much lately due to other RL commitments.
I don't see any mentions of shotgun in the damage handling script, so I assume that it is not automated.
Regards,
JPG
Cuirassier
May 10th, 2023, 02:30
It is definitely not automatically handled and I could not work out how to add a script to the weapon to automate it so I thought I would as if anyone else had worked out a solution.
OB1Sean
November 13th, 2024, 21:08
not sure if any one found a work around for this one i was thinking if shotgun was it own dmage type you could add proection for it
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