View Full Version : BoL Effects (Feedback requested)
bayne7400
March 1st, 2023, 03:25
I started working on this a bit tonight. Here are the basic effects I think we can use in the game:
Ability: STRENGTH AGILITY MIND APPEAL
Combat: RANGED, MELEE, ATK, DEFENCE
Damage: DMG, PROTECTION
I think with those we can build out most everything. I couldn't think of any conditions. I could encode "Offensive Stance" but really we can just make it like this Offensive Stance;ATK:1;DEFENCE:-1
I already coded the offensive effects in even as far strength impacts damage (half for ranged etc). So if you can think of some I am missing or could be useful let me know!
sirkerry
March 1st, 2023, 16:51
Hmm, INIT, maybe?
ABILITY that does all Abilities and COMBAT that does all Combat stats?
bayne7400
March 1st, 2023, 17:30
Yeah init is implemented, I added brawling for brawling attacks, and lifeblood for boons or whatever. Everything is in but protection. I'm testing them will update.
Next update will have this plus some bug fixes I found and an adventure update. I recreated the campaign for the included adventure, updated it and added los.
stormlordrising1
July 21st, 2024, 04:33
Under Effects, I created an effect (Offense Stance; DMG: +2) for giving a +2 to DMG rolls that the players can turn on or off depending on the circumstances. I was attempting to do the same thing with Mastercraft weapons or armor rerolling any 1 once per round under Effects. Any suggestions would be greatly appreciated, and I will test them out. Just looking for ideas.
bayne7400
July 21st, 2024, 13:50
Yeah there is no effect for that
stormlordrising1
July 21st, 2024, 20:52
Thank you! So if you wanted to make an effect under the Effects under tools concerning rerolling dice based on the outcome of the dice roll how would you phrase it? then I will roll damage till I see if that phrase works. I have made two effects that works for my game based on your phrasing on this thread. But if it impossible because of the background coding in the game I would like to know that. Thanks for all of your hard work in this game we are really enjoying.
bayne7400
July 22nd, 2024, 00:16
I'm not sure I understand the question fully but there is no effect for rerolling dice.
stormlordrising1
July 22nd, 2024, 21:48
OK can I create an Effect that effects an Attribute or Combat stat? Like Combat; MELEE:+1 that would give the character a +1 to his melee when it is applied to his character?
61366 These are the ones I got to function like I wanted them too.
bayne7400
July 22nd, 2024, 22:14
No the only effects available are on the first post.
stormlordrising1
July 23rd, 2024, 02:37
OK got it thanks. Really enjoying the ruleset just trying to streamline some thoughts I had.
Poe the Homunculus
August 7th, 2024, 23:31
I started working on this a bit tonight. Here are the basic effects I think we can use in the game:
Ability: STRENGTH AGILITY MIND APPEAL
Combat: RANGED, MELEE, ATK, DEFENCE
Damage: DMG, PROTECTION
I think with those we can build out most everything. I couldn't think of any conditions. I could encode "Offensive Stance" but really we can just make it like this Offensive Stance;ATK:1;DEFENCE:-1
I already coded the offensive effects in even as far strength impacts damage (half for ranged etc). So if you can think of some I am missing or could be useful let me know!
Is it possible to code in an effect that raises Arcane Points or Lifeblood? For Boons that do the same without having to take an additional career?
Thank you
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