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View Full Version : BoL Effects (Feedback requested)



bayne7400
March 1st, 2023, 02:25
I started working on this a bit tonight. Here are the basic effects I think we can use in the game:


Ability: STRENGTH AGILITY MIND APPEAL
Combat: RANGED, MELEE, ATK, DEFENCE
Damage: DMG, PROTECTION



I think with those we can build out most everything. I couldn't think of any conditions. I could encode "Offensive Stance" but really we can just make it like this Offensive Stance;ATK:1;DEFENCE:-1

I already coded the offensive effects in even as far strength impacts damage (half for ranged etc). So if you can think of some I am missing or could be useful let me know!

sirkerry
March 1st, 2023, 15:51
Hmm, INIT, maybe?
ABILITY that does all Abilities and COMBAT that does all Combat stats?

bayne7400
March 1st, 2023, 16:30
Yeah init is implemented, I added brawling for brawling attacks, and lifeblood for boons or whatever. Everything is in but protection. I'm testing them will update.

Next update will have this plus some bug fixes I found and an adventure update. I recreated the campaign for the included adventure, updated it and added los.