View Full Version : Want to set Desktop Background to an image.
EricBlische
March 1st, 2023, 02:04
I am running Savage Worlds, East Texas University and have always used a blackboard (chalkboard) for the background, by having edited the extension zipfile XMLs and adding my image to appropriate folder.
This stopped working after the update around ... Thanksgiving (?) and I've struggled mightily to get it back.
I have tried just about everything ... taking the SWU light extension and inserting my image was my last unsuccessful stab. It is profoundly frustrating, any tips or tricks ? Thanks !
I cannot even get my modified .ext to show up in the start-up FGU dialog (where you load game, join game etc).
Note, I'm was not using a decal, I was setting the desktop background.
LordEntrails
March 1st, 2023, 02:28
Sounds like you are talking about a decal and not a desktop background. Decals have been simplified some time ago, you no longer need an extension to set them. See; Adding Backgrounds Decals - Fantasy Grounds Customer Portal - Confluence (atlassian.net) (https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1508245511/Adding+Backgrounds+Decals)
EricBlische
March 1st, 2023, 02:57
I don't think I was using a decal, my image covered the entirety of the desktop. Here's the graphics frame xml I was using, in case it helps. Maybe with the last update the image is too large, I'm not sure.
<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- Copyright SmiteWorks USA, LLC., 2014 -->
<root>
<framedef name="desktop">
<bitmap file="graphics/frames/blackboard.png"/>
<middle rect="0,0,3392,2232"/>
</framedef>
</root>
LordEntrails
March 1st, 2023, 03:10
Probably not too large. But be aware, the background should be done using "9 slices" so that it can scale to different resolution monitors. But, more than that I can't say. Will have to let someone more knowledgeable jump in.
damned
March 1st, 2023, 09:03
Your extension isnt showing up because you zipped up the parent folder or you used some other form of compreession
EricBlische
March 2nd, 2023, 23:06
That did the trick ... I was compressing the base-level directory when I should have been going into that directory and electing to compress its contents ! I guess I needed to be struck with the "clue bat" three times for it to sink in.
Thanks, friends !
damned
March 2nd, 2023, 23:32
Well done EricBlische
Varsuuk
May 29th, 2023, 22:28
Sounds like you are talking about a decal and not a desktop background. Decals have been simplified some time ago, you no longer need an extension to set them. See; Adding Backgrounds Decals - Fantasy Grounds Customer Portal - Confluence (atlassian.net) (https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1508245511/Adding+Backgrounds+Decals)
I seem to be doing something wrong. I've used Decals in the past in extensions but when I tried that confluence page there, I got nothing to show up in the Decal-picker. Only the cool default SW dragon and a bunch of NecroticGnome OSE decals:
57485
I first put it in images/decal created in Ruleset Wizard and generated to ruleset/add.pak. Then I tried unpacking it and copying images/decals (and images/Decals) after nothing shows, tried putting where used to be (extra copies) in graphics/decals and even graphics/images/decals. Then I took an S&W decal I had no problem using in the past (in case the issue was with my attempt to transparant PNGify a logo from a PDF) in the images/Decals directory (shown in image above) and nothing.
The instructions seem simple so I fear I will facepalm after the response :)
-----------------
AHA! Partial facepalm avoidance!
I tried rereading it for the 5th time. And said... maybe it's not the images directory inside a ruleset but the TOPLEVEL images dir alongside ruleset and modules, etc.
That worked:
57486
But - I want to add a decal to the ruleset.pak or ... is the new thing described only for ad-hoc additions? If we want to add them to rulesets we still need to do extensions or something? Reading the confluences leads me to believe the whole point was to avoid that.
So... I expect I still have a facepalm (or slap) incoming...
Varsuuk
May 29th, 2023, 22:36
PS - Damned, if you see this - what's the best from ground up of your Ruleset Wizard youtube series to watch? I am on video 7 of the Dungeon World one.
Trenloe
May 29th, 2023, 22:50
Modules store images in the images directory. Add decals to images\decals in a module, following the naming format detailed in the Wiki page.
damned
May 29th, 2023, 23:10
As Trenloe says there is a new way to do the Decals.
\images\decals\decal-firstone.png
\images\decals\decal-secondone.png
I never finished Dungeon World.
White Lies is the most complete. It has about 40 videos :bandit:
Varsuuk
May 30th, 2023, 01:12
As Trenloe says there is a new way to do the Decals.
\images\decals\decal-firstone.png
\images\decals\decal-secondone.png
I never finished Dungeon World.
White Lies is the most complete. It has about 40 videos :bandit:
Awesome Damned - thanks for letting me know, I'll swap. It isn't like I was going along with it to create it as much as learning the steps and trying them in mine. So White Lies it is (no clue what that is, based on name - I'll guess Whie Box based Spy/TopSecret/JamesBond game?)
I was following this:
https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1508245511/Adding+Backgrounds+Decals
I'll try the naming you said instead however and report back :)
EDIT: A bit off topic, so I edited this in vs posting another - anything I should look at in either yours or his videos to cover anything that changed a lot or new good to use not avail in 2021 when you did White Lies? I see a recent extension one, that is prob worth my viewing too if only to learn stuff there on RW functionality.
Varsuuk
May 30th, 2023, 01:18
Edit - it hit me that that cannot be it (or not likely), since if I put the same files as I said in prior post in: D:\Games\SmiteWorks\Fantasy Grounds\images\decals - they load (using somethingsomething_decal.png naming)
So I tried:
D:\Games\SmiteWorks\Fantasy Grounds\rulesets\Adventures Dark and Deep\images\decals\decal-somethingsomething.png
D:\Games\SmiteWorks\Fantasy Grounds\rulesets\Adventures Dark and Deep\images\decals\decal_somethingsomething.png
D:\Games\SmiteWorks\Fantasy Grounds\rulesets\Adventures Dark and Deep\images\decals\somethingsomething_decal.png
and nothing showed it. Again, this is a RULESET only - no modules or EXT loaded. But the confluence page method works - only, a ruleset can't do it that way that I know of since it's by design inside a subdirectory.
Moon Wizard
May 30th, 2023, 01:21
You can not place "images" subfolders within a ruleset. They have to be modules.
Regards,
JPG
Varsuuk
May 30th, 2023, 03:13
You can not place "images" subfolders within a ruleset. They have to be modules.
Regards,
JPG
So if extracted, it would look something like this, ie: images\decals directly at the top level. I'd try it and find for self but not ready for the mod yet, trying to learn RW atm.
D:\Games\SmiteWorks\Fantasy Grounds\modules\Adventures Dark and Deep\images\decals\somethingsomething_decal.png
damned
May 30th, 2023, 03:40
I believe decals should live in /images/decals AND start with decals-
Moon Wizard
May 30th, 2023, 04:08
It has to live in "images/decals" in order for the Decal Selection window to pick up. Basically, it's just a path filter applied to all assets.
As for file naming, we suffix all of our decals with "_decal" in order to allow the standard Assets search to find them as well.
Regards,
JPG
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