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View Full Version : New Bug in 5E Loading



RevenantBob
February 25th, 2023, 22:53
Loading up my 5E module after update I am getting:


[2/25/2023 5:47:02 PM] [ERROR] Script execution error: [string "5E:scripts/data_options_5E.lua"]:12: attempt to call field 'registerDamageTypeMode' (a nil value)
[2/25/2023 5:47:02 PM] [ERROR] Script execution error: [string "5E:scripts/manager_gamesystem.lua"]:52: attempt to index global 'ImageDeathMarkerManager' (a nil value)
[2/25/2023 5:47:02 PM] [ERROR] Script execution error: [string "5E:scripts/manager_char.lua"]:42: attempt to index global 'CharInventoryManager' (a nil value)
[2/25/2023 5:47:02 PM] [ERROR] Script execution error: [string "5E:scripts/manager_power_5E.lua"]:12: attempt to index global 'PowerManagerCore' (a nil value)

I attached the logs to this post.

EDIT: Non-issue. Please ignore.

superteddy57
February 25th, 2023, 22:59
From the logs it appears you might have an unpacked CoreRPG. That might not have the up to date functions that those scripts are calling.

RevenantBob
February 25th, 2023, 23:05
Ignore this. I didn't know it prioritized folders and I do Ruleset development.

And yes, I unpacked CoreRPG to read the source =)

superteddy57
February 26th, 2023, 00:08
No worries, happens to me all the time.