DMReckless
February 24th, 2023, 02:17
Isekai Adventures Await
A selection of humans have been unwittingly transported from Earth to Azuria, a homebrew Pathfinder 2E world. Will they survive the Tomb of the Strange Witness to make it to civilization? What awaits them in Fallcrest? Will they ever make it back home? Or will they revel in their newfound powers and become the heroes (or villains?) of legend?
FG License: FGU Ultimate
Time Zone: EST
Playtime: Tuesdays 7PM-9:30/10 PM
Frequency: Bi-weekly possibly leading into weekly
VOIP: Discord
Game System: Pathfinder 2E
Subsystems/Options: Ancestral Paragon^, Free Archetype (Multi-Class Prefered), Gradual Ability Boost
Third Party Materials: Otherworlders Ancestry^, Super Heroes 2E^^- both with slight modifications
Starting Level and Gear: PCs will start at level 2 with only the "standard starting pack" for their class and no coin.
Number of Players: We have either 2 or 3 and are looking for 2 more, possibly 3.
^All PCs will use the otherworlder ancestry, essentially playing humans from Earth who have been sucked into the campaign world and given powerful abilities and skills. I have modified the otherworlder ancestry to allow characters to take on ancestry feats from the core rulebook ancestries (plus orc) along with the ancestry paragon rule of gaining 2 ancestry feats at 1st level then another at each level for you to be able to mix and match ancestry abilities.
^^ Each character will have one free Super Power that will grow with them through the campaign, chosen based on a random number given to the GM, as well as a Quirk that comes with the power. We won't be using the feedback mechanism, so you will be able to freely use your powers.
The PCs will be leaps more powerful than typical citizens of this world in traditional Isekai fashion and will only grow in power as the campaign continues, potentially visiting other worlds in the Pathfinder metaverse.
A selection of humans have been unwittingly transported from Earth to Azuria, a homebrew Pathfinder 2E world. Will they survive the Tomb of the Strange Witness to make it to civilization? What awaits them in Fallcrest? Will they ever make it back home? Or will they revel in their newfound powers and become the heroes (or villains?) of legend?
FG License: FGU Ultimate
Time Zone: EST
Playtime: Tuesdays 7PM-9:30/10 PM
Frequency: Bi-weekly possibly leading into weekly
VOIP: Discord
Game System: Pathfinder 2E
Subsystems/Options: Ancestral Paragon^, Free Archetype (Multi-Class Prefered), Gradual Ability Boost
Third Party Materials: Otherworlders Ancestry^, Super Heroes 2E^^- both with slight modifications
Starting Level and Gear: PCs will start at level 2 with only the "standard starting pack" for their class and no coin.
Number of Players: We have either 2 or 3 and are looking for 2 more, possibly 3.
^All PCs will use the otherworlder ancestry, essentially playing humans from Earth who have been sucked into the campaign world and given powerful abilities and skills. I have modified the otherworlder ancestry to allow characters to take on ancestry feats from the core rulebook ancestries (plus orc) along with the ancestry paragon rule of gaining 2 ancestry feats at 1st level then another at each level for you to be able to mix and match ancestry abilities.
^^ Each character will have one free Super Power that will grow with them through the campaign, chosen based on a random number given to the GM, as well as a Quirk that comes with the power. We won't be using the feedback mechanism, so you will be able to freely use your powers.
The PCs will be leaps more powerful than typical citizens of this world in traditional Isekai fashion and will only grow in power as the campaign continues, potentially visiting other worlds in the Pathfinder metaverse.