similarly
February 12th, 2023, 14:50
I've been messing around with the icons ruleset and wanted to give some general feedback and suggestions:
Color Scheme: I like the cartoon look and the patterns, but I would simplify the color scheme. There are too many colors and too many of the colors used clash. it's hard on the eyes. Also, white script on yellow background doesn't work at all. I would change that. The color scheme is VERY unattractive and may cause people to not want to use this ruleset. I'd go with a simpler color scheme, fewer colors. I'd pick no more than 4 colors, preferably just 2 or maybe at most 3. Right now it's yellow and purple and green and blue and orange etc. etc. etc. I like the patterns! Just don't like the colors.
Sidebar Background:The background on the sidebar does not match the size of the buttons. The buttons overlap the background and it looks sloppy. I'd made the sidebar wider.
Sidebar Buttons: The default buttons don't really match the comic books colors of the theme. I'd change them to match.
Character Wizard: A character wizard (similar to D&D 5e, Alien RPG or Cyberpunk Red) would be a bonus.
Character Origin Link: It would help if the character origin on the character sheet were a link and not simply text. That way, if I forget what it is, or want to reference it, it's accessible from the character page and I don't have to dig it out of the side bar.
Interface Misspelled in Chat: When rolling powers from the table, Sensory Powers Table B, Interface is misspelled as "Inerface".
Power Levels Need an Explanation: Character Creation in the Reference manual says "3. Powers: Roll to determine the number, type and levels of your hero's powers." First: there NEEDS to be a note to remind the player to roll on the level determination. Second: there needs to be a way to edit the power so that all powers aren't simply Level 1 "Weak". Third: there needs to be an explanation how to edit this or it needs to be more obvious. For a game about superpowers, adding powers needs to be easier and more intuitive.
Specialty Determination Level: There's no place or way to add the specialty determination level. The auto roller table rolled it, but I have no way to record it.
Weapons and Armor, Inventory: Weapons and armor take up a lot of space on the abilities tab, but I can't find weapons or armor anywhere in the ruleset. Also, I have an inventory tab, but see no place to find things to put in my inventory.
Background, Main Tab, Character Sheet: I'd get rid of the lines. Makes it harder to read. In fact, I'd increase text size and move background to notes. It's not important enough to be on the main page.
Automation: I see that enemy weapons and damage and damage blocking are automated. NICE! I like it. A bit more in the automation department wouldn't go wrong.
Color Scheme: I like the cartoon look and the patterns, but I would simplify the color scheme. There are too many colors and too many of the colors used clash. it's hard on the eyes. Also, white script on yellow background doesn't work at all. I would change that. The color scheme is VERY unattractive and may cause people to not want to use this ruleset. I'd go with a simpler color scheme, fewer colors. I'd pick no more than 4 colors, preferably just 2 or maybe at most 3. Right now it's yellow and purple and green and blue and orange etc. etc. etc. I like the patterns! Just don't like the colors.
Sidebar Background:The background on the sidebar does not match the size of the buttons. The buttons overlap the background and it looks sloppy. I'd made the sidebar wider.
Sidebar Buttons: The default buttons don't really match the comic books colors of the theme. I'd change them to match.
Character Wizard: A character wizard (similar to D&D 5e, Alien RPG or Cyberpunk Red) would be a bonus.
Character Origin Link: It would help if the character origin on the character sheet were a link and not simply text. That way, if I forget what it is, or want to reference it, it's accessible from the character page and I don't have to dig it out of the side bar.
Interface Misspelled in Chat: When rolling powers from the table, Sensory Powers Table B, Interface is misspelled as "Inerface".
Power Levels Need an Explanation: Character Creation in the Reference manual says "3. Powers: Roll to determine the number, type and levels of your hero's powers." First: there NEEDS to be a note to remind the player to roll on the level determination. Second: there needs to be a way to edit the power so that all powers aren't simply Level 1 "Weak". Third: there needs to be an explanation how to edit this or it needs to be more obvious. For a game about superpowers, adding powers needs to be easier and more intuitive.
Specialty Determination Level: There's no place or way to add the specialty determination level. The auto roller table rolled it, but I have no way to record it.
Weapons and Armor, Inventory: Weapons and armor take up a lot of space on the abilities tab, but I can't find weapons or armor anywhere in the ruleset. Also, I have an inventory tab, but see no place to find things to put in my inventory.
Background, Main Tab, Character Sheet: I'd get rid of the lines. Makes it harder to read. In fact, I'd increase text size and move background to notes. It's not important enough to be on the main page.
Automation: I see that enemy weapons and damage and damage blocking are automated. NICE! I like it. A bit more in the automation department wouldn't go wrong.