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Mirtul
February 12th, 2023, 11:16
(5e ruleset)

If I attach a torch effect to a character, they get the light effect around them immediately, but their vision isn't updated until the character moves. So if a monster that they haven't seen before moves into their torchlight , the monster isn't visible until they move their character.

Conversely... If a characters torch is snuffed out and the effect is removed, they can see the monsters that they have already seen before the torch went out move around in the darkness until they move their character.

Am I doing something wrong, is it a bug, or do I need to change some setting?

Zacchaeus
February 12th, 2023, 13:58
I'm unable to reproduce (most) of this. If I have a PC token in the dark and then give them a torch either by dragging in the torch from the effects dialog or applying an effect from the actions tab then that lights up the area and also reveals any other tokens that are within their line of sight and within the lit area. If I then move any other token that's sitting outside that light range then it becomes visible as soon as it comes inside the radius. Similarly if I move it back out again the token is no longer visible. When I remove the light effect any tokens that were visible are still visible until I select the character at which point the tokens go away. I think this is expected behaviour.

It may be that some extension that you are using is interfering; make sure you test in a new campaign without extensions.

Mirtul
February 12th, 2023, 14:21
I tried a new campaign with no extensions and get the same problem. :(

I'm running on LAN if that matters.

Mirtul
February 12th, 2023, 14:25
I found a workaround though. If I wiggle the player's character as a DM, that works as well and forces update of the PCs vision. So I just have to nudge all PCs after changing light or vision and it works as intended.

Mirtul
February 12th, 2023, 14:43
Running online game made no difference. Anyway, thank you for testing it out on your computer Zacchaeus.

For some reason it just doesn't work for me.

Zacchaeus
February 12th, 2023, 14:48
Remember that if you are viewing this as the DM you will see NPC tokens and other things that the players won't see. I was testing by joining my own game so that I could view as a player.

Mirtul
February 12th, 2023, 14:49
Yes. I tested with a player account on another computer.

LordEntrails
February 12th, 2023, 19:06
If you could make a video and attach a sample campaign, it would probably help with others reproducing the issue.

Mirtul
February 12th, 2023, 21:39
I hope this will work:

Video:
https://youtu.be/8pCu8attrTc

Zipped Simple SRD Campaign:
https://1drv.ms/u/s!AsFz06T-dBbAj_hl2f9gzmv-D2CVog?e=I0Ir7b

Zacchaeus
February 12th, 2023, 22:10
I think the issue is probably that the player token isn't selected when you move to the DM screen. I can make the NPC be visible when moving to the PC token as long as the PC token is selected. And when the lights go out selecting the PC token makes everything dark again and the NPC token goes away. Another thing may be that there's no line of sight on that map.

Mirtul
February 12th, 2023, 22:22
I'm not quite sure what you mean.

I have line of sight checked here:
56190

How should the PC token be selected for it to work?
I tried having it selected on the player computer, but same thing. If I have it selected on the DM computer the selectionn switches to the monster when I drag the monster.
I'm a little lost.

Jiminimonka
February 13th, 2023, 00:09
I'm not quite sure what you mean.

I have line of sight checked here:
56190

How should the PC token be selected for it to work?
I tried having it selected on the player computer, but same thing. If I have it selected on the DM computer the selectionn switches to the monster when I drag the monster.
I'm a little lost.

Players select their token so it is highlighted on the map, when they click elsewhere they lose vision on the map.

Mirtul
February 13th, 2023, 07:17
Thank you. Now I understand.

I still think it is weird that players can see monsters in the dark if they don't have their character selected though.

I will try again tonight after work and see if I can get it working.

I will probably still use my workaround though and nudge the PCs after changing light conditions. I can't expect them to have their characters selected at all times, and seeing the monsters move around in the dark kind of breaks immersion.

Jiminimonka
February 13th, 2023, 07:25
Thank you. Now I understand.

I still think it is weird that players can see monsters in the dark if they don't have their character selected though.

I will try again tonight after work and see if I can get it working.

I will probably still use my workaround though and nudge the PCs after changing light conditions. I can't expect them to have their characters selected at all times, and seeing the monsters move around in the dark kind of breaks immersion.

Map viaion is per.token so not selecting your token you cant see what it sees, so makes sense to keep your token selected especially in combat. Train them in the ways of the token ;)

Also you can just hide tokens on the map by using the vision option in the Combat Tracker so even if they are standing on the aboleth they cant see it if you.dont want them to.

Moon Wizard
February 13th, 2023, 16:36
When no tokens are selected, players should be able to see anything that any of the tokens they own can see, and GMs should be able to see everything.
When one or more tokens are selected, only the vision of those selected tokens should be visible (for determining visibility of other tokens). Actual vision display varies between player and GM unless Player Preview option enabled.

I'm not currently seeing the issue shown in your video in the beta test version in the Test channel, so may be resolved already.

Regards,
JPG

Mirtul
February 13th, 2023, 16:42
That behavior makes more sense to me Moon.

Thank you.

Hopefully it will get fixed then.

Laerun
February 19th, 2023, 02:31
Party vision, player preview option, and if the lighting is enabled or activated on a given map and token are easy to lose track of, especially as the host.
I started running my own sessions in 'player preview mode' and toggled always on, and then using the CTRL+P toggle shortcut to view the entire map when needed.
Just remember that the combat tracker does not change the token view from advancing a turn. A player with more than one character or NPC will need to switch between tokens to change over to the correct view or vision type per each NPC or player on a map. The other common confusion is sometimes the lighting or the light options are turned off or not activated. This can happen with custom maps or non official maps.
Check the lighting options on a given map.
If the player token is not claimed or clicked on, the vision is not updated or accurate until the player has done so. If the vision is not updated or correct after this, then temporarily remove the offending token or NPC from the map. Once in awhile, the link between the CT and a given map can become corrupt, blocked, or delayed. Also options like: Party Vision: On, can also create a shared overall vision for your group instead of just individual views. A few different factors are at play here.56263

Ludd_G
February 19th, 2023, 18:48
Just remember that the combat tracker does not change the token view from advancing a turn. A player with more than one character or NPC will need to switch between tokens to change over to the correct view or vision type per each NPC or player on a map56263

I use this extension (select on turn) to solve this problem. It really speeds up gameplay, especially as the DM:

https://www.fantasygrounds.com/forums/showthread.php?68658-Select-On-Turn

https://www.dmsguild.com/product/358244/Fantasy-Grounds-Select-on-Turn?affiliate_id=712946

Plus, if combined with 'CT Open On Turn' and 'Single Window' it totally transforms the turn-to-turn flow of the game in my opinion.

https://forge.fantasygrounds.com/shop/items/120/view

https://fantasygrounds.com/forums/showthread.php?60485-CT-Open-on-Turn-extension#:~:text=The%20extension%20allows%20the%2 0DM,auto%2Dclose%20the%20NPCs%20window.


https://forge.fantasygrounds.com/shop/items/1066/view

https://www.fantasygrounds.com/forums/showthread.php?76936-Core-Singlewindow-back-again

Hope this is of use.

Cheers,

Simon