View Full Version : Brawling and MA's
tailesin
February 10th, 2023, 15:33
Hi Folks,
I am just looking at 'moving' over to the FG Red system (very nice btw) from A.N.Other VTT, cause I prefer FG tbh and I think I am missing something obvious.
Now I am not sure if this is a bug (so I didn't add it to the Bug Thread yet) or if, as is more likely, I am missing the 'bleeding obvious', but I having some issues getting the Brawling skill to work. I noticed on the Mooks that it is listed as a 'Move', but if I drop the skill in the Moves area for a player I get the Invalid Skill box appear.
I am missing something?
I might be missing something as I added another move (aikido) and the Brawling stated working............
Thanks
Tails
seansps
February 10th, 2023, 18:46
Hi Folks,
I am just looking at 'moving' over to the FG Red system (very nice btw) from A.N.Other VTT, cause I prefer FG tbh and I think I am missing something obvious.
Now I am not sure if this is a bug (so I didn't add it to the Bug Thread yet) or if, as is more likely, I am missing the 'bleeding obvious', but I having some issues getting the Brawling skill to work. I noticed on the Mooks that it is listed as a 'Move', but if I drop the skill in the Moves area for a player I get the Invalid Skill box appear.
I am missing something?
I might be missing something as I added another move (aikido) and the Brawling stated working............
Thanks
Tails
If you created the Character with the Wizard it should configure all the relevant moves on the Character Sheet automatically.
If you created a character manually and added "Brawling" or "Aikido" for the first time, you may need to click the "Refresh Skills" button on the top of the skill list so that the Moves can properly find the relevant skill. (See screenshot below)
56143
Let me know if that works for you!
This is a known issue that we want to try to enhance in the future, so that manually created characters don't need to click Refresh Skills after adding Moves.
seansps
February 10th, 2023, 19:12
Update! We have a fix for this for the next build. Hopefully by Tue next week.
tailesin
February 11th, 2023, 18:25
Thanks, guys, that was the problem as these are existing characters I am moving over. So I didn't use the wizard.
It's fixed with the refresh.
seansps
February 11th, 2023, 18:26
Thanks, guys, that was the problem as these are existing characters I am moving over. So I didn't use the wizard.
It's fixed with the refresh.
Great- no problem! Thanks for reminding me to look more into that, too. It should be fixed in the next build.
seansps
February 14th, 2023, 20:00
The fix for this is live now!
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