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View Full Version : mod file for campaign languages?



ProfDogg
February 5th, 2023, 18:45
How would I create a .mod that preloaded a campaign's Languages? I find myself repeating the same process over and over for certain game systems / worlds. It is of course not an option for the Export command.

Sulimo
February 5th, 2023, 19:04
Trenloe had a languages extension floating around somewhere.

I modified (https://www.fantasygrounds.com/forums/showthread.php?17227-List-of-Extensions-and-Modules&p=507408&viewfull=1#post507408) the one here to suit my needs, it's not too difficult to modify.