View Full Version : Building a new table, roll *open* table multiple times
alloowishus
January 18th, 2023, 03:02
I know how to make a table with random rolls and if you put [3x] or [1d10x] in front of the table on the row, it rolls on that table x amount of times.
However, if I have a table open and I want to hit the "Roll" button, how do I tell it to roll on that table x amount of times? Do you know what I mean?
damned
January 18th, 2023, 03:37
I think you tell it by clicking the mouse x times :bandit:
Zacchaeus
January 18th, 2023, 09:21
You create another table - a master table if you will with only one row and then call the table you want to roll on the appropriate number of times. So if you want to roll 6 times on the table 'Gems' then you link the table gems to your line in the master table and place [6x] beside it like so.
alloowishus
January 18th, 2023, 14:09
I think you tell it by clicking the mouse x times :bandit:
But I want it to be a random number of times.
Zacchaeus
January 18th, 2023, 14:59
But I want it to be a random number of times.
The do as I said in post #3 but change the [6x] to [ndnx] (eg [1d6x]
alloowishus
January 18th, 2023, 15:19
Unfortunately this doesn't work because of the way I am structuring things. For example, I am rolling random building types in a town. So one of the building type is "Herbalist". However, I want to have different tables depending on where the town is located, i.e. grasslands, forest, hills etc. So I will have different herbalist tables for each location that I will open manually based on the location of the town. It makes it complicated because in order to implement the above suggestion, I would have to create a table for every Town location, I was hoping just to create one "Village - small building", but now I will have to create "Forest Village - small building" and "Grasslands village - small building" etc in order to roll x times on the appropriate herbalist table. Maybe that's the only way to do it. THanks for the help.
LordEntrails
January 18th, 2023, 15:47
So then as Mr Z says, you have one table call another table. Just change his example from a fixed amount to a random amount.
Edit: ninja'd...
Have you seen Jim Sock's generators? Look for his modules and see what he has done in them. They have some pretty good examples for inspiration.
Zacchaeus
January 18th, 2023, 16:19
You also might want to look at Story Templates. https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996640973/Using+Story+Templates+to+Create+Random+Stories
Nylanfs
January 18th, 2023, 18:28
I think you will also find use in Squareware too. https://www.fantasygrounds.com/store/?search=SQUAREWARE
Powered by vBulletin® Version 4.2.1 Copyright © 2026 vBulletin Solutions, Inc. All rights reserved.