PDA

View Full Version : Warhammer(RPG) Modules from 1st/2nd Ed?



grimm182
December 18th, 2007, 16:13
Has anyone done any work on converting any of the existing warhammer modules over to FG2? I was thinking of converting a campaign or two over and would love to see what others have done.

Blue Haven
December 19th, 2007, 00:36
That would be a dream come true... :)

grimm182
December 19th, 2007, 03:47
Well ill give this thread till after xmass...
then im on it like...
a sewer adventure in a empire city?
or like puss on a nurgling?
or tatoos on a slayer?
or pink eyes on a skaven seer?
or boogies on snotling fingers!

Blue Haven
December 19th, 2007, 13:08
I really wanted to play warhammer, i have the rulesets and all the books but the games open are all too late for me :( because i´m at GMT+0...

nezzir
December 19th, 2007, 15:20
I have a series of modules keyed in and exported to packaged modules. They are linked, but can be ran stand-alone. After I run them a time or three, I'll share them out for everyone.

The modules are collectively known as "Path to Karak Eight-Peaks" and deals with the reclaimation of the Karak alongside King Belegar and his brave defenders. The "Path" modules deal with adventure introduction and the trip to the Karak.

Module 1:
A Chance Encounter
This adventure starts in Nuln and borrows its introduction concept from the original "Oldenhaller Contract" up to exiting the boat. From there it is a custom scenario with a very interesting, custom multi-state map. This deals with the initial contract to assist the Karak and the information the players need to get started.
Custom maps, custom tokens

Module 2:
Geheimnisnacht
This is a custom scenario based on an old story called "Geheimnisnacht". This story was influential in my love of Warhammer and so I integrated it onto the mini-campaign as an encounter on the road. This is a very good stand alone scenario.
Custom maps, custom tokens

Module 3:
Slaves of Destiny
This is another "encounter on the road" and is an adaptation of the "Slaves of Destiny" scenario from the Skaven Sourcebook. Again, this is a very good stand alone scenario.

Module 4 (under construction - 20% complete):
Blackfire Pass (working title)
This a city on the fringe of the Empire, and the last stop before the wilderness of the Worlds Edge Mountains. The players become embroiled in the politics surrounding the humans of the land and their once trade partners, the Dwarves of Blackfire Pass.
Custom maps, custom tokens

Module 5 (under construction - 80% complete):
Underground Highway (working title)
This deals with the once mighty underground highway and the long lost entrance into the once impregnable fortress of Karak Eight-Peaks.
Custom maps


In the mean time, here are some other things I've been working on:

Here is the first module of my City Source Project:
https://mywebpages.comcast.net/nezzir/files/City_Source_Vale.mod
This is a generic mountain town that can be used in any campaign. It has a full roster of NPCs, adventure hooks, mysterious items, and custom maps. While this module has been exported for the Warhammer Ruleset, it can be converted to any ruleset and is a viable setting for nearly any fantasy game.
Custom maps, custom art

Here is a set of custom tokens, the staff of the Blind Cyclops Inn:
https://mywebpages.comcast.net/nezzir/files/dundjinni/1.png
https://mywebpages.comcast.net/nezzir/files/dundjinni/2.png
https://mywebpages.comcast.net/nezzir/files/dundjinni/3.png
https://mywebpages.comcast.net/nezzir/files/dundjinni/4.png
https://mywebpages.comcast.net/nezzir/files/dundjinni/5.png
https://mywebpages.comcast.net/nezzir/files/dundjinni/6.png
https://mywebpages.comcast.net/nezzir/files/dundjinni/7.png
https://mywebpages.comcast.net/nezzir/files/dundjinni/a.jpg
These tokens were created by taking top-down shots of figures from my collection. They were then imported into Gimpshop, trimmed, and then based. The final file is a picture of my Blind Cyclops Inn model, an Inn that's been in every campaign I've ever ran in one form or another. The model pictured was recently created using Hirst Arts molds.

Feel free to share the module and the figures.

grimm182
December 19th, 2007, 15:59
Nezzir, let me know if you need any help, im looking to improve both my knowledge on creating mods and also the GM part with FG2. If you need help with art, or keying in data (not scripting) let me know. I was also thinking i might be able to make really great maps using the Neverwinter Nights 2 toolset and then taking top down shots and then maybe a filter to make it look more like a pnp map (i will be trying this method for my remakes). Let me know.

nezzir
December 19th, 2007, 16:50
Some top down shots of monster and characters from NWN would be awesome (I own the game, just not a modder)... On a white, or single color background with no shadow would be better (easier to lasso for editing).

Blue Haven
December 19th, 2007, 17:05
Thanks Nezzir once again... :)

grimm182
December 19th, 2007, 19:30
I think capturing npcs in N2 would work, but i really dont like Dnds take on creature appearences. I can take a stab at it tho.

nezzir
December 20th, 2007, 03:33
A good variety of models that could be used for PCs would be great.

grimm182
December 20th, 2007, 13:43
Well i didnt have alot of time last night...but i captured a spider and just trimmed out the background and it looked PERFECT...i was thinking it might be a cool project to try and re-create the pcs portrayed in the career descripts. If i drop the camera right, i might be able to make matching portrait tokens also.

Kinda a toss up as you get very specific pcs..but all make perfect Npcs!
Well enjoy the holidays ill pick this back up next week. :)

grimm182
January 22nd, 2008, 12:36
Well hopefully no one has done this already, but i started the converison of "Pretty Things" from the Game Masters Pack, if all goes well I will be doing the adventure from the rulebook and lastly the Paths of the Dead campaign if i can keep with it. This should make for a great 0-3 carreer campaign.

nezzir
January 22nd, 2008, 16:28
Awesome. I'd love to play or at least get a copy of the modules when you're done.

grimm182
January 22nd, 2008, 18:32
Sounds good Nezzir! maybe you could DM the trial run?

Im up for ideas on how to implement maps for use in FG. The easy way would be to use a scan of the map and size it to the tokens...what would make this little project shine would be if someone who is good with dunjinni or other mapping software could recreate the "battle" maps so that they are better eye candy. I can supply the images if needed.

grimm182
January 23rd, 2008, 21:18
Well im done with all the intro, GM and Player backrounds, and have entered in all of the "personaility" specs.

Question to those who DM, if you have an encounter say with 4 goblins, do you prefer to have 4 profiles (even tho identical) or just one and use another means to keep track of them?

nezzir
January 24th, 2008, 03:24
I'd be glad to run a trial game for you. Just get a group together and pick a night other than Tuesday or Thursday. I have pre-gen characters for a group of 4 ready if you need.

banebridge
January 28th, 2008, 13:43
my new skin for WFRP is now available at https://uk.groups.yahoo.com/group/azureawfrp/files/

Click here to see what it looks like:
https://www.geocities.com/aagarin/wfrp2moddesktop.jpg

Enjoy

Blue Haven
January 28th, 2008, 14:57
my new skin for WFRP is now available at https://uk.groups.yahoo.com/group/azureawfrp/files/
Enjoy

Where dude??? i´m a member of that group and i dont see nothing new there...

banebridge
January 28th, 2008, 16:22
Sorry, due to file size limitation, it didn't upload correctly. I broke it up into 2 parts, and uploaded it again, it should be on now :)

grimm182
February 1st, 2008, 12:21
Well i have sent the adventure off to nezzir to do a first run proof, so as soon as i hear back i will give everyone an update on how soon it will be ready!

If all goes well i will move on with "Through the Drakwald" from the rulebook, then decide if i want to do the "Paths of the Damned"! (which all lead nicely into each other for a starting thru 3rd career campaign)

nezzir
February 1st, 2008, 16:35
I emailed you back the next day, you must not have gotten it. The email essentially gave it the thumbs up. I like the format, there's plenty of detail, and it's of a playable length.

I found a few problems with it though.

1: For some reason, after I loaded the module, I was unable to open the token tray. I did several tests, it only applied to this module. Assuming you don't have this problem, you can probably ignore it. It will likely go away if you export and package it for distribution.

2: This is just personal preference, but I like to put a ton of "help" lines in my modules. For example:
/id NPC Name (to set up the GMs ID so he can speak though NPCs that don't have stat sheets)
Draggable text for descriptions (there was some, but more will save you typing)
Set up some macros for common combat things (Example: WP tests, Toughness tests, etc. - anything you find yourself typing over and over)

If you plan on exporting and sharing the module, or running it several times, plan on editing it after your first game (and maybe others) to add things to assist you in running the game.

Remeber, the draggable text box is your friend :)




Well i have sent the adventure off to nezzir to do a first run proof, so as soon as i hear back i will give everyone an update on how soon it will be ready!

If all goes well i will move on with "Through the Drakwald" from the rulebook, then decide if i want to do the "Paths of the Damned"! (which all lead nicely into each other for a starting thru 3rd career campaign)

grimm182
February 2nd, 2008, 17:51
good to hear, do you happen to have a small adventure that illustrates how you set this up? If not i think i know what you are saying.

nezzir
February 4th, 2008, 07:50
good to hear, do you happen to have a small adventure that illustrates how you set this up? If not i think i know what you are saying.

I'm sorry man, I don't. The only ones I have are the ones I'm running for my group, which I'd like to eventually run for this community as well. After I've ran them a few times I'll put them on Azurea, till then I'm keeping them secret so as not to spoil them :)

grimm182
February 4th, 2008, 13:30
ah, i understand. Well last question for a while then...

Do you think it needs anymore art assets? handouts, tokens or maps.
I was thinking to add more than really needed so dms can improvise a bit.

Otherwise ill try to put everyones suggestions in this week, maybe someone can do a test run on late sunday?

nezzir
February 4th, 2008, 15:43
Well, too much text and not enough visual can be boring. FG games lag a bit if you're not careful. Pictures and things are always an asset. Custom tokens and maps are always welcome. Pictures are generally only used once, so keep them to a min and use them for impact, but maps and tokens are on the screen for extended periods of time so don't skimp on them.

One of my pet peeves is misuse of, or sloppy use of, the fog of war. I hate it when the map is not revealed properly or there are no well defined borders. It just bugs me. When I make maps, I make sure there is a well defined border and "dead zone". When I reveal the map, I do so in large swathes to give the players room to move around in.

One of my favorite maps are multi-stage, or multi-state maps. I'll have to run my scenario "A Chance Encounter" for you so you can see what I'm talking about.

Know your tags. /story is a great tool. Some of the best GMs I've played with have made great use of the halt/continue icon and /story combined with pre-gen text. Remember the /id command as well. It's great for talking through NPCs you don't have statblocks for. If you're using my Warhammer ruleset, there's a help module in there that has a lot of the commands. It's a bit out of date because I haven't seen an updated help file for FGII yet, but most of the commands are still relavent.

PM me if you want to do a speed run through your scenario and I'll give you some notes.

grimm182
February 4th, 2008, 18:12
That would be great, since im neither a great fg player nor a fg DM (yet)! look for a PM!

grimm182
February 7th, 2008, 01:21
Ok Nezzir, i sent off a more complet verision using the tip that others told me about on the forums, there is a bit of art to do on some maps, they are not needed..but i think will add to the module...so check you email.
maybe we can do a test run this weekend?

Lupo Zero
February 8th, 2008, 23:21
Hi

I've tried to install warhammer rpg for fg1 ruleset version 3.01 putting the file in the archive into the ruleset folder of fantasygrounds, but when i try to join or host a game game get crashed.

Any suggestion ?

nezzir
February 9th, 2008, 14:32
Fantasy Grounds 1? The ruleset you're talking about is for FG1, not FG2.

There's a readme file in the archive that explains how the paths should look. That's the only reason I could think of that it would crash. That ruleset has been stable for a long time.

It's been a while since I've looked at it, and I can't remember the exact structure, but I think it's in the ruleset directory under WFRP2. It is case sensitive.

Lupo Zero
February 9th, 2008, 16:31
Yes, Fantasy Grounds 1.5, the older version of the rulsets works but not the 3.01 version. :cry:

nezzir
February 10th, 2008, 04:28
Just to be clear, the file comes from Azureawfrp, in the "Rulesets" folder, and is called:

WFRP2_3.01_Final.rar (https://f1.grp.yahoofs.com/v1/wHauR9LwsRzrSLFedczoRur4n_8QzKUz8RFUL8bf485DYPwzYj W9enAPoGk7zzun68Df8Yl1YxGiHMdYi1-Xh0L1vbsXr0Nk8C4/Rulesets/WFRP2_3.01_Final.rar)
WFRP2 for FGI - v3.01 Final - with Weapons Database Fix
Note: This "final version with fix" was uploaded less than a week ago.

This is the only file you need. You do not need the "missile fix" file in the root folder. This is an old file, it has been included, and should be deleted from Azurea.

I just downloaded the ruleset, copied the contents of the zip to my "Program Files\FantasyGrounds\rulesets\WFRP2" folder, started a new campaign, and it works fine. Just as an example, to make sure the path is correct, the file "base.xml" should appear in the root of the WFRP2 folder.

If you've done all that and it's still not working, you may consider:
1. Re-downloading the file
2. Starting a new campaign
3. Reinstalling Fantasy Grounds

That's about all the help I can be with the old ruleset.

GL,
Nez

Lupo Zero
February 11th, 2008, 20:25
The problem was the folder name.

Thanks a lot Nezzir! :)

Rev
December 16th, 2008, 11:29
Hi Nezzir^^

i dont know what the prob is, but it said, that the document could not be found.
May you send me the rar file per e-mail? would be really nice, cause i need it for my Warhammerrp group :)

thanks lot

Rev

Oberoten
December 16th, 2008, 11:34
Just to be clear, the file comes from Azureawfrp, in the "Rulesets" folder, and is called:

WFRP2_3.01_Final.rar (https://f1.grp.yahoofs.com/v1/wHauR9LwsRzrSLFedczoRur4n_8QzKUz8RFUL8bf485DYPwzYj W9enAPoGk7zzun68Df8Yl1YxGiHMdYi1-Xh0L1vbsXr0Nk8C4/Rulesets/WFRP2_3.01_Final.rar)
WFRP2 for FGI - v3.01 Final - with Weapons Database Fix
Note: This "final version with fix" was uploaded less than a week ago.

This is the only file you need. You do not need the "missile fix" file in the root folder. This is an old file, it has been included, and should be deleted from Azurea.

I just downloaded the ruleset, copied the contents of the zip to my "Program Files\FantasyGrounds\rulesets\WFRP2" folder, started a new campaign, and it works fine. Just as an example, to make sure the path is correct, the file "base.xml" should appear in the root of the WFRP2 folder.

If you've done all that and it's still not working, you may consider:
1. Re-downloading the file
2. Starting a new campaign
3. Reinstalling Fantasy Grounds

That's about all the help I can be with the old ruleset.

GL,
Nez

Nezzir? May I host the WHFRPG mod on https://oberoten.mine.nu/ext ?

nezzir
December 17th, 2008, 19:38
Nezzir? May I host the WHFRPG mod on https://oberoten.mine.nu/ext ?

Certainly. Any updates to the files will be hosted on both addresses in my signature.

Rev
December 18th, 2008, 11:04
about warhammer ruleset fg2 version... do i need all three downloads? or just one of them?
and how do i install it when i am the host?

greez

Oberoten
December 18th, 2008, 11:34
about warhammer ruleset fg2 version... do i need all three downloads? or just one of them?
and how do i install it when i am the host?

greez

You'll just need one of them, the latest revision of the ruleset. Then go to your start menu, find the Fantasy Grounds application data folder entry and go there.

Go to Rulesets

Unpack the ruleset and put the WHFRPG one directly into the rulesets folder.

taoistpunk
January 4th, 2009, 03:40
tried to DL all 3 parts of the FG2 ruleset...none of the DL's seemed to function...does anyone have a working copy of the ruleset for FG2? Very interested in getting a campaign going.

thanks

Oberoten
January 4th, 2009, 08:57
Try the Wiki

https://oberoten.mine.nu/fgwiki/index.php/WHFRPG2

taoistpunk
January 4th, 2009, 19:13
Worked great! THX...dl'd WFRP2_3.01_Final.rar from the wiki and installed fine


small issue....placed the .mod files in the modules folder, but they are not appearing in FG2 when the WFRP ruleset is in use...

any ideas?

Oberoten
January 4th, 2009, 22:06
Hmmm... Since the zip contains no MOD files at all I am thinking that these are mod files someone else has entered.

I'd go into them with winzip or winrar and edit the Definition.xml so that the ruleset line reads the same as the ruleset directory name.

- Obe

taoistpunk
January 5th, 2009, 00:56
ok...I see my error...your info helped tremendously...thanks much...

Oberoten
January 5th, 2009, 01:30
Glad it worked. Adding this to the Wiki

taoistpunk
January 8th, 2009, 03:15
new issue...maybe it's just me, but when using the WFRP ruleset, I cannot add tabs to the "personalites" box....I can under story, but not pers. any ideas? once again, using FG2 latest update

nezzir
January 9th, 2009, 23:39
new issue...maybe it's just me, but when using the WFRP ruleset, I cannot add tabs to the "personalites" box....I can under story, but not pers. any ideas? once again, using FG2 latest update

I just tested it, I can still add personalities.

i101
January 16th, 2009, 04:48
Hello there, I am new here, and when I read that there exists an WFRP Mod for Fantasy Grounds I couldnt resist to try Fantasy Grounds.

But before I have some Questions, do I have to own the Fullversion of Fantasy Grounds to test the WFRP Mod? I never before used Fantasy Grounds, so pardon my noobish Question. Before I buy the Programm I would like to test it, because the only use of Fantasy Grounds would be to play WFRP.

Furthermore I would like to know if this Mod gives me the opportunity to play the WFRP with it Rules, or is it "only" a WFRP Mod for the D&D Rules?

Oberoten
January 16th, 2009, 08:35
It is a customized ruleset, IE, it uses FG to play with WHFRPG rules.

Sadly the demo does not use custom rulesets.


- Obe

i101
January 16th, 2009, 11:47
Just bought the Fullversion.. I hope it works for me.

nezzir
January 16th, 2009, 20:55
Just read through the reame files. It explains everything you need to know to install it.

Oberoten
January 16th, 2009, 21:11
For more rulesets check the FGwiki at https://oberoten.dyndns.org/FGWiki

Rulesets is the heading you want.

taoistpunk
January 19th, 2009, 01:04
I just tested it, I can still add personalities.

Oh yeah..I can add personalities, just not TABS to the personalities box...really making my life tough since all my NPC's and Beasties have to reside on one tab

nezzir
January 19th, 2009, 05:31
Oh yeah..I can add personalities, just not TABS to the personalities box...really making my life tough since all my NPC's and Beasties have to reside on one tab

Oh yeah, I see what you mean. I have no idea how I managed to diasable that. I'll take a look at that next time I edit the ruleset.

i101
January 19th, 2009, 21:09
@Nezzir and Oberton: Thank you both for the hints.
@Nezzir: Am I wrong, or havent I just looked right, but I cant find a D10/D100..

Edit: I also installed the WFRP2 modules, but somehow I cant find em in my library.

nezzir
January 20th, 2009, 00:22
@Nezzir and Oberton: Thank you both for the hints.
@Nezzir: Am I wrong, or havent I just looked right, but I cant find a D10/D100..

Edit: I also installed the WFRP2 modules, but somehow I cant find em in my library.

I didn't add a physical d100 (a die on the screen), but you can /die 1d100. Make a macro for quick access.

i101
January 20th, 2009, 05:49
Thank you again. A Fantastic Job you did with this WFRP Module!

i101
January 20th, 2009, 10:16
Another Question: What do the Questionmarks ahead the results mean?

Oberoten
January 20th, 2009, 10:22
The questionmark shows that the roll is hidden.

/die reveal
/die hide

If I don'tmissremember.

- Obe

i101
February 28th, 2010, 23:41
Hello, could anyone tell me where I can track the Monster/NPCs damage within the combat tracker?

terrell
March 3rd, 2010, 01:33
I decrement the wounds on their entry on the tracker. Any special notes or results I annotate on the AC line of their entry.


Hello, could anyone tell me where I can track the Monster/NPCs damage within the combat tracker?

i101
March 3rd, 2010, 11:57
You mean where the NPCs Name comes in? Thats what I did too, but I thought there was a real Woundtracker or something and I just missed it somehow. :(

terrell
March 4th, 2010, 01:21
There may be (chime in all ye experts) but that works for me currently.


You mean where the NPCs Name comes in? Thats what I did too, but I thought there was a real Woundtracker or something and I just missed it somehow. :(

W2000
March 4th, 2010, 13:00
just tried to install WHFRGP Ruleset - I can create a new campaign but I don't kown how to get access to the item and monster database? (Library is empty)

i101
March 4th, 2010, 13:06
just tried to install WHFRGP Ruleset - I can create a new campaign but I don't kown how to get access to the item and monster database? (Library is empty)
Have you installed the modules? The Ruleset doenst come standard with them.

drahkar
March 4th, 2010, 14:28
Keep in mind not to breech in copyright when working on the modules. That concern is the reason programs like the 4E Parser exist. Due to Copyright we can't just freely distribute Modules. Especially ones converted from Official books.