HywelPhillips
December 22nd, 2022, 13:11
Hi Everyone,
I'm after some recommendations: which commercial campaigns available to run on Fantasy Grounds have you had the most fun running/playing? Especially something with more of a sandbox feel rather than a tightly plotted railroad.
I'm running weekly games for two groups, I'm a photographer and film-maker by day and writing RPG home-brew campaigns is perilously close to writing scripts and shoot plans i.e. my day job. Work has been hugely busy this year and I'm expecting it to be just as bad next year. To keep my groups going, I am after commercial stuff to base them around and homebrew on top of.
At the moment both groups are on 5E D&D.
One group is likely to want to stay on 5E, but the other is system-agnostic (although the campaign would have to be super to tempt us into anything as high-crunch as Pathfinder- we enjoyed Ptolus back in the day in spite of 3.5E, not because of it. But never say never if there's a really stunning adventure path).
We really like Free League games (doing Mutant Year Zero and Vaesen in person) and are waiting with bated breath for Forbidden Lands to appear on FGU.
We've REALLY enjoyed LMoP and Icespire Peak and Rime of the Frostmaiden. Descent into Avernus in the sandboxier parts, Wild Beyond The Witchlight in parts, cannibalised bits of other Faerun-set capaigns already (Princes of the Apocalypse, Tales of the Yawning Portal).
So generally something more sandboxy is a good fit for us rather than a railroad- I'm just reading Spelljammer and it's going to need so much disassambling for my group that I might as well homebrew the whole thing.
Anyone got any experience to share of Rise of the Drow, any of the PF1 or PF2 adventure paths, the old Deadlands campaigns or the latest Horror at Headstone Hill? Red Opera, Kobold Press Southlands stuff or Zobeck/Margreve stuff? (I enjoyed playing Courts of the Shadow Fey but it looked a bitch to run) How about Empire of the Ghouls? I had fun playing the first part of Odyssey of the Dragonlords - it's how I met the core folks in one of the groups- but it falls into a railroad and the group fell apart a bit. How is Savage Pathfinder and the Rise of the Runelords to run or play? What about other SWADE settings?
I've got analysis paralysis and a few anecdotes of "had a great time with this one, fairly sandboxy" would go a long way!
Cheers, Hywel
I'm after some recommendations: which commercial campaigns available to run on Fantasy Grounds have you had the most fun running/playing? Especially something with more of a sandbox feel rather than a tightly plotted railroad.
I'm running weekly games for two groups, I'm a photographer and film-maker by day and writing RPG home-brew campaigns is perilously close to writing scripts and shoot plans i.e. my day job. Work has been hugely busy this year and I'm expecting it to be just as bad next year. To keep my groups going, I am after commercial stuff to base them around and homebrew on top of.
At the moment both groups are on 5E D&D.
One group is likely to want to stay on 5E, but the other is system-agnostic (although the campaign would have to be super to tempt us into anything as high-crunch as Pathfinder- we enjoyed Ptolus back in the day in spite of 3.5E, not because of it. But never say never if there's a really stunning adventure path).
We really like Free League games (doing Mutant Year Zero and Vaesen in person) and are waiting with bated breath for Forbidden Lands to appear on FGU.
We've REALLY enjoyed LMoP and Icespire Peak and Rime of the Frostmaiden. Descent into Avernus in the sandboxier parts, Wild Beyond The Witchlight in parts, cannibalised bits of other Faerun-set capaigns already (Princes of the Apocalypse, Tales of the Yawning Portal).
So generally something more sandboxy is a good fit for us rather than a railroad- I'm just reading Spelljammer and it's going to need so much disassambling for my group that I might as well homebrew the whole thing.
Anyone got any experience to share of Rise of the Drow, any of the PF1 or PF2 adventure paths, the old Deadlands campaigns or the latest Horror at Headstone Hill? Red Opera, Kobold Press Southlands stuff or Zobeck/Margreve stuff? (I enjoyed playing Courts of the Shadow Fey but it looked a bitch to run) How about Empire of the Ghouls? I had fun playing the first part of Odyssey of the Dragonlords - it's how I met the core folks in one of the groups- but it falls into a railroad and the group fell apart a bit. How is Savage Pathfinder and the Rise of the Runelords to run or play? What about other SWADE settings?
I've got analysis paralysis and a few anecdotes of "had a great time with this one, fairly sandboxy" would go a long way!
Cheers, Hywel