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Reynard203
December 14th, 2022, 15:32
I was curious if there was an extension or already built in method for tracking time in game. For example, i know torch light effects have a duration, and that duration counts down by rounds in the CT, but is there a way to tell FG that 10 minutes have gone by (or whatever) and have it reduce durations, or even trigger wandering monster checks? Obviously I am thinking of this in regards to the dungeon exploration aspect of play but a time tracking utility could be really useful elsewhere as well.

Thanks.

LordEntrails
December 14th, 2022, 16:08
Check the following extension:
Fantasy Grounds Forge (https://forge.fantasygrounds.com/shop/items/574/view)

I don't think these do what you want, but might be of interest:
Fantasy Grounds Forge (https://forge.fantasygrounds.com/shop/items/665/view)
Fantasy Grounds Forge (https://forge.fantasygrounds.com/shop/items/82/view)

Zacchaeus
December 14th, 2022, 16:10
I was curious if there was an extension or already built in method for tracking time in game. For example, i know torch light effects have a duration, and that duration counts down by rounds in the CT, but is there a way to tell FG that 10 minutes have gone by (or whatever) and have it reduce durations, or even trigger wandering monster checks? Obviously I am thinking of this in regards to the dungeon exploration aspect of play but a time tracking utility could be really useful elsewhere as well.

Thanks.
You can right click on the little arrow next to the rounds box on the CT and select a number of rounds to advance. From the CT menu you can select Effects > Clear expiring effects which will remove all effects which have a count expressed in rounds or minutes.

LordEntrails
December 14th, 2022, 16:11
You can right click on the little arrow next to the rounds box on the CT and select a number of rounds to advance. From the CT menu you can select Effects > Clear expiring effects which will remove all effects which have a count expressed in rounds or minutes.
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