View Full Version : 5E Dropped Order
MrDDT
November 28th, 2022, 17:50
Current Version 1.49
I created this to know which die was dropped or rolled first when rolling with advantage or disadvantage on the roll. Often times a player or Gamemaster shouldn't have got ADV/DIS on the roll and you can quickly find out which to use without having to reroll, heal back damage, fix stuff, etc.
This extension is very lightweight and shouldn't impact anything in FGVTT. It simply just tells you which die was dropped and the order it was rolled. This will help quickly see if a miss ADV/DIS roll could still be used without having to fix stuff.
Works with 5E 2014 version of Elven Accuracy and Lucky (reroll feature).
Optional setting to not display the other dice rolled, only the one kept. (OFF setting)
Known Issues:
none
Update Version History
Version 1.1 - Fixed conflict with Ammunition Manager, changed display by removing * and adding []
Version 1.2 - Fixed Elven Accuracy to correctly display the 3rd die. - Shout out to Farratto for the work on this.
Version 1.3 - Added Optional (defaulted to off) setting to display all rolled dice in chat. - Again, shout out to Farratto for the work on this, he did all the work and suggested it.
Version 1.4 - Fixed Elven Accuracy to correctly use optional show dice rolls after FG updated how Elven Accuracy worked on their fix of it.
Version 1.41.3 - Fixed issues with Reliable Talent, Silvered Tongue, and Lucky traits/features. Cleaned up some coding.
Version 1.42.1 - Fixed Great Weapon Fighting error dropping dice for no reason, this ext should no longer affect GWF damage rolls at all.
Version 1.43 - Fixed backend work and some issues with dice rolling.
Version 1.44 - Fixed issues with major update from FGVTT, changes to base 5E ruleset coding. Made more robust with other exts.
Version 1.45.0 - Fixed issues with major update from FGVTT, changes to base 5E ruleset coding. Made more robust with other exts, greatly cut down the touched functions. Fixed Optional Setting to work correctly. Removed all debugging options. (No longer needed as this is very lite)
Version 1.45.1 - Updated with 5E ruleset patch.
Version 1.45.2 - Fixed issue with non ActionD20 dice affected when graphical setting "OFF" was selected. Cleaned up coding for less safety checks for no reason.
Version 1.46.0 - Added new "Default (5E)" option (full passthrough, acts like base 5E). Changed "ON" setting to display all dice in original roll order while preserving kept die 5E colors.
Version 1.47.0 - Added new "Visual Only" option to display all dice in original roll order while preserving kept die 5E colors with no dropped text.
Version 1.47.1 - Fixed issues with optional settings "Visual Only" and "On (Order)" to correctly display the die order, fixed issues with adding dice to an ACTIOND20 roll by right clicking after grabbing it, fixed issues with grabbed d20s without being an action.
Version 1.48 - Rolled back options due to bugs. Changes in ACTIOND20 are causing issues with options of visual dice in some cases with exts hooking in. I decided to roll these back to make it more compatible.
Version 1.49 - Removed all options fully.
Let me know if you see any issues.
Link to FORGE: ***CLICK ME*** (https://forge.fantasygrounds.com/shop/items/924/view)
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=57202&d=1682715598
nephranka
November 29th, 2022, 11:27
Nice work. Performing as expected. Thanks for sharing.
nephranka
January 18th, 2023, 18:59
I did notice when DIS is on the chat output still says [NATURAL 20] but the roll is correct.
ex.
rolled a 20 and a 2 with DIS (+8 to hit):
[ATTACK (M)] Dagger [EFFECTS +3] [DIS]
*DROPPED [20] SECOND*
[Attack (M)] Dagger [10] -> [at Aarakocra] [MISS] [NATURAL 20]
MrDDT
January 18th, 2023, 20:29
I did notice when DIS is on the chat output still says [NATURAL 20] but the roll is correct.
ex.
rolled a 20 and a 2 with DIS (+8 to hit):
[ATTACK (M)] Dagger [EFFECTS +3] [DIS]
*DROPPED [20] SECOND*
[Attack (M)] Dagger [10] -> [at Aarakocra] [MISS] [NATURAL 20]
I'm not seeing this, are you running other exts?
55870
55871
nephranka
January 18th, 2023, 20:34
I Sure am. Let me see if I can narrow it down.
MrDDT
January 18th, 2023, 20:40
I Sure am. Let me see if I can narrow it down.
So I did some testing based on what I thought it might be, it looks like its Theogeeks issue with nat20 ext.
Here is a screenshot of it doing with only that ext loaded.55872
nephranka
January 18th, 2023, 21:02
Yep. I found that as well. You beat me to the post :)
MrDDT
January 18th, 2023, 21:06
Yep. I found that as well. You beat me to the post :)
No problem I reported it to Theogeek on his nat20 ext thread.
nephranka
January 18th, 2023, 21:53
Sorry for the false alarm. I did not even think it was the other ext, just assumed it was not filtering the chat text correctly.
nephranka
April 24th, 2023, 01:03
I found a conflict with an ammo ext.
When using:
https://www.fantasygrounds.com/forums/showthread.php?61372-PFRPG-Ammunition-Manager&p=685033#post685033
If a player has ADV or DIS, the ammo is not tracking (reducing value or tracking hits/misses). Having both ADV and DIS and normal attacks are working.
Test: Have these two ext give the character ADV attack with a bow that is link to arrows. No reduction in ammo.
MrDDT
April 24th, 2023, 06:05
I found a conflict with an ammo ext.
When using:
https://www.fantasygrounds.com/forums/showthread.php?61372-PFRPG-Ammunition-Manager&p=685033#post685033
If a player has ADV or DIS, the ammo is not tracking (reducing value or tracking hits/misses). Having both ADV and DIS and normal attacks are working.
Test: Have these two ext give the character ADV attack with a bow that is link to arrows. No reduction in ammo.
I will talk to BMOS and see what we can do.
nephranka
April 27th, 2023, 17:54
Just checking in to see if this is fixable? In the meantime I have turned off the drop order ext. Crazy how much you miss something once it is gone, so I am hoping it can be fixed. Thanks!
MrDDT
April 27th, 2023, 18:08
Just checking in to see if this is fixable? In the meantime I have turned off the drop order ext. Crazy how much you miss something once it is gone, so I am hoping it can be fixed. Thanks!
BMOS has been busy but we are talking to see what is going on with it.
nephranka
April 27th, 2023, 18:46
BMOS has been busy but we are talking to see what is going on with it.
No worries. Thanks for the update.
MrDDT
April 28th, 2023, 22:11
I found a conflict with an ammo ext.
When using:
https://www.fantasygrounds.com/forums/showthread.php?61372-PFRPG-Ammunition-Manager&p=685033#post685033
If a player has ADV or DIS, the ammo is not tracking (reducing value or tracking hits/misses). Having both ADV and DIS and normal attacks are working.
Test: Have these two ext give the character ADV attack with a bow that is link to arrows. No reduction in ammo.
Thank you for the report, after working with BMOS about this and understanding how his EXT works I've decided to change the formatting to work with his ext and also take on a more consistent look of how FGU shows this data already.
Update Version
Version 1.1 - Fixed conflict with Ammunition Manager, changed display by removing * and adding []
nephranka
May 11th, 2023, 22:23
Totally missed this update! Seems to be working now. Thanks!
ErikDWick
November 23rd, 2024, 23:53
Hello,
I have tested and confirmed that 5e Dropped Order causes issues when a character has elven accuracy. It causes one of the dice to be dropped but adds the remaining two together. I have included a picture of the issue. The picture is from a campaign that works fine without the mod, but I also tested in a clean campaign with nothing loaded and had the same issue. It is SUPER useful to see which dice was rolled first and was just wondering if this is something that can be fixed at some point :)
62721
MrDDT
November 24th, 2024, 01:14
Hello,
I have tested and confirmed that 5e Dropped Order causes issues when a character has elven accuracy. It causes one of the dice to be dropped but adds the remaining two together. I have included a picture of the issue. The picture is from a campaign that works fine without the mod, but I also tested in a clean campaign with nothing loaded and had the same issue. It is SUPER useful to see which dice was rolled first and was just wondering if this is something that can be fixed at some point :)
62721
I will take a look at it thank you for the report.
MrDDT
December 2nd, 2024, 19:53
Update Version History
Version 1.2 - Fixed Elven Accuracy to correctly display the 3rd die. - Shout out to Farratto for the work on this.
MrDDT
December 4th, 2024, 00:58
Update Version History
Version 1.3 - Added Optional (defaulted to off) setting to display all rolled dice in chat. - Again shout out to Farratto for the work on this, he did all the work and suggested it.
rocketvaultgames
December 5th, 2024, 03:52
Update Version History
Version 1.3 - Added Optional (defaulted to off) setting to display all rolled dice in chat. - Again shout out to Farratto for the work on this, he did all the work and suggested it.
Definitely like this better (and it was already indispensable before). Thank you both!
rocketvaultgames
December 11th, 2024, 02:10
Today's update that fixed 5e Legacy Elven Accuracy seems have broken this extension.
The wrong total is being seen by the game... it seems to be adding the 3rd die to the correct total.
62947
MrDDT
December 11th, 2024, 03:56
Today's update that fixed 5e Legacy Elven Accuracy seems have broken this extension.
The wrong total is being seen by the game... it seems to be adding the 3rd die to the correct total.
62947
Thank you for the report. I will see what I can do with the changes they made. I do notice that the default option is working correctly, I suggest using that until the next update.
Thanks RocketVaultGames for making good reports for not just my ext, but many others.
MrDDT
December 11th, 2024, 20:47
Updated Version History
Version 1.4 - Fixed Elven Accuracy to correctly use optional show dice rolls after FG updated how Elven Accuracy worked on their fix of it.
rocketvaultgames
March 11th, 2025, 20:22
With only Dropped Order loaded in a new 5e campaign:
When rolling with Advantage and Reliable Talent, if the dropped die is the 2nd die, the 1st die does not get bumped up to 10 correctly.
63750
If the dropped die is the 1st die, it does work correctly:
63751
The same appears to be true for rolls with Disadvantage.
This all seems to be the case regardless of if simply 'proficient' or 'double proficient' via Expertise.
MrDDT
March 11th, 2025, 20:53
Thanks for the report, I will check it out.
MrDDT
March 15th, 2025, 22:13
With only Dropped Order loaded in a new 5e campaign:
When rolling with Advantage and Reliable Talent, if the dropped die is the 2nd die, the 1st die does not get bumped up to 10 correctly.
63750
If the dropped die is the 1st die, it does work correctly:
63751
The same appears to be true for rolls with Disadvantage.
This all seems to be the case regardless of if simply 'proficient' or 'double proficient' via Expertise.
Should be fixed now. Also found some other bugs that were buried in there with lucky and stuff. So fixed that up. Let me know how it works for you and if you find anything else out.
rocketvaultgames
March 15th, 2025, 22:24
Should be fixed now. Also found some other bugs that were buried in there with lucky and stuff. So fixed that up. Let me know how it works for you and if you find anything else out.
Looks good. Thanks much!
nephranka
April 20th, 2025, 00:54
Looks like there is a strange effect with ADV and guidance. It seems to be using the d4 as one of the 20s? Only happens with this ext loaded.
MrDDT
April 20th, 2025, 10:17
Looks like there is a strange effect with ADV and guidance. It seems to be using the d4 as one of the 20s? Only happens with this ext loaded.
Not sure what I'm looking at, looks like you rolled with adv, + 1d4, +8 from the skill.
It rolled d20 = 11, d20 = 11, d4 = 4.
It dropped one of the two 11s, second.
What am I missing? What should it be doing?
It's only going to display the d20 + d4 +8, if you want to see both d20 dice, with 1 green, 1 grey., purple d4, you can turn that setting on in Dropped Order Options.
"Show all rolled dice in the chat window" "On"
nephranka
April 20th, 2025, 12:10
Oh. The setting is new for me. I thought something was wrong given the output of only one die. Thanks for the details! Looks to be working as expected.
nephranka
April 20th, 2025, 18:19
Found it. I am not insane after all. My players were using GA buttons and not rolling from the sheet.
It is a conflict with GA. Here I rolled it from the PC sheet then I tried the "search" GA button.
Both this ext and GA work by themselves.
MrDDT
April 21st, 2025, 05:05
Found it. I am not insane after all. My players were using GA buttons and not rolling from the sheet.
It is a conflict with GA. Here I rolled it from the PC sheet then I tried the "search" GA button.
Both this ext and GA work by themselves.
Noted the conflict, I will check it out. I do personally use GA and not sure why I didn't see it =P
MrDDT
April 21st, 2025, 06:50
Update, So looking into this currently it's a GA issue. It happens when only using the GA buttons.
When using ADV or DIS using those buttons, it's reporting the dropped die 2 times. Even when not using a bonus 1d4 check die.
This is likely encoding the roll oddly causing an issue, so we will look at it and see what we can do.
64101
MrDDT
April 22nd, 2025, 02:51
This should be working with the 1.67 or higher version of GA. No changes needed to DO.
nephranka
April 22nd, 2025, 10:10
This should be working with the 1.67 or higher version of GA. No changes needed to DO.
Looks good. Thanks!
MrDDT
August 19th, 2025, 01:58
Updated Version History
Version 1.42.1 - Fixed Great Weapon Fighting error dropping dice for no reason, this ext should no longer affect GWF damage rolls at all.
k4071c0
December 15th, 2025, 18:41
Hello, I've noticed that when rolling a healing spell while the PC has the "Healer" feat, the number of dice is reduced (e.g. mass cure wounds goes from 5d8 to 3d8 when a "1" is re-rolled). When deactivating this extension then it works as normal. Thanks.
65994
MrDDT
December 15th, 2025, 19:27
Thank you. I will take a look.
MrDDT
December 28th, 2025, 20:32
Dropped Order Update
Version 1.43
FIXED: When graphical option was off, any auto-dice-rerolls would trigger cutting off of any dice quantity greater than 4. (see changes to function helperHandleSingleRerollDO)
FIXED: When graphical option was on, reliable talent was not showing in chat window (uncommented function helperHandleMinValueDO)
Added a slash command to turn Debug.console messages on/off. Defaulted to off. (type /dodebug on or /dodebug off to use) (I, personally, dont like a lot of clutter in my Debug.console log.)
Added more Debug.console messages when debugging is on.
Added --comments for ease of reading code in the future
Put the if #(rRoll.aDice) > 1 back in. (This is in the ruleset code and I don't know why it is there. I'm scared to remove it since I dont know all the different ways that function is used by the ruleset.)
Minor formatting changes (no functional difference, just my OCD coming out).
If you have any issues let me know. I did limited testing on this because I'm out of town and Farrato has greatly helped in doing all this update.
JadedGamer
May 7th, 2026, 18:59
The latest update appears to have broken this extension. I tested it with all other extensions disabled, and it no longer shows which die was dropped first.
MrDDT
May 8th, 2026, 02:17
Thank you for the report. I can take a look at it once I get back from Holiday next week.
MrDDT
May 13th, 2026, 07:11
I'm back and working on this, I've reported some issues with the 5E ruleset coding respecting some dice rolls. Waiting for that to be updated, then I can finish this up.
MrDDT
May 18th, 2026, 08:43
The latest update appears to have broken this extension. I tested it with all other extensions disabled, and it no longer shows which die was dropped first.
This should be fixed now. Let me know if you have any issues. I ran a full test with all the types of rolling and over 100 exts at the same time no issues.
I also cleaned up the coding to be more open to any other authors stuff.
JadedGamer
May 18th, 2026, 23:30
It’s working now, thanks!
snaggle2th
May 26th, 2026, 00:20
In my first tests since the May updates, the text reporting of FIRST/SECOND appears to be working, but the graphical display of the dice is always showing the dropped die second. Is this the expected behaviour now, with the recent changes? I preferred it when the order was displayed graphically as well, but I understand if they have made that difficult.
MrDDT
May 26th, 2026, 01:25
In my first tests since the May updates, the text reporting of FIRST/SECOND appears to be working, but the graphical display of the dice is always showing the dropped die second. Is this the expected behaviour now, with the recent changes? I preferred it when the order was displayed graphically as well, but I understand if they have made that difficult.
Thank you for this report, I've noticed some issues with how 5E ruleset in FG is handling the dice rolls, I've already reported it to Smiteworks. Once they are done updating their side, I can see what needs to be done on myside.
MrDDT
May 26th, 2026, 10:11
In my first tests since the May updates, the text reporting of FIRST/SECOND appears to be working, but the graphical display of the dice is always showing the dropped die second. Is this the expected behaviour now, with the recent changes? I preferred it when the order was displayed graphically as well, but I understand if they have made that difficult.
I went ahead and put out an update to fix the rare issues I noticed. I made note in the first post but EA and LUCKY (reroll feature on 1s), has a small issue where the if a 1 is rolled while using Elven Accuracy feat for the added d20 that EA provides, lucky reroll will not trigger. This is because the base 5E ruleset coding is not doing it (even without my ext this is an issue).
So be mindful.
About the displayed graphically die order, this is expected and fully from the ruleset, I do not touch the displayed order when the setting is "ON", when the setting is "OFF", I cause the die(s) to NOT show any other dice other than the kept die.
I personally use it this way, so this is a setting for me.
I like to keep this ext very light so I do not want to change the order of dice displayed as it would then cause more touching of more of the CORE and RULESET coding, which can cause more lag and issues. Many people hook into this for other things they do, so I want to stay out of it.
I do like the idea, if after a while no issues. I might relook at adding in this feature, because I think some people would like it to correctly display the order the dice were rolled. (but again, me personally, I like it clean, so I don't even like to see the other dice there, I just like the die to be correctly colored)
Thank you for the reports and glad you like the ext. If you have any more suggestions let me know.
MrDDT
May 27th, 2026, 06:02
Version 1.45.1 - Updated with 5E ruleset patch.
Live now, should no longer have issues with EA or Lucky (reroll) features.
JadedGamer
May 28th, 2026, 02:42
Whatever you changed seems to have broken monsters like the wolf spider that have both standard damage and poison damage. The extra damage rolls are no longer showing. The damage does show up correct in the combat tracker.
67628
MrDDT
May 28th, 2026, 02:44
Whatever you changed seems to have broken monsters like the wolf spider that have both standard damage and poison damage. The extra damage rolls are no longer showing. The damage does show up correct in the combat tracker.
67628
thank you for this report I will look into it right away.
MrDDT
May 28th, 2026, 06:27
Version 1.45.2 - Fixed issue with non ActionD20 dice affected when graphical setting "OFF" was selected. Cleaned up coding for less safety checks for no reason.
Let me know if you have any other issues.
MrDDT
May 28th, 2026, 11:44
In my first tests since the May updates, the text reporting of FIRST/SECOND appears to be working, but the graphical display of the dice is always showing the dropped die second. Is this the expected behaviour now, with the recent changes? I preferred it when the order was displayed graphically as well, but I understand if they have made that difficult.
This should be the setting you were wanting. Let me know how it works out for you.
Version 1.46.0 - Added new "Default" option (full passthrough, acts like base 5E). Changed "ON" setting to display all dice in original roll order while preserving kept die 5E colors.
MrDDT
May 29th, 2026, 10:31
Version 1.47.0 - Added new "Visual Only" option to display all dice in original roll order while preserving kept die 5E colors with no dropped text.
Ok, so no more updates unless something is broken for a while, but some people asked me for this and while I was in it yesterday, I figured I could just add it.
What this is good for is cleaning up the chat when rolls are listed to no longer state what dropped die or order was dropped but just display the dice in the order, they are rolled and which one is kept.
This will work for Elven Accuracy and ADV/DIS and LUCKY (reroll), ETC. This only affects ActionD20 checks, which are the ones that would get ADV or DIS.
Lucky rolls are always showing the 1 as the last die, with the rerolled number in the correct order it was rolled in where the 1 was. So if you see something like 4, 10, 1. The 10 is going to be green on ADV, the 4 is going to be RED if it was DIS, and the 1 will be grey always, with the other die grey.
The order this was rolled in was 1, 10 (with 4 replacing the 1) or 4, 1 (with the 10 replacing the 1), if you want to know for sure, you can read the chat output it will say which die order the 1 came in just in case it's confusing.
Edit:
Known Bug with "On (Order)" setting and new "Visual Only" setting.
Use "Off (Kept Die)" or "Default (5E)" right now, until next version update.
JadedGamer
June 2nd, 2026, 15:14
I'm not sure if this is intended behavior, but it took me a while to figure out what was causing it.
When Displayed Dice is set to Off, dropping more than one die only shows the result of a single die. For example, if I'm making a group Stealth roll for six goblins, I'll grab 6d20 and drop them into the chat window. Since goblin minions have a +6 Stealth bonus, I add 36 to the total roll and then divide by 6 to get the average result and set my DC.
However, with Displayed Dice turned Off, the chat only shows the result of one of those d20 rolls instead of all six.
Now that I've figured out what's causing it, it's not a big deal if this is working as intended. I just wanted to let everyone know so they don't spend a bunch of time trying to track down the issue like I did.
MrDDT
June 2nd, 2026, 16:59
I'm not sure if this is intended behavior, but it took me a while to figure out what was causing it.
When Displayed Dice is set to Off, dropping more than one die only shows the result of a single die. For example, if I'm making a group Stealth roll for six goblins, I'll grab 6d20 and drop them into the chat window. Since goblin minions have a +6 Stealth bonus, I add 36 to the total roll and then divide by 6 to get the average result and set my DC.
However, with Displayed Dice turned Off, the chat only shows the result of one of those d20 rolls instead of all six.
Now that I've figured out what's causing it, it's not a big deal if this is working as intended. I just wanted to let everyone know so they don't spend a bunch of time trying to track down the issue like I did.
That's exactly what "OFF" setting is meant to do. Show only the "kept" die. You might not want to use that setting, you can use default, which displays it exactly like 5E does it, but tells you the order they are rolled in, but wont tell you still for 6d20.
The issue you going to run into is going to be its going to still drop a die if you do this with ADV or DIS, so you are not really getting all those D20s you are thinking. This is how 5E works not my ext doing it.
I would suggest if you want to do something like that, you need to either A) roll each one and manually add them, B) grab D20s from the bottom and add mod bonus.
Either way you going to have to do manual adding. But if you use the "OFF" setting any ADV or DIS attack will only show the kept die, no matter how many dice are rolled.
JadedGamer
June 2nd, 2026, 20:03
The d20s I'm talking about are the ones at the bottom of the screen, not the rolls coming from a character sheet. I wasn't clicking advantage or disadvantage—just grabbing a handful of dice from the dice tray at the bottom and throwing them.
Everything works fine when Displayed Dice is set to On or 5E Version. This was mostly intended as a heads-up for anyone else who runs into the same issue. I don't remember this extension affecting the random dice in the tray before.
It was driving me crazy trying to troubleshoot. Somehow one of my tables ended up with the setting turned Off, while all of my other tables had it set to On. I spent a lot of time testing extensions one at a time on my test server and could never reproduce the problem. Eventually, I started digging through the settings and randomly noticed that option had been switched to Off. As soon as I changed it back, everything worked as expected.
MrDDT
June 3rd, 2026, 00:12
Ok. I will doubt check and see if I can’t guard for that.
MrDDT
June 4th, 2026, 10:03
Version 1.47.1 - Fixed issues with optional settings "Visual Only" and "On (Order)" to correctly display the die order, fixed issues with adding dice to an ACTIOND20 roll by right clicking after grabbing it, fixed issues with grabbed d20s without being an action.
Let me know if you have any issues, I did a lot of testing with all the options. I hate options :)
MrDDT
June 4th, 2026, 18:35
Ok a found a bug. Im going to be out of town today but use either "OFF" or "Default" settings only for now. The bug is if you roll with ADV or DIS and get 2 dice the same it will display both as either green or red, and add them up.
Using Default still displays the corrected text of the order. Using OFF still correctly displays the kept die only and the texts of the order.
I will work on this when I get back tonight.
SmackDaddy
June 6th, 2026, 01:24
What does this do nowadays? I thought when dropping onto a map, from the combat tracker, they are dropped in the order in which they are listed....
MrDDT
June 6th, 2026, 01:42
What does this do nowadays? I thought when dropping onto a map, from the combat tracker, they are dropped in the order in which they are listed....
I created this to know which die was dropped or rolled first when rolling with advantage or disadvantage on the roll. Often times a player or Gamemaster shouldn't have got ADV/DIS on the roll and you can quickly find out which to use without having to reroll, heal back damage, fix stuff, etc.
This extension is very lightweight and shouldn't impact anything in FGVTT. It simply just tells you which die was dropped and the order it was rolled. This will help quickly see if a mistakenly rolled ADV/DIS roll could still use the roll without having to fix stuff.
Works with 5E 2014 version of Elven Accuracy and Lucky (reroll feature).
basically if somebody accidentally has disadvantage or advantage on a roll, this will allow you to use the previously rolled dice to figure out what that roll would’ve been.
MrDDT
June 13th, 2026, 23:45
Found a bug currently when adding dice to the attack roll, it's messing up when not using "default" display options. I will check in it and get a fix out there soon as I can.
MrDDT
June 24th, 2026, 04:48
Version 1.48 - Rolled back options due to bugs. Changes in ACTIOND20 are causing issues with options of visual dice in some cases with exts hooking in. I decided to roll these back to make it more compatible.
I will likely at some point see if I can put the options in but at this time working on too many other exts to worry about something so basic. I don't want to mess with other authors having issues and compatible problems. So made this very light again.
elblade121
June 25th, 2026, 13:20
With the latest update, the Dropped Order Extension is showing the highest die twice and then adding in the display. Even though the calculation is correct below the displayed dice, the number in the display is adding the highest die twice to the result .
MrDDT
June 25th, 2026, 20:29
With the latest update, the Dropped Order Extension is showing the highest die twice and then adding in the display. Even though the calculation is correct below the displayed dice, the number in the display is adding the highest die twice to the result .
Ok let me see what is going on.
MrDDT
June 25th, 2026, 20:51
With the latest update, the Dropped Order Extension is showing the highest die twice and then adding in the display. Even though the calculation is correct below the displayed dice, the number in the display is adding the highest die twice to the result .
Maybe I need more details on what is happening wrong.
Here is with and without Dropped Order.
Tan0
June 26th, 2026, 18:24
Maybe I need more details on what is happening wrong.
Here is what is happening to me:
MrDDT
June 26th, 2026, 19:37
Here is what is happening to me:
Thank you for the pictures.
What version of Dropped Order are you using, and what is your setting in the options?
Tan0
June 26th, 2026, 19:50
Thank you for the pictures.
What version of Dropped Order are you using, and what is your setting in the options?
Version: v1.48
Setting: Default(5e)
However, I can add that, once I switched to On(default) and came back to Default(5e), it worked.
I tested in other campaings and it worked with no option change.
Same behavior happened in a friend's campaign.
Hope this helps.
MrDDT
June 26th, 2026, 23:41
Version: v1.48
Setting: Default(5e)
However, I can add that, once I switched to On(default) and came back to Default(5e), it worked.
I tested in other campaings and it worked with no option change.
Same behavior happened in a friend's campaign.
Hope this helps.
I think its remembering the option setting from older version and once you changed it, it correctly updated it.
I will put out an update to change the options on load so it will do it correctly for everyone.
BobM
June 29th, 2026, 06:34
I have the same issue as Tan0. Happens with this extension and Close Windows active and all other extensions turned off.
Video showing the issue can be downloaded at https://1drv.ms/v/c/ff30bfc7b9edf2f2/IQAQnUoQpoTZTIN4SGjqla8iAfrM06X3Lma3wI8cxSfCuM0?e= UewOhn
Version 1.48
MrDDT
June 29th, 2026, 07:55
I have the same issue as Tan0. Happens with this extension and Close Windows active and all other extensions turned off.
Video showing the issue can be downloaded at https://1drv.ms/v/c/ff30bfc7b9edf2f2/IQAQnUoQpoTZTIN4SGjqla8iAfrM06X3Lma3wI8cxSfCuM0?e= UewOhn
Version 1.48
Yes, need to cycle through the options to fix it, I was out of town this weekend so I couldn't put out an update. I will work on that tonight/morning.
MrDDT
June 30th, 2026, 04:21
Version 1.49 - Removed all options fully.
No longer should be any options so no way to cause the error even if you had an old setting or campaign with an old setting.
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