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View Full Version : Bug: [D&D 4E] Crit dice added by an Effect are incorrectly maximized



skelekon
November 23rd, 2022, 02:39
Summary:
Critical dice added by an effect are all incorrectly maximized, whereas critical dice from '+Crt' of 'High Crit' property roll normally.

Ruleset(s): 4E

Extensions/Themes: none

Modules Loaded: none

Operating System / Language Setting: Windows 10

Steps to Reproduce:
Add an effect to a character that adds crit dice (e.g. 'DMG: 3d10 critical').
Perform a damage roll, holding down shift to trigger a crit.
Hight Crit & +Crt dice roll normally, while Effects Crit dice are maximized.

55214

(Rolled 3d12 are added by High Crit at Lvl 21. Maxmized 3d10 are from the C.T. Effect. Rolled 3d6 are from the +Crt.
Second damage roll is from a non-crit, so none of the extra Crit dice are rolled.)

skelekon
February 25th, 2023, 02:16
Just wanted to note that this now seems fixed in the 2023-02 ruleset update.

Thank you.

Moon Wizard
February 25th, 2023, 03:54
Yes, it was part of the update yesterday.
https://www.fantasygrounds.com/filelibrary/patchnotes_ruleset.html

Regards,
JPG