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Stargrove
November 19th, 2022, 03:28
Are there plans to automate the Drained condition?

I aware that it is already partially automated, but the other thread said the subtraction of hit points based on the drained number would be automated in the future. Is that by any chance coming in r19?

Trenloe
November 19th, 2022, 15:55
It requires a new set of code, so I'm not planning on doing anything with Drained in Release 19.

Stargrove
November 19th, 2022, 16:02
I thought as much but just wanted to check. Since I found the other post that talks about Drained I know how to handle it going forward.

As always, Thanks.

Montis
November 21st, 2022, 09:39
The fantastic PFRPG2 GM Enhancement (https://www.fantasygrounds.com/forums/showthread.php?73170-PFRPG2-GM-Enhancement-extension) extension actually has the code to automatically reduce hit points on drained, amongst many other useful things :)

Birger Tucholski
November 26th, 2022, 14:07
The fantastic PFRPG2 GM Enhancement (https://www.fantasygrounds.com/forums/showthread.php?73170-PFRPG2-GM-Enhancement-extension) extension actually has the code to automatically reduce hit points on drained, amongst many other useful things :)

Yes with this Great Extension, i can run my Alchemist easy:
Example: Quicksilver Mutagen:
Quicksilver mutagen - Greater ; DEX: 6 ;AC -3 ; Drained: 2; SPEED: 15 feet

the speed is an Info for my, but the rest wil be great calculeted