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View Full Version : Items and Assets Issue



tamikay
November 8th, 2022, 21:32
I am playing this with a GM that has the plugin bought and not having the plugin myself, for base reference.

The other player can search through the items and perks and whatnot. I however cannot as there is no populated lists, the GM has to drag and drop perks for me and other things too. I don't even see the perks when i level up, its just not working. This is something that has persisted since the first time i logged into the plugin to make a character. I can change mods on items in my inventory, manage my armor and weapons and other things fine, but if its not on my character sheet I cannot find it on the lists under campaign. The other player can and has no issue and does not have the plugin themselves either.

Jiminimonka
November 8th, 2022, 22:11
I am playing this with a GM that has the plugin bought and not having the plugin myself, for base reference.

The other player can search through the items and perks and whatnot. I however cannot as there is no populated lists, the GM has to drag and drop perks for me and other things too. I don't even see the perks when i level up, its just not working. This is something that has persisted since the first time i logged into the plugin to make a character. I can change mods on items in my inventory, manage my armor and weapons and other things fine, but if its not on my character sheet I cannot find it on the lists under campaign. The other player can and has no issue and does not have the plugin themselves either.

You have to load the modules:

Click on Modules and search "fallout" and click Load.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=55057&d=1667945426

Jiminimonka
November 8th, 2022, 22:12
The other players must have loaded the Fallout module themselves.

tamikay
November 9th, 2022, 03:36
That seemed to have done the trick after a brief loading period. Thank you, the other player must have done that without realizing they did it or telling me lol....

Jiminimonka
November 9th, 2022, 06:01
That seemed to have done the trick after a brief loading period. Thank you, the other player must have done that without realizing they did it or telling me lol....

Maybe. Well glad it is sorted. Fantasy Grounds will remember that for next time and automatically load when you join next time.

If you play any other ruleset you will have to do the same thing, load the modules.