View Full Version : Rolling dice slowed down
Weissrolf
November 3rd, 2022, 09:51
Just a FYI feedback: with the latest innovation of "give us your money for colored dice" my players experienced slowdowns when doing rolls. Especially the potato PC ones saw some of their rolls take multiple seconds before them and myself (as GM) would see the dice/roll appear.
That being said, no need to go into detail on it, I will just tell them to turn off dice animation next time, because they shouldn't make use of FG's dice roller anyway (but use the RNG module instead).
Moon Wizard
November 3rd, 2022, 16:39
Depending on the shape/size of the chat box, and the position that the dice are dropped on the chat box; we've found some scenarios with the larger dice where they "fall" outside the dice box simulation area (i.e. clamping logic was failing), which causes the dice to wait for the time out before resolving (since they never stop moving in the simulation, i.e. falling forever). This may be related to what you are seeing. If this is the issue, it will be addressed in v4.3.1.
Regards,
JPG
Weissrolf
November 4th, 2022, 11:15
I will make extra sure that my players don't use animated dice anymore, especially the potato PC one (no idea why dice were enabled for him, but we can disable them again).
Moon Wizard
November 4th, 2022, 18:10
After the upcoming fix (in the Test channel); animated dice will work fine without any extra delays.
Regards,
JPG
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