dbachen
November 3rd, 2022, 02:40
What I posted on Discord and asked to post here:
Noticing a problem with lights and doors. This is a development campaign, so there are no extensions. Doors are supposed to block LoS as well as movement. However, the doors are not blocking shadows which are being cast from light sources. if those sources are colored, it can give stuff away. In the following screenshots you will see that the purple lights in the room are showing across the closed door so that the player knows there is something in them. There happens to be ambient light casting the shadows.. in the other pictures, you will see the ambient light off and just lights casting shadows across the door sections. Wanted to make sure you understood what you are seeing from the DM and player screenshots. IMO, the positional light sources should have their colors and shadows blocked as well as their base light being shown through closed doors.
54973
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54975
Noticing a problem with lights and doors. This is a development campaign, so there are no extensions. Doors are supposed to block LoS as well as movement. However, the doors are not blocking shadows which are being cast from light sources. if those sources are colored, it can give stuff away. In the following screenshots you will see that the purple lights in the room are showing across the closed door so that the player knows there is something in them. There happens to be ambient light casting the shadows.. in the other pictures, you will see the ambient light off and just lights casting shadows across the door sections. Wanted to make sure you understood what you are seeing from the DM and player screenshots. IMO, the positional light sources should have their colors and shadows blocked as well as their base light being shown through closed doors.
54973
54974
54975