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eporrini
October 30th, 2022, 04:16
There's an issue I am seeing in 5e (latest version update) where if you resize an arrow it retains the distance listing of the original length to other players and the gm. This seems to happen for both the GM and players. Two screen shots attached to show example.

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eporrini
November 1st, 2022, 14:04
Can someone confirm/deny this? Is this being fixed?

Zacchaeus
November 1st, 2022, 15:49
I'm not sure that I understand what it is you are doing. What do you mean by resize an arrow? I can't reproduce your screenshots. If I draw an arrow 25ft long then if I move it it stays at 25ft; if I make it bigger or smaller the size changes to the new one.

eporrini
November 1st, 2022, 17:35
The issue is the drawer sees it changing size, but others see it at the original size. To reproduce, join a game with someone else, make an arrow and drop it down. The size will be correct for all. Then change the size of the same arrow (from 50 to 25 or whatever), the size change distance marker will still show the original size for the others, but does reflect correctly for the one changing it. This seems to happen no matter who draws the arrow (player or GM).

SilentRuin
November 1st, 2022, 17:46
The issue is the drawer sees it changing size, but others see it at the original size. To reproduce, join a game with someone else, make an arrow and drop it down. The size will be correct for all. Then change the size of the same arrow (from 50 to 25 or whatever), the size change distance marker will still show the original size for the others, but does reflect correctly for the one changing it. This seems to happen no matter who draws the arrow (player or GM).

Cannot duplicate this as you stated - player sees it fine so does host no matter what I do. I suggest you try testing this without any extensions as I suspect your running something that is conflicting with the onMousePointer logic in the image.

Zacchaeus
November 1st, 2022, 18:30
The issue is the drawer sees it changing size, but others see it at the original size. To reproduce, join a game with someone else, make an arrow and drop it down. The size will be correct for all. Then change the size of the same arrow (from 50 to 25 or whatever), the size change distance marker will still show the original size for the others, but does reflect correctly for the one changing it. This seems to happen no matter who draws the arrow (player or GM).

I should have made it clear that I was testing with a joined player (well at least me joining my own game at any rate). I think SilentRuin's point is pretty valid. Test in a new campaign without extensions to see if you get the same result. If not then it is an extension that's the issue most likely.

eporrini
November 5th, 2022, 17:25
I have created a brand new campaign (5e) with zero extensions and this problem is still occurring. Someone that creates a pointer will show with accurate sizing. After its adjusted, arrow, circle, whatever the size indicator on the pointer locks into the original size for everyone but the person changing it. How can I get assistance with this? I am happy to upload any files as required. Is there something I can run to see if I have some kind of corruption, my campaign is not at the right version, do a refresh? I will point out that I did have an issue around the time the giant upgrade came through that caused a flood of errors in my campaign. When it loaded, it was empty. I followed instructions to reload it off of a prior save and it worked, except for my character image files being blank, map (image) memory was gone (markers, etc.) and apparently this pointer issue. The others were fixed just by loading them back, this I can't fix on my own.

Zacchaeus
November 5th, 2022, 18:15
I see that JPG or Carl must have been able to reproduce the issue and has fixed it in the upcoming client update https://www.fantasygrounds.com/forums/showthread.php?75720-Fantasy-Grounds-Beta-Release-v4-3-1&p=667580&viewfull=1#post667580

eporrini
November 5th, 2022, 20:33
I see that JPG or Carl must have been able to reproduce the issue and has fixed it in the upcoming client update https://www.fantasygrounds.com/forums/showthread.php?75720-Fantasy-Grounds-Beta-Release-v4-3-1&p=667580&viewfull=1#post667580

Zaccherus, thank you so much!!