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View Full Version : Any easy way to merge modules?



Keltyrr
October 28th, 2022, 20:12
I run a few paid D&D games. When a player can't afford to pay for their seat for session they instead owe me some statblocks so I can have working statblocks to replace the ones that were never made right for the SRD and epic SRD versions of 3.5e D&D.

The problem I am finding is that, it's less than intuitive. I had thought if I imported these statblock modules all into one module, then exported that module I'd get all those statblocks in a working format.

Now, sure, I could just open up those modules and drag/drop clone each creature then export them. Which is not that bad when we are talking 5-10 statblocks a week. But when we start talking about this gal that will just casually drop me 127 statblocks in a day. That gets to be beyond what I'd like to do manually.

Zacchaeus
October 28th, 2022, 20:16
The only way that you can really do this is to open the modules in a single new campaign ; make copies of each statblock and then export the copies.

LordEntrails
October 30th, 2022, 04:19
You could open up the XML files and cut and paste, but you would have to renumber all the IDs so you don't have duplicates.

Morenu
October 30th, 2022, 15:37
Would this be easier?

https://forge.fantasygrounds.com/shop/items/558/view