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View Full Version : Fantasy Grounds Unity Damage Types Linked to Custom Dice



ddavison
October 26th, 2022, 16:05
New Feature Release - 2022-10-26
Version 4.3.0

Fantasy Grounds Unity allows you to link custom dice to specific damage types in rulesets that use damage types and which are built upon CoreRPG.
All copies of Fantasy Grounds Unity include the Elemental Basics Dice, but additional dice with effects are available from the store on a per user basis.

Dice Packs Bundle
https://www.fantasygrounds.com/store/productbundle.php?bundleid=DICEPACKBUNDLE

Supported Rulesets: D&D 2E/3.5E/4E/5E, Starfinder, Pathfinder 1E/2E

Developers:
Joshua Utter (Dice)
Joshua Watmough (Dice skins)
Cameron Schwach (Custom Dice Types for Rolls)
John Gregory (Integration and Ruleset Code)

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Muagen
October 26th, 2022, 18:16
Awesome to see this! Is there any chance that we could see this (ruleset agnostic) apply to attacks on NPC entries, maybe as an encoded entry for damage?

Moon Wizard
October 26th, 2022, 18:29
It needs code from the ruleset to tell it which options to offer, and which skins to use as defaults. So, it can't be ruleset agnostic.

It has already been added to the D&D and Pathfinder/Starfinder rulesets. Other rulesets are up to the ruleset developer to implement.

Regards,
JPG

Muagen
October 26th, 2022, 18:33
Thanks for the swift reply, Moon Wizard!

Now I know who next to pester.

Temmpest
October 26th, 2022, 19:55
Look great! Any chance you guys can make just a generic damage type: magic?