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Caratacus
October 21st, 2022, 15:11
Hello,
After a game last night I'd just like to report an odd circumstance that came up, something not likely to affect game play but related to the dice roller. Some of my players like to "warm up" the dice before we get into our sessions, grabbing and rolling large numbers in the chat box. While doing so, somebody rolled about ten d0, with a modifier of +8. As we were playing Savage Worlds, the dice were also exploding dice. This created a loop of some sort, wherein the dice wouldn't stop rolling. After a good twenty or so rolls I closed down the game and rebooted to stop the loop. This solved the issue, as it was before our start it really wasn't a big deal, and I doubt the circumstances will repeat again, but I did feel you might wish to know about it.

Caratacus:confused:

Moon Wizard
October 21st, 2022, 16:52
Thanks. I'll see if I can figure it out and include with other dice fixes for SW. I'm not the developer on this project, just helping out.

Regards,
JPG

Ghoti
October 22nd, 2022, 03:19
The logic makes sense- zero is the maximum face value of a zero-sided die, so it rolled again.. and again.. and again. Interesting edge-case.

Caratacus
October 22nd, 2022, 11:39
Agreed, but it didn't get into the looping until someone added a modifier.