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Foen
November 29th, 2007, 06:28
From another thread:


With the release of VMWare Fusion 1.1, I'm able to run Fantasy Grounds II in a virtual machine (with accelerated 3D graphics enabled). Good news for other Mac users who also use Fusion.

Not having a Mac (but having friends who do) I'd be really keen to know if other Mac users are able to run FGII like this.

Please post your comments/experiences!

Stuart

Ged
December 1st, 2007, 19:45
Very interested in this as well ;). Please post your experiences.

Ebonfyre
December 5th, 2007, 18:51
I'm curious if any of the developers have investigated using Cider to port FG natively to the Mac? It would take all of the hassle out of the coding and would massively expand the user base options without forcing them to purchase an $80 emulator and a $200+ copy of Windoze which may or may not work perfectly.

From what I read on their website it doesn't even cost the developer up front so there's no risk and plenty to gain - seems an easy call to me. Unfortunately it does require the developer to initiate the port, I was looking at the website hoping they just had something I could use to wrap the PC code in myself but they don't sell that way.

https://www.transgaming.com/products/cider/

janiv
December 5th, 2007, 20:31
I don't have VMWare Fusion, but I do use Parallels. With the current version, Fantasy Grounds will run but the graphics are messed up--mostly the dice. It's kind of usable but I wouldn't count on using it too much. I expect with future updates that Parallels will be able to run Fantasy Grounds but they're not there yet.

Of course, Fantasy Grounds runs fine with Boot Camp and is my current solution.

Ebonfyre
December 5th, 2007, 23:30
Boot Camp is my current solution as well... I just hate using it. Plus many people simply cannot afford to splurge on a copy of Windows when they have a perfectly functional OS already on their Mac.