PDA

View Full Version : Official Shadow of the Demon Lord Bug Report Thread



damned
October 18th, 2022, 21:49
Use this thread to post any ruleset specific issues to track and get resolved. When reporting, please provide steps in reproducing the issue and any images if possible.

As a brand new ruleset there will be some bugs/suggestions. We will continue working on this product to make it as enjoyable to use as possible.

Added a video on basic character creation here: https://www.youtube.com/watch?v=ltiUJlME2go
Some more videos to follow at a later date.

damned
October 18th, 2022, 21:49
Bugs Reported / Fixed

Trying to level up to L3 without choosing an Expert Path can cause a console error.
Level 6 fighter healing rate needs to adjust automatically. added in build 2.71
Gear info on Paths is not showing correct data. fixed in build 2.71
Nowhere for Spell Traditions on the character. sheet we were storing this in Notes. It has its own field in build 2.71
CoreRPG new Dice are bigger and overlap the Boon Bane Panels fixed in build 2.73
Added default Languages and Currencies in System Options added in build 2.73
Fonts did not load correctly fixed in build 2.74
Updated Tooltips in Combat Tracker updated in build 2.74

damned
October 18th, 2022, 21:50
Reserved

damned
October 18th, 2022, 23:07
Question posted on Discord:
How do we handle it when characters wear armor that they are not strong enough for?

From the rulebook:
Armor and Clothing
Armor includes any clothing designed to protect a wearer from harm and might be made from leather, mail, overlapping scales, or heavy plates. Wearing armor affects your Defense and what your character can do. See Clothing for additional information.
• Type: Armor is clothing, light armor, medium armor, or heavy armor. You make Strength challenge rolls with 1 bane to swim while you wear medium armor. You take a -2 penalty to Speed and you make Strength challenge rolls with 2 banes to swim while you wear heavy armor.
• Requirement: If you wear armor and do not meet or exceed its requirements listed in the table, you make all Strength and Agility rolls with 1 bane. In addition, you take a –2 penalty to Speed. The effects of not meeting the armor’s requirements are cumulative with the other effects of wearing armor.
• Defense: Replace your Defense with the listed number while wearing clothing or armor.

Answer
At this stage use ctrl+scroll over the small modifier box on Speed to set it at -2
Players will need to remember to add +1 bane to strength and agility rolls

At some stage we hope to add some support for effects and we may be able to handle the banes in a more automated fashion at that time.

damned
October 18th, 2022, 23:20
Question posted on Discord:
Where do we record Spell Traditions?

Answer
Apologies - this didnt make it into 2.70 but will be on the Character tab in 2.71

slayeneq
October 19th, 2022, 02:08
When the goblin swings at Jose( a character) , it calculates whether the goblin hit or not.. But when Jose swings at the goblin.. shows the total, but doesn't state whether it hit or missed.5475754758

I've tried targeting and double clicking the dice, I've tried dragging the dice over the icons on the battlemap. Same Result.. NPC can hit the character, but the character can't get a Hit or Miss result for the NPC.

This is for version 2.70 of the store bought version.

Figured it out. I needed to set the opposing / defensive stats. The wiki had the answer.

damned
October 19th, 2022, 02:47
Thanks for the update - good sleuthing!
Weapons that you add via Gear tab should have teh correct stats in them already.
Did this not work for you?

damned
October 19th, 2022, 02:54
Did you maybe carry this character over from the Forge ruleset?
If so I would recommend that you recreate it as there are quite a few things that have changed over the development of the ruleset.

slayeneq
October 19th, 2022, 13:09
That particular stat did not populate for me. I had to add it manually. (As per your post below, I was using the forge and the store version of SOTDL at the same time? ) I had the forge version still enabled. I've since turned it off. Maybe that will make a difference in the future.

I bought the SOTDL version and made a test character to see how everything was populating and to see the format of the NPC's (since I'd had a question about how they were entered) while I was there I thought I'd test the combat stuff and that's when I ran into the non targeting issue.

damned
October 19th, 2022, 13:18
I think we might have to advise people to disable their Forge subscription as there could be conflicts between the two.
Can you confirm whether new weapons being added to the character sheets are getting their stats set?

Is it possible you have also created some library of equipment for your Forge based game?

slayeneq
October 19th, 2022, 13:30
I just created a new character with forge stuff disabled. The weapons when added did populate the defense / opposed trait field. I had only the official modules enabled. (I disabled the prior forge based modules I'd created)
54763

damned
October 19th, 2022, 14:17
Thanks for your help bug reporting.

damned
October 20th, 2022, 08:26
Unfortunately I pushed a hotfix for the dice and the fonts did not load. Hopefully we will get a new hotfix pushed Thursday morning.

Moon Wizard
October 20th, 2022, 09:56
I just pushed another build for you just now.

Regards,
JPG

TrentLane
October 20th, 2022, 14:29
When creating a new Character adding the Ancestry it doesn't add the starting talents in the talent section of the Sheet. Adding them after the fact from the ancestry works fine. Not sure if this is a bug or expected.
54784

Edit: No extension or Forge items active and it's the newest build

Gwydion
October 20th, 2022, 15:02
For now you need to drag them on. See this thread for the in-process wiki.

https://www.fantasygrounds.com/forums/showthread.php?75537-Shadow-of-the-Demon-Lord-Wiki-Guide

TrentLane
October 20th, 2022, 16:41
For now you need to drag them on. See this thread for the in-process wiki.

https://www.fantasygrounds.com/forums/showthread.php?75537-Shadow-of-the-Demon-Lord-Wiki-Guide

Thank you, haven't looked at that first.

damned
October 20th, 2022, 22:11
We have added a few more pages to the PDF/Wiki document.

hawkwind
October 22nd, 2022, 18:05
I am building some NPC's and adding paths. When adding an expert path i can drag and drop new talents onto level 3 but not level 6 and 9 and you don't seem to be able to drag talents on to NPC sheets

madman
October 23rd, 2022, 01:51
Hello,
This item points to a NPC I can not find, in fact there are no entries under vehicles.

Madman

damned
October 23rd, 2022, 13:47
I am building some NPC's and adding paths. When adding an expert path i can drag and drop new talents onto level 3 but not level 6 and 9 and you don't seem to be able to drag talents on to NPC sheets

Hi hawkwind can you tell me which Paths you were trying this on?
Were the Talents that couldnt be added in the second column?
Can you share an Image?

damned
October 23rd, 2022, 13:47
Hello,
This item points to a NPC I can not find, in fact there are no entries under vehicles.

Madman

Hi Madman - Spoofer is looking into this one.

damned
October 23rd, 2022, 13:49
Added a video on basic character creation here:
https://www.youtube.com/watch?v=ltiUJlME2go
Some more videos to follow at a later date.

hawkwind
October 23rd, 2022, 14:16
54831

i can drag talent onto level 3 , cant drag and drop a talent onto the over pages for level 6 and 9 . this occurs with novice and master paths as well, you can drag on to the first page but none of the other pages for the various level advances

spoofer
October 23rd, 2022, 15:07
Madman, thanks for reporting. I fixed vehicles. It will get sorted out with the next update.

damned
October 23rd, 2022, 15:21
Ok Ive found the issue Hawkwind
It is queued in the next update

hawkwind
October 23rd, 2022, 21:31
One other thing, more a question rather than a bug. Is there a reason the spell button on the right hand side is listed under Campaign rather then Character?

damned
October 23rd, 2022, 22:02
One other thing, more a question rather than a bug. Is there a reason the spell button on the right hand side is listed under Campaign rather then Character?

Generally the Character section can be closed except at CharGen and Level Up.
The Campaign section is also used by GM and can be rferenced during play/adventure.

Something like that.

Moon Wizard
October 24th, 2022, 04:47
I think @hawkwind is asking, because it's usually under Character in the other rulesets.

JPG

damned
October 24th, 2022, 05:21
Items and Spells are used by GMs and Players and Items is under Campaign.
All the other entries in Character are almost exclusively player data.

Spells was under Character initially but the playest groups and GMs thought Campaign was more appropriate.

hawkwind
October 24th, 2022, 09:39
any plans to have active effects like ATK:1d6 for example?

damned
October 24th, 2022, 10:48
At this stage I have not learnt how to code effects.
You can add 1 boon to your weapon in the Attacks list it will apply to any Attack rolls (and not damage) and will stack with other boons/banes you add to the boons widget.

spoofer
October 24th, 2022, 10:55
One other thing, more a question rather than a bug. Is there a reason the spell button on the right hand side is listed under Campaign rather then Character?

After a heated argument, we decided to roll a die. But then we were mesmerized by the cool new dice, and completely forgot about the result. In the end, it was the will of the New God that spells be under Character.

(This will be changed with the next update.)

Kenwoolverton
October 28th, 2022, 19:16
Hi, I've noticed the 14-15 result on the Madness table is missing. And on the Interesting Thing Table the nested tables aren't linked to the actual sub-tables.
Thanks for creating this, looking forward to actually playing soon.

damned
October 28th, 2022, 22:32
Thanks Kenwoolverton we will get those fixed in the Tuesday update.

Skellan
November 12th, 2022, 18:09
I recently bought this ruleset and I must say you have done a fabulous job. Considering it is so new it is all really tight - great work.
One thing though, I have noticed that the talents box gets cut off. Well, you can scroll the whole sheet but it feels a bit busy. Might it be possible for the spells to get their own tab or something? At higher levels you get quite a few spells and talents.
55098

damned
November 12th, 2022, 22:00
Hi Skellan,

Thanks for the feedback.
That should be fixed in Tuesdays update.

Whether to move it to its own tab or not Im undecided.
Its nice to have everything you use for combat on the one tab.

Im hoping to have afflictions working also for this update.

Skellan
November 12th, 2022, 22:43
Fair enough, thank you

I also noticed that there is an option in the rules to take a second expert path at 7th level but it doesn't like expert paths being dropped in the master slot. Do we need to do this manually?

To be fair, if this is the kind of thing I am finding, you have done a good job.

damned
November 13th, 2022, 02:55
yes that is something that we havent managed to get our heads around.

You should be able to drag an Expert path into the Master slot but then it breaks down...

it is complicated by the fact that the Expert paths have 3 levels and Master paths have 2 levels.
When choosing a second Expert Path you get Level 3 benefits at Level 7 and Level 6 benefits at level 10 but at level 9 you get to choose from either your first or second expert path and I just cannot fathom a way to code that.

Skellan
November 13th, 2022, 13:29
No worries, it isn' hard to just do it manually. I was just wondering if I was missing something. There are probably better things to spend your time on.

damned
November 15th, 2022, 19:11
Hi guys,
After todays update you might get Character Sheet errors on making attacks. Please do one of the following:
open your Armor, unlock it and add a Min STR - use 0 if not listed in the rules
delete your Armor and add it back in from Equipment
Thanks!

spoofer
November 15th, 2022, 21:54
The following posts describe some recent changes to the ruleset. These changes impact NPC records, item (armor) records, and combat mechanics. I will explain each one in detail.

spoofer
November 15th, 2022, 21:58
The contents of the traits tab and the attacks tab for the NPC record have been changed from unformatted text to formatted text. If you have created your own NPC records, then you need to update those manually. The following image shows how. First, unlock the record. Second, copy and paste the text from the upper slot to the lower slot. Third, and formatting such as bold font as you desire. Eventually, the upper slot will be removed. Please make any changes before then.

55127

spoofer
November 15th, 2022, 22:13
Armor now includes a MIN STR requirement. If a character does not meet the minimum requirement, then a penalty is automatically imposed on melee and ranged attack rolls.

This value needs to be set on existing PC character sheets. Either edit the item record, or delete and re-add the armor to the PC. The default value of zero is not displayed (shows as empty).

55128

spoofer
November 15th, 2022, 22:34
Effects have been added to the ruleset as records in the Core Rulebook Player. The following image shows adding an effect to a PC sheet. The effects automatically impose boons / banes on the various attack and challenge rolls. There is a series of boxes to the right of an effect entry. These boxes indicate the number of boons / banes imposed on each type of roll.

55298

Effects can also be added from the Combat Tracker. This is where you apply effects to NPC actors.

55299

spoofer
November 15th, 2022, 22:58
De is used to set Defense to a specific value. AtB is used to grant a bonus to attackers.

55136

spoofer
November 15th, 2022, 23:05
The above examples use afflictions. The effects system can also be used to handle other aspects of the game, such as bonuses from spells or penalties from the environment. You can add your own directly to the actors as needed. Here is what Blessing would look like. Finally, note that the effects have an on switch. This is useful for dealing with bonuses from cover that apply to some attackers but not others.

55137

hawkwind
November 29th, 2022, 19:36
Effects have been added to the ruleset as records in the Core Rulebook Player. The following image shows adding an effect to a PC sheet. The effects automatically impose boons / banes on the various attack and challenge rolls. There is a series of boxes to the right of an effect entry. These boxes indicate the number of boons / banes imposed on each type of roll.

55131

Effects can also be added from the Combat Tracker. This is where you apply effects to NPC actors.

55133

invalid attachement?

spoofer
November 29th, 2022, 23:42
I tried to fix them. They work and then they break. :(

I will try adding them here.

55300
55301

spoofer
November 29th, 2022, 23:45
Ok, I have figured out that when I upload, there is a sequence of mouse clicks that works and another one that messes up the files. If I don't mess them up then they work.

Skellan
December 6th, 2022, 19:54
Is the description for Close Wounds right? It doesn't seem to make sense?

damned
December 6th, 2022, 21:10
No you are right it is incorrect.
The Triggered text is appearing in the Description.
We will get that fixed asap.
There are other affected spells to it looks like.

spoofer
December 6th, 2022, 22:22
Thank you for pointing this out. I was not aware of this specific pattern and did not code for it. As damned said, we will fix asap.

Skellan
December 30th, 2022, 14:27
I think the link to the reference manual may be broken for Dead by Dawn

damned
December 30th, 2022, 14:39
I think the link to the reference manual may be broken for Dead by Dawn

Can you post a screenshot of what you are seeing?

Skellan
December 30th, 2022, 15:11
Sure. When I click on Reference Manual it just opens an empty window. It is probably just a broken link somewhere :)

55587

spoofer
December 31st, 2022, 03:23
Thank you for reporting. I have fixed the reference manual, and a few other things, including NPCs. The new version may take a bit of time. We need to work a few bugs out of the revised NPC attack tab before new versions of stuff with NPC data can be released.

Skellan
December 31st, 2022, 09:26
Great! Thanks for your hard work

Arcanus888
January 19th, 2023, 10:05
Hi, first I want to say thanks for the hard work. For how new the system is it's working great.
I'm unsure if this best place to ask but I noticed there is a space for initiative in the combat tracker but it doesn't allow me to input a number.
SOTDL doesn't really roll for initiative but there is the option to roll a d6 to resolve conflicts.
With my players coming from 5E they're used to acting individually and the option to give them a turn order would be much appreciated.

spoofer
January 19th, 2023, 10:38
Initiative is set as either FAST or SLOW From the main tab of the PC Sheet for PCs, and from the Attack tab inside the Combat Tracker for NPCs. Doing so fills in that space. Turns are completed one actor at a time, individually, as in D&D.

In general, we do not implement options, as we need to need to give priority to the core rules first (which are still yet to be completely implemented). However, I will make sure that Damned is aware of your request. Meanwhile, initiative ties are broken by Agility --- higher Agility goes first.

Arcanus888
January 19th, 2023, 11:06
Initiative is set as either FAST or SLOW From the main tab of the PC Sheet for PCs, and from the Attack tab inside the Combat Tracker for NPCs. Doing so fills in that space. Turns are completed one actor at a time, individually, as in D&D.

In general, we do not implement options, as we need to need to give priority to the core rules first (which are still yet to be completely implemented). However, I will make sure that Damned is aware of your request. Meanwhile, initiative ties are broken by Agility --- higher Agility goes first.

Ah, thank you. This implementation of SOTDL's initiative is actually pretty good. I'll simply allow players to act in the order they appear in the combat tracker.

Skellan
January 21st, 2023, 18:47
I noticed the effects seem to be duplicating the attack/challenge modifiers. I am not sure if this is a known issue?

55918

damned
January 23rd, 2023, 22:26
I noticed the effects seem to be duplicating the attack/challenge modifiers. I am not sure if this is a known issue?

55918

Thanks. I was away for a few days and am working on this issue now.

Synmad
January 24th, 2023, 19:07
Hello, and thank you for the ruleset! I'm having issues with effects. I'm new to Fantasy Grounds, so apologies in advance if this is because of my inexperience. As you can see, the applied effects are not affecting the fomor's stats. 5596655965

Locotomo
January 24th, 2023, 19:19
Since the update today I get following error: 55967

Locotomo
January 24th, 2023, 19:26
There is also an empty table : 55968

damned
January 24th, 2023, 23:01
Since the update today I get following error:

and

There is also an empty table : 55968

Hi Locotomo I apologise the first one is me - I deprecated two files but forgot to remove them from the master list when I pushed the update. They wont affect the game. The empty table has been passed on to the guys doing the content updates. Thanks for the report.

damned
January 24th, 2023, 23:06
Hello, and thank you for the ruleset! I'm having issues with effects. I'm new to Fantasy Grounds, so apologies in advance if this is because of my inexperience. As you can see, the applied effects are not affecting the fomor's stats. 5596655965

Welcome Synmad

Fantasy Grounds effects do not normally adjust the stats that they effect. What happens is that any rolls using or targeting those stats also check the Effects list and will apply those values as well. Please note we found after the last attacks update that Attack Effects were kind of being applied twice, once if Strength/Agility was effected and once more if Attacks were effected. We have thus today removed Attacks from the Effects values - they are still mentioned in the descriptions and all Effects/Afflictions etc that we found so far that effect Attacks also effect Strength/Agility so we think this will address the issue.

Please note that about the same time you posted your message an update went live - so update again to grab that new build. But note that it contains an Error (see message above) that should not effect game play once loaded.

spoofer
January 25th, 2023, 01:54
There is also an empty table : 55968

Thank you for reporting. I reparsed all of the Shadow paths to remove the broken links.

Skellan
January 29th, 2023, 14:26
The damage from NPCs in modules seems to have disappeared. This seems to be affecting all the modules I have looked at, One Perfect Moment, The Slaver's Lash, The Man who Fell to Urth etc. Monsters & Characters from the core rules are ok.

damned
January 29th, 2023, 20:51
The damage from NPCs in modules seems to have disappeared. This seems to be affecting all the modules I have looked at, One Perfect Moment, The Slaver's Lash, The Man who Fell to Urth etc. Monsters & Characters from the core rules are ok.

Yikes thanks for reporting Skellan
We are working on that right away.
Which adventures are you running right now?

Skellan
January 29th, 2023, 22:46
No worries. I am running One perfect moment at the moment but I have the pdf too, so no rush for me.

damned
January 30th, 2023, 02:43
Gwydion and I have chained poor old spoofer to his desk and anytime he looks like slacking off one of us pokes him with a very big stick.

This was due to the changes in how we make spell and weapon attacks and challenge rolls being more aligned.

spoofer
January 30th, 2023, 12:32
We are in the middle of a major overhaul of the NPC attack tab. I updated the core books and supplements first. I am working on the adventures, but as there are a lot of them, it is going to take some time. Give me a week to get through everything. If you an urgent request, please post it.

Skellan
January 30th, 2023, 20:30
Stuff like this happening just means you are working to improve the ruleset. No stress, it is cool.

damned
January 30th, 2023, 22:43
We pushed updates to 10 products last night and James has pushed them live.

Skellan
January 31st, 2023, 04:59
Wow, you really do have him chained to a desk ��

Good job ��

damned
January 31st, 2023, 05:27
Watching him work made me tired and I may dozed off. He must have snuck in and posted while I was cat napping.

spoofer
January 31st, 2023, 08:51
I was able to create some tools to automate much of the task. I have updated the NPCs for the adventures.

damned
January 31st, 2023, 09:05
We have queued up updates for 13 more products. They wont hit till sometime tomorrow.

FSHSchmo
February 5th, 2023, 22:52
In 'The Apple of Her Eye", in several of the encounters the npcs are missing their attacks - The Inn, The Lady's Claim (changelings), The Lady's Heralds, Yosef.

spoofer
February 12th, 2023, 03:55
Issue resolved.

malynym
February 15th, 2023, 14:31
Blizzard mage from occult philosophy is missing it's level 6 and level 9 non-magic talents

damned
February 16th, 2023, 03:04
Hi malynym it looks liek there may be a discrepancy in our source material.
Still investigating.

malynym
February 27th, 2023, 14:15
The CTS Priest's level one magic talent pulls up a blank template:
56453

damned
February 27th, 2023, 20:23
Thanks malynym which book is that one from?

RadioWiz
March 23rd, 2023, 07:01
I think I've found a bug with the character sheet.

I get the following error in the console when double clicking the button to minimize the Effects box on the character sheet:

"[ERROR] Script execution error: [string "C:charsheet_main:effect_control"]:38: attempt to index field 'at_label' (a nil value)"

I have no extensions enabled.

damned
March 23rd, 2023, 09:50
Thanks RadioWiz

Ive found and fixed. This probably wont be updated in the live build until Tuesday.

RadioWiz
March 28th, 2023, 05:47
I am getting the following error after the the latest update in Fantasy Grounds:

56867

I get this error when loading an existing campaign, or when I create a new one. I don't have any extensions loaded.

The issue appears to be with the GM's Book, as that module claims it has no contents when loaded.

damned
March 28th, 2023, 06:16
Hey radioWiz - Im really sorry - I can replicate the issue - there is a broken xml record in the data. I am reviewing right now and will update shortly but I dont think there is anyway I can get the updates live at this time of day.

RadioWiz
March 28th, 2023, 06:22
No worries, just wanted to let you know.

Thanks for all you do!

damned
March 28th, 2023, 06:25
Thanks for reporting - I hope you didnt have game tonight.

damned
March 28th, 2023, 06:29
Wow. I managed to pull a favor and the update is pushed live now. Please rerun the updater.

RadioWiz
March 28th, 2023, 06:36
Yes! Thank you so much!!

redba
March 29th, 2023, 15:19
Hi @damned,
Since I'm translating a bit of everything (I own almost all of the Italian edition) I'll let you know what I found:

Core Rulebook Player >> Clockwork Ancestry
1. Tables section lack of link to tables Appearance and Background
2. I am not pretty sure cause I am translating to Italian so I have Italian Original Edition as starting point but it seems to me that Talents Failing Magic, Wind the Clock and Object Form are from Ghosts in Machines additional Module (but I could definitely be wrong and so I apologize in advance if that were the case)

Core Rulebook Player >> Orc Ancestry
1. Tables section lack of link to tables Personality

Ruleset >> Ancestry Window
1. It is resizable but control do not follow the width (which would be very convenient for single-line fields). I attach an Image.
56889

By the way there are restricted word you use to parse automation/effect so I avoid to translate also them and loose the "effects"???

Thank you in advance and have a great day..

damned
March 29th, 2023, 19:47
Thanks redba!

Ancestry shoudl not be horizontally resizable - I shall take that away from you! :bandit:
Will get back to you on the others.

Damon
March 29th, 2023, 21:45
Hello damned! Thanks for all the great work. We just played our first session in this ruleset and everything seemed to run smoothly, but when we tried to start our second encounter, none of our players seem able to perform automated attacks from their sheets. NPCs are able to attack just fine, but none of the PCs are. It worked fine earlier in the session. Here's the type of error we keep getting:

56895

Our GM is not running any extensions apart from the base ruleset. Client's been updated as well.

​Edit: This has been solved!

redba
March 29th, 2023, 21:53
Another round of things i noticed..

Core Rulebook Player >> Items >>

Animals and Animal Equipment Category - Items lack of Availability.
Clothing and Accessories - Items lack of Availability.
Food and Accommodations - Items lack of Availability.
Incantations - Items lack of Availability.
Potions - Items lack of Availability.
Tools - Items lack of Availability.

Personal Gear - Items lack of Availability.
Personal Gear >> Oil, flask >> Missing description in text field
Personal Gear >> Torch >> Missing description in text field
Personal Gear >> Deck of Cards >> This entry is a wrong duplicate of entry called "Cards, Deck" cause Cost is 2 bits insted the correct one is 3 bits as per "Cards, Deck" entry.

Heavy Melee Weapons >> Greataxe >> Missing description in text field (Requires Strength 13+.).

Ranged Weapons - All items lack of Uses Ammo Cheked.
Ranged Weapons - Even if the object is locked it is possible to check and uncheck the box Uses Ammo (only this one I checked all others).

Shield >> Small Shield >> Missing description in text field (Requires Strength 9+.).

Swift Melee Weapons >> Missing description in text field (Requires Strength or Agility 11 or higher).
Swift Melee Weapons >> Scourge item is missing.

Tools >> Disguise Kit >> Missing description in text field.
Tools >> Healer's Kit >> Missing description in text field.

spoofer
March 29th, 2023, 23:03
redba, thank you so much for finding these mistakes. We processed a lot of data, and we did the best we could, but in the end there are mistakes. We really appreciate your help finding them.

Clockwork Ancestry: Tables section lack of link to tables Appearance and Background
Fixed

Clockwork Ancestry: ...that Talents Failing Magic, Wind the Clock and Object Form are from Ghosts in Machines additional Module ...
See the 2015 errata: "Clockwork, page 15 We brought the revision of the clockwork forward from the Ghosts in Machines supplement. The new text is as follows: ..."

Orc Ancestry: Tables section lack of link to tables Personality
Fixed

Many Items lack of Availability.
Fixed

Personal Gear >> Oil, flask >> Missing description in text field
fixed

Personal Gear >> Torch >> Missing description in text field
Fixed

Personal Gear >> Deck of Cards >> This entry is a wrong duplicate of entry called "Cards, Deck" cause Cost is 2 bits insted the correct one is 3 bits as per "Cards, Deck" entry.
Fixed
Heavy Melee Weapons >> Greataxe >> Missing description in text field (Requires Strength 13+.).
Fixed

Ranged Weapons - All items lack of Uses Ammo Cheked.
Fixed

Shield >> Small Shield >> Missing description in text field (Requires Strength 9+.).
Fixed

Swift Melee Weapons >> Missing description in text field (Requires Strength or Agility 11 or higher).
Fixed

Swift Melee Weapons >> Scourge item is missing.
Fixed

Tools >> Disguise Kit >> Missing description in text field.

Fixed
Tools >> Healer's Kit >> Missing description in text field.
Fixed

damned
March 29th, 2023, 23:06
Hello damned! Thanks for all the great work. We just played our first session in this ruleset and everything seemed to run smoothly, but when we tried to start our second encounter, none of our players seem able to perform automated attacks from their sheets. NPCs are able to attack just fine, but none of the PCs are. It worked fine earlier in the session. Here's the type of error we keep getting:

56895

Our GM is not running any extensions apart from the base ruleset. Client's been updated as well.

​Edit: This has been solved!

Hi Damon sorry the session got messed up.
As we add support for more automation over time it often requires updates to the data.
We just realised recently that items in Parcels didnt update when we updated the master Items list
What was happening here is that there was no minstrength value in the armour in the parcel scored from the slavers

We will have to dice back into all (30+) adventures and rebuild the parcels to make sure.

If it happens again in the meantime - open the equipped Armour and add a minstrength of 0 if it is missing.

redba
March 29th, 2023, 23:33
redba, thank you so much for finding these mistakes. We processed a lot of data, and we did the best we could, but in the end there are mistakes. We really appreciate your help finding them.
Clockwork Ancestry: ...that Talents Failing Magic, Wind the Clock and Object Form are from Ghosts in Machines additional Module ...
See the 2015 errata: "Clockwork, page 15 We brought the revision of the clockwork forward from the Ghosts in Machines supplement. The new text is as follows: ..."


Hi @spoofer, I know the tons of data you and all oher Module Developer manage for every release and I have no word to thank you all for your effort.. I try to do my best to help and without any rush!!! But you are very very fast..
By the way thank you for your suggest to check the errata (unfortunately having everything in Italian I can't think of buying everything again in English and therefore I'm "behind" with the updates.. so sorry for the lost time for this reason..)..

Since I'm translating a lot of materials (so in the next month check a lot of FGU modules), let me know how you prefer me to point out any further "oversights"..

Thank you guys to all of you for this beautiful ruleset and for your work..

redba
April 2nd, 2023, 08:44
Ok guys.. another block of notes for you..

Oversight
Core Rulebook Player >> Parcels >> Wealthy Starting Items >> No currency list and Small Shield Qty. is set to Zero
Core Rulebook Player >> Effects >> It seems Surprised is missing.
Core Rulebook Player >> Path >> Fighter >> In languages & Profession box there is a part of text to remove (/# You gain Fight with Anything and one Fighter Talent of your choice.) cause is related to Talent choice.
Core Rulebook Player >> Path >> Thief >> In languages & Profession box there is a part of text to remove (/# You gain Quick Reflexes and two Thievery Talents of your choice.) cause is related to Talent choice.
Core Rulebook Player >> Path >> Thief >> Scale Walls Talent is missing in Talents and also in Expert Path.
Core Rulebook Player >> Path >> Oracle >> Magic (Oracle 6) > Text is a mix of this Talent and also Commune with the Gods.
Core Rulebook Player >> Path >> Oracle >> Commune with the Gods Talent is missing.

Suggestion
Core Rulebook Player >> Effects >> Due to you create Frightened (updated version) as per "source in sight" maybe it should be implemented also the "source not in sight" as well. (suggestion)

Bug
Ancestrie Window >> Expert Talents box is editable although locked.
Path Window >> Tables box is editable although locked.

Please, as always, consider that my notes are intended solely to assist your enormous work and are in no way intended to detract from the enormous amount of time and resources dedicated for creating ruleset/modules for us as GMs/Players.

Thank you guys..

damned
April 2nd, 2023, 09:10
Your notes/reports are much appreciated