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damned
October 18th, 2022, 21:47
Shadow of the Demon Lord for Fantasy Grounds Unity is now available.

Get it here on the fantasygrounds.com site
https://www.fantasygrounds.com/store/product.php?id=IPFGSDLSECORE

Get it on Steam
https://store.steampowered.com/app/2157030/Fantasy_Grounds__Shadow_of_the_Demon_Lord/

Currently we have 3 addons and there are a dozen more coming soon.

https://www.fantasygrounds.com/store/?sys=48&pub=-1&typ=-1&search=&sort=1

spoofer
October 18th, 2022, 22:37
The shadow falls on Fantasy Grounds!
Thanks you Laerun for this awesome image!
54747

hawkwind
October 23rd, 2022, 21:36
been playing/prepping with this rules Set this weekend a bit and I'm impressed . Been planning a Freeport game with it, took me less than hour to do get "Madness in Freeport" in a playable state (just NPC's, encounters and maps)

damned
October 23rd, 2022, 22:04
been playing/prepping with this rules Set this weekend a bit and I'm impressed . Been planning a Freeport game with it, took me less than hour to do get "Madness in Freeport" in a playable state (just NPC's, encounters and maps)

Thats great - thanks Hawkwind.
Ive just been looking over the back catalog and there are over 170 products they wrote for Shadow!
Far out!

hawkwind
October 24th, 2022, 06:23
Most of them are pretty small it doesn't take to long to add a new spell, path or NPC yourself.
What supplements can we expect in the near future?

spoofer
October 24th, 2022, 22:56
four packs of mini adventures
Terrible Beauty
Hunger in the Void
Paths of Shadow - the four supplements for novice level
Tales of the Demon Lord

sirkerry
October 25th, 2022, 01:15
Shadow of the Demon Lord for Fantasy Grounds Unity is now available.

Get it here on the fantasygrounds.com site
https://www.fantasygrounds.com/store/product.php?id=IPFGSDLSECORE

Get it on Steam
https://store.steampowered.com/app/2157030/Fantasy_Grounds__Shadow_of_the_Demon_Lord/

Currently we have 3 addons and there are a dozen more coming soon.

https://www.fantasygrounds.com/store/?sys=48&pub=-1&typ=-1&search=&sort=1

When can we expect Effects support added to the ruleset or at least a non-manual way to handle Affiliations in the ruleset?

hawkwind
October 25th, 2022, 12:17
I'm a little disappointed with the adventure pack.
I looked closely at the Apple adventure and the stat block for the changeling minions didn't match the adventure, it wouldn't of taken a few minutes to make some custom tokens and there are no battlemaps. I know there are none with the original adventure but if the guys doing all the second edition dnd conversions can make new colour battlemaps is it to much to expect simple battlemap or two?

damned
October 25th, 2022, 15:14
Thanks for your feedback.
I have updated the weapon for the Changeling.

As you state - there are no maps for the adventure, as in the original adventure has no maps.
Buying licensed tokens and artwork for these adventures would double or triple the price.

I have included 10 tokens that you can optionally use but have not assigned them.
We would love to see you support your favourite token artists out there and choose images that best suit your games.

The update will hopefully be live this week.

Valyar
December 7th, 2022, 11:10
Thanks for the inputs! I appreciate it :)

How about the impact on rolls from talents? The paths and ancestries give various talents that put boons or banes on rolls and when you have multiple sources, looks to me it gets tedious to manually calculate it.

damned
December 7th, 2022, 11:39
No. I cant see how we would go about that.
Here is a Level 7 Changeling, Rogue, Scout, Gunslinger.
These are the Talents that do (or can) give Boons.
How would you automate their use?
Im interested in any suggestions you might have.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=55365

55365

damned
December 7th, 2022, 11:52
Some like Alertness are easy - you make a simple effect.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=55366

55366

spoofer
December 7th, 2022, 13:19
Yes, it can get tedious if done manually every time. Fortunately, most of it is semi-automated. Here are some examples.


Weapon Training When attacking with a weapon, you make the attack roll with 1 boon.
This is handled by giving one boon to all of your weapons on the main tab.


FORETELL
Target One creature you can see within short range
Duration Concentration, up to 1 minute
For the duration, whenever the target makes an attack roll or challenge roll and can hear you, it makes the roll with 3 boons.
This is handled by an Effect set up by the player that grants the PC 3 boons to rolls. Effects can be turned on and off, deleted, and added. They can be built from nothing, and there is place to add descriptive text. They can be stored in the hot boxes, or the notes section of the character sheet. You handle most of the banes and boons this way. However, it gets tricky when it is conditional. For example...



Dodge You can use an action or a triggered action on your turn to choose one creature you can see within short range. Until the end of the round, the target makes attack rolls against you with 1 bane and you make challenge rolls to resist its attacks with 1 boon.
This is done with an effect applied to the main tab called Dodge that grants a ban to attackers, and gives you boons to Challenge rolls. Unfortunately, the game has no way to track who this applies to and who it does not apply to. The player toggles it on and off as needed.

spoofer
December 7th, 2022, 13:24
No. I cant see how we would go about that.
Here is a Level 7 Changeling, Rogue, Scout, Gunslinger.
These are the Talents that do (or can) give Boons.
How would you automate their use?
Im interested in any suggestions you might have.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=55365

55365

This is done with effects. In some cases you need to turn off or on the effect since FG cannot determine when it applies. But for example, the Reveal Weakness talent is easy. The GM drops an effect with 1 in the AtB slot on the NPC. This will grant one boon to anyone that attacks that NPC.

For Trickery, my Rogue players set up two weapons, one with the extra boon and one without. Then then roll with the corresponding weapon.

Arcanus888
January 20th, 2023, 14:17
four packs of mini adventures
Terrible Beauty
Hunger in the Void
Paths of Shadow - the four supplements for novice level
Tales of the Demon Lord

Any ETA on when "Tales of the Demon Lord" will be available?

spoofer
January 22nd, 2023, 07:33
Any ETA on when "Tales of the Demon Lord" will be available?

Tales is already under review. The NPC records in the submitted version are not compatible with the latest changes to the rule set. I have updated these records now, and we will resubmit to SmiteWorks.

Arcanus888
February 26th, 2023, 15:46
Tales is already under review. The NPC records in the submitted version are not compatible with the latest changes to the rule set. I have updated these records now, and we will resubmit to SmiteWorks.

Hi, sorry to be a bother but I'm really keen to start playing this adventure in particular. Are there any updates on when it'll be available?

damned
February 26th, 2023, 20:53
Sadly no updates. We have finished building it but it hasnt worked its way thru the SmiteWorks system yet... :(

spoofer
March 15th, 2023, 11:04
Any ETA on when "Tales of the Demon Lord" will be available?

Finally!!

https://www.fantasygrounds.com/store/product.php?id=IPFGSDLSETDL